- a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- a - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
number of bits per color channel
- a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- a - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- A - Static variable in class com.badlogic.gdx.Input.Keys
-
- a - Variable in class com.badlogic.gdx.math.collision.Segment
-
the starting position
- AABB_COLOR - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- abgr8888ToColor(Color, float) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified float value in the format ABGR8888.
- absolute(String) - Method in interface com.badlogic.gdx.Files
-
- AbsoluteFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- AbsoluteFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
-
- AbstractGraphics - Class in com.badlogic.gdx
-
- AbstractGraphics() - Constructor for class com.badlogic.gdx.AbstractGraphics
-
- AbstractInput - Class in com.badlogic.gdx
-
- AbstractInput() - Constructor for class com.badlogic.gdx.AbstractInput
-
- ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- Acceleration - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- accelerometerUpdate - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the update interval to poll the accelerometer with, in seconds
- Accept - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Content-Types that are acceptable for the response.
- accept(SocketHints) - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
-
- accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
-
Accepts a new incoming connection from a client
Socket
.
- acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- AcceptCharset - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Character sets that are acceptable.
- AcceptDatetime - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Acceptable version in time.
- AcceptEncoding - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
List of acceptable encodings.
- AcceptLanguage - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
List of acceptable human languages for response.
- AcceptRanges - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
What partial content range types this server supports.
- acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
- AccessControlAllowOrigin - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Specifying which web sites can participate in cross-origin resource sharing.
- acos(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns acos in radians; less accurate than Math.acos but may be faster.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Updates the action based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Updates the actor based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- action(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- Action - Class in com.badlogic.gdx.scenes.scene2d
-
Actions attach to an
Actor
and perform some task, often over time.
- Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Returns a new or pooled action of the specified type.
- action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Generally called by the Emitter.
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
Called to initialize new emitted particles.
- activatePressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Indicates if the activateKey is currently being pressed.
- active - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Does this body start out active?
- actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
-
The actor this action is attached to, or null if it is not attached.
- Actor - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node.
- Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ACubemap(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color to this color.
- add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color component values to this Color's values.
- add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified sprite to the cache.
- add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Add a decal to the batch, marking it for later rendering
- add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- add(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- add(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- add(TextureRegion...) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
-
- add(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- add(ParticleEffect) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- add(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Adds a value with a given interval size to the distribution
- add(T) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Adds a value with interval size equal to zero to the distribution
- add(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
-
Adds another 2D grid point to this point.
- add(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
-
Adds another 2D grid point to this point.
- add(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
-
Adds another 3D grid point to this point.
- add(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
-
Adds another 3D grid point to this point.
- add(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(T) - Method in interface com.badlogic.gdx.math.Vector
-
Adds the given vector to this vector
- add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- add(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given components to this vector
- add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this component
- add(float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given value to all three components of the vector.
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actor.
- add(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- add(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(CharSequence, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(CharSequence, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(CharSequence, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a cell without an actor.
- add(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- add(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Adds the item to the selection.
- add(T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T, T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T, T, T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T, T, T, T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
Adds the node to the heap using its current value.
- add(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
Sets the node's value and adds it to the heap.
- add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(boolean, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(boolean, boolean, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- add(byte, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- add(byte, byte, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- add(byte, byte, byte, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- add(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(char, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(char, char, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(char, char, char, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(float, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(float, float, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(float, float, float, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int, int, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was not already in the set.
- add(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(long, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(long, long, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(long, long, long, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was not already in the set.
- add(T) - Method in class com.badlogic.gdx.utils.OrderedSet
-
- add(T, int) - Method in class com.badlogic.gdx.utils.OrderedSet
-
Sets the key at the specfied index.
- add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Adds the specified object to the end of the list regardless of iteration status
- add(float, float, float) - Method in class com.badlogic.gdx.utils.QuadTreeFloat
-
- add(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Casts the specified value to short and adds it.
- add(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- add(short, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- add(short, short, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- add(short, short, short, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an action to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, removing it from its previous parent.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an actor to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group at a specific index, removing it from its previous parent.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array<N>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- addAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T...) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean...) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(ByteArray, int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(byte...) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(byte[], int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char...) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float...) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int...) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(int...) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(IntSet) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long...) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(T...) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ObjectSet<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(OrderedSet<T>) - Method in class com.badlogic.gdx.utils.OrderedSet
-
- addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short...) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
Adds an event listener for Android specific event such as onActivityResult(...).
- addAsset(String, Class<T>, T) - Method in class com.badlogic.gdx.assets.AssetManager
-
Adds an asset to this AssetManager
- addBasicColorTextureAttachment(Pixmap.Format) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addBasicDepthRenderBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addBasicStencilDepthPackedRenderBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addBasicStencilRenderBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a capture listener to the root.
- addCaptureListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addChannel(ParallelArray.ChannelDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Adds and returns a channel described by the channel descriptor parameter.
- addChannel(ParallelArray.ChannelDescriptor, ParallelArray.ChannelInitializer<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Adds and returns a channel described by the channel descriptor parameter.
- addChild(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Adds the specified node as the currently last child of this node.
- addChild(String, JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
Sets the name of the specified value and adds it after the last child.
- addChild(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
Adds the specified value after the last child.
- addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addChildren(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Adds the specified nodes as the currently last child of this node.
- addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
-
Sets a tag to use instead of the fully qualifier class name.
- addColorTextureAttachment(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addDepthRenderBuffer(int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addDepthTextureAttachment(int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addElement(Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Adds an element considering the values in the same order as the current channels in the array.
- addFirst(long) - Method in class com.badlogic.gdx.utils.LongQueue
-
Prepend given value to the head.
- addFirst(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Adds the specified object to the head of the list regardless of iteration status
- addFirst(T) - Method in class com.badlogic.gdx.utils.Queue
-
Prepend given object to the head.
- addFloatAttachment(int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addIcon(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
Adds a window icon.
- addIosDevice(String, String, int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
adds device information for newer iOS devices, or overrides information for given ones
- addLast(long) - Method in class com.badlogic.gdx.utils.LongQueue
-
Append given value to the tail.
- addLast(T) - Method in class com.badlogic.gdx.utils.Queue
-
Append given object to the tail.
- addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Add a listener to receive events that
hit
this actor.
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a listener to the root.
- AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- addMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(Mesh, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(float[], short[], int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(float[], short[]) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(Mesh) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a mesh to the mesh (part) currently being build.
- addMesh(MeshPart) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a MeshPart to the mesh (part) currently being build.
- addMesh(Mesh, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a (part of a) mesh to the mesh (part) currently being build.
- addMesh(float[], short[]) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a mesh to the mesh (part) currently being build.
- addMesh(float[], short[], int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a (part of a) mesh to the mesh (part) currently being build.
- addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addr - Variable in class com.badlogic.gdx.physics.box2d.Body
-
the address of the body
- addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
-
the address
- addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
-
the address of the fixture
- addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
-
the address of the joint
- addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
-
the address of the shape
- addr - Variable in class com.badlogic.gdx.physics.box2d.World
-
the address of the world instance
- addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Adds all named texture regions from the atlas.
- addScrollListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addStaticTiledMapTile(TiledMapTileSet, TextureRegion, int, float, float) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- addStaticTiles(FileHandle, ImageResolver, TiledMapTileSet, XmlReader.Element, Array<XmlReader.Element>, String, int, int, int, int, int, String, int, int, String, int, int, FileHandle) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- addStaticTiles(FileHandle, ImageResolver, TiledMapTileSet, XmlReader.Element, Array<XmlReader.Element>, String, int, int, int, int, int, String, int, int, String, int, int, FileHandle) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- addStaticTiles(FileHandle, ImageResolver, TiledMapTileSet, XmlReader.Element, Array<XmlReader.Element>, String, int, int, int, int, int, String, int, int, String, int, int, FileHandle) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- addStencilDepthPackedRenderBuffer(int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addStencilRenderBuffer(int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addStencilTextureAttachment(int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the the specified text.
- addText(GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds the specified glyphs.
- addTileObjectGroup(TiledMapTile, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- addTileProperties(TiledMapTile, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- addToTree(Tree<N, V>, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Called to add the actor to the tree when the node's parent is expanded.
- addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
-
adds a new sample to this mean.
- addViewControllerListener(IOSViewControllerListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
Add a listener to handle events from the libgdx root view controller
- adjustMeterPanel(Panel, Style) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- Affine2 - Class in com.badlogic.gdx.math
-
A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.
- Affine2() - Constructor for class com.badlogic.gdx.math.Affine2
-
Constructs an identity matrix.
- Affine2(Affine2) - Constructor for class com.badlogic.gdx.math.Affine2
-
Constructs a matrix from the given affine matrix.
- after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
- AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly after rendering of a group has completed
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked after having rendered all groups
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterSetup() - Method in interface com.badlogic.gdx.backends.gwt.GwtApplication.LoadingListener
-
Method called after the setup
- Age - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The age the object has been in a proxy cache in seconds.
- agentInfo() - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
Contains precomputed information on the user-agent.
- AgentInfo() - Constructor for class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- alias - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
-
- align - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the alignment of the actor within the cell.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the alignment of the actor within the container.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the alignment of all widgets within the horizontal group.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Alignment of the logical table within the table actor.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of all widgets within the vertical group.
- Align - Class in com.badlogic.gdx.utils
-
Provides bit flag constants for alignment.
- Align() - Constructor for class com.badlogic.gdx.utils.Align
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- allocateChannels(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
Called during initialization to allocate additional particles channels
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- allocateIterators - Static variable in class com.badlogic.gdx.utils.Collections
-
When true,
Iterable.iterator()
for
Array
,
ObjectMap
, and other collections will allocate a new
iterator for each invocation.
- allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- allocRenderable() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- allocRenderable() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- Allow - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Valid actions for a specified resource.
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Ignores the
continuous
setting until the emitter is started again.
- allowIpod - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
whether or not to allow background music from iPod
- allowSameAnimation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Whether to allow the same animation to be played while playing that animation.
- allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Set this flag to false if this body should never fall asleep.
- allowSoftwareMode - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
Allows software OpenGL rendering if hardware acceleration was not available.
- alpha - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
whether to include an alpha channel in the color buffer to combine the color buffer with the rest of the webpage
effectively allows transparent backgrounds in GWT, at a performance cost.
- alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
-
- alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- AlphaOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- AlphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AlphaTestAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alphaValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- alt() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- alt(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- alter(K, K) - Method in class com.badlogic.gdx.utils.OrderedMap
-
Changes the key before
to after
without changing its position in the order or its value.
- alter(T, T) - Method in class com.badlogic.gdx.utils.OrderedSet
-
Changes the item before
to after
without changing its position in the order.
- alterIndex(int, K) - Method in class com.badlogic.gdx.utils.OrderedMap
-
Changes the key at the given index
in the order to after
, without changing the ordering of other entries or
any values.
- alterIndex(int, T) - Method in class com.badlogic.gdx.utils.OrderedSet
-
Changes the item at the given index
in the order to after
, without changing the ordering of other items.
- alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- ambientCube - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.environment
-
- AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- AmbientLight - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- AmbientLightAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ancestorsVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- and(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- andNot(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- AndroidApplication - Class in com.badlogic.gdx.backends.android
-
An implementation of the
Application
interface for Android.
- AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
-
- AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
-
- AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
- angle - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angle() - Method in class com.badlogic.gdx.math.Vector2
-
- angle(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The world angle of the body in radians.
- angleCos - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angleDeg() - Method in class com.badlogic.gdx.math.Vector2
-
- angleDeg(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- angleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angleRad() - Method in class com.badlogic.gdx.math.Vector2
-
- angleRad(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- angleSin - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- Angular() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- Angular(DynamicsModifier.Angular) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- angularChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Angular damping is use to reduce the angular velocity.
- angularOffset - Variable in class com.badlogic.gdx.physics.box2d.joints.MotorJointDef
-
The bodyB angle minus bodyA angle in radians.
- angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The angular velocity of the body.
- AngularVelocity2D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- AngularVelocity3D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- animate(String, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- Animated() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- Animated(RegionInfluencer.Animated) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- Animated(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- Animated(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
Creates an animated tile with the given animation interval and frame tiles.
- AnimatedTiledMapTile(IntArray, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
Creates an animated tile with the given animation intervals and frame tiles.
- Animation<T> - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of objects representing an animated sequence, e.g.
- Animation(float, Array<? extends T>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Array<? extends T>, Animation.PlayMode) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, T...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation - Class in com.badlogic.gdx.graphics.g3d.model
-
- Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
-
- animation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The animation to be applied.
- Animation.PlayMode - Enum in com.badlogic.gdx.graphics.g2d
-
Defines possible playback modes for an
Animation
.
- AnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Construct a new AnimationController.
- AnimationController.AnimationDesc - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController.AnimationListener - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Listener that will be informed when an animation is looped or completed.
- AnimationDesc() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
- animationPool - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
If false, tooltips will be shown without animations.
- anisotropicFilterLevel - Variable in class com.badlogic.gdx.graphics.GLTexture
-
- Annotation - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, an annotation of a field, class or interface.
- antialiasing - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
whether to enable antialiasing
- ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
-
- app - Static variable in class com.badlogic.gdx.Gdx
-
- append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified boolean
value.
- append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char
value.
- append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(int, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(long, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(long, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified float
value.
- append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified double
value.
- append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified Object
.
- append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the contents of the specified string.
- append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char[]
.
- append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subset of the char[]
.
- append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified CharSequence
.
- append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subsequence of the CharSequence
.
- append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the encoded Unicode code point.
- appendLine(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the contents of the specified string, then create a new line.
- appendText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- Application - Interface in com.badlogic.gdx
-
An Application
is the main entry point of your project.
- Application.ApplicationType - Enum in com.badlogic.gdx
-
- ApplicationAdapter - Class in com.badlogic.gdx
-
- ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener
is called when the
Application
is created, resumed, rendering, paused or destroyed.
- ApplicationLogger - Interface in com.badlogic.gdx
-
The ApplicationLogger provides an interface for a LibGDX Application to log messages and exceptions.
- applicationLogger - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- applicationLogger - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- apply(Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
-
Returns the size of the source scaled to the target.
- apply() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- apply(boolean) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Applies the viewport to the camera and sets the glViewport.
- applyAngularImpulse(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an angular impulse.
- applyAnimation(Animation, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Apply a single animation to the
ModelInstance
and update the it to reflect the changes.
- applyAnimation(ObjectMap<Node, BaseAnimationController.Transform>, Pool<BaseAnimationController.Transform>, float, Animation, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
- applyAnimations(Animation, float, Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Apply two animations, blending the second onto to first using weight.
- applyForce(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force at a world point.
- applyForce(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force at a world point.
- applyForceToCenter(Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force to the center of mass.
- applyForceToCenter(float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force to the center of mass.
- applyLinearImpulse(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an impulse at a point.
- applyLinearImpulse(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an impulse at a point.
- applyTo(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Applies the affine transformation on a vector.
- applyTorque(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a torque.
- applyTransform(Batch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- applyTransform(ShapeRenderer, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- approximate(T) - Method in class com.badlogic.gdx.math.Bezier
-
- approximate(T) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T) - Method in interface com.badlogic.gdx.math.Path
-
- approxLength(int) - Method in class com.badlogic.gdx.math.Bezier
-
- approxLength(int) - Method in class com.badlogic.gdx.math.BSpline
-
- approxLength(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approxLength(int) - Method in interface com.badlogic.gdx.math.Path
-
- arc(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- arc(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- area() - Method in class com.badlogic.gdx.math.Circle
-
- area() - Method in class com.badlogic.gdx.math.Ellipse
-
- area() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the area contained within the polygon.
- area() - Method in class com.badlogic.gdx.math.Rectangle
-
- argb8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- argb8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- argb8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format ARGB8888.
- Array<T> - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered array of objects.
- Array() - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with a capacity of 16.
- Array(int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with the specified capacity.
- Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array with
Array.items
of the specified type.
- Array(Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with
Array.items
of the specified type and a capacity of 16.
- Array(Array<? extends T>) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- array() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Begins a new array container.
- array(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Begins a new named array container, having the given name.
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- ArrayIterable(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayIterator(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
-
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ArrayReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Array reflection.
- ArrayReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ArrayReflection
-
- ArraySelection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A selection that supports range selection by knowing about the array of items being selected.
- ArraySelection(Array<T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- arrow(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- arrow(float, float, float, float, float, float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- ArrowShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
Helper class with static methods to build arrow shapes using
MeshPartBuilder
.
- ArrowShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ArrowShapeBuilder
-
- asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a boolean.
- asBooleanArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated boolean array.
- asByte() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a byte.
- asByteArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated byte array.
- ascendantsVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor and all ascendants are visible.
- ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The distance from the cap height to the top of the tallest glyph.
- asChar() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a char.
- asCharArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated char array.
- asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a double.
- asDoubleArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated double array.
- asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a float.
- asFloatArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated float array.
- asin(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns asin in radians; less accurate than Math.asin but may be faster.
- asInt() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as an int.
- asIntArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated int array.
- asLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a long.
- asLongArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated long array.
- AspectTextureRegion() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- AspectTextureRegion(RegionInfluencer.AspectTextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- AspectTextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- AssetData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
-
- AssetData(String, Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
-
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
-
- AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
-
Callback interface that will be invoked when the
AssetManager
loaded an asset.
- AssetManager - Class in com.badlogic.gdx.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver, boolean) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with optionally all default loaders.
- assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- AssetManagerAtlasResolver(AssetManager, String) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.AssetManagerAtlasResolver
-
- AssetManagerImageResolver(AssetManager) - Constructor for class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- AssetTextureProvider(AssetManager) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- asShort() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a short.
- asShortArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated short array.
- asString() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a string.
- asStringArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated String array.
- AsyncExecutor - Class in com.badlogic.gdx.utils.async
-
Allows asnynchronous execution of
AsyncTask
instances on a separate thread.
- AsyncExecutor(int) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
-
Creates a new AsynchExecutor with the name "AsynchExecutor-Thread".
- AsyncExecutor(int, String) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
-
Creates a new AsynchExecutor that allows maxConcurrent Runnable
instances to run in parallel.
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AsyncResult<T> - Class in com.badlogic.gdx.utils.async
-
- AsyncTask<T> - Interface in com.badlogic.gdx.utils.async
-
Task to be submitted to an
AsyncExecutor
, returning a result of type T.
- AT - Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns atan2 in radians, less accurate than Math.atan2 but may be faster.
- atlasFile - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Atlas file name.
- atlasName - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- atlasName - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- atlasPrefix - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Optional prefix to image names
- AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- AtlasRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- atlasResolver - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
- AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
- AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader.AtlasResolver - Interface in com.badlogic.gdx.maps.tiled
-
- AtlasTmxMapLoader.AtlasResolver.AssetManagerAtlasResolver - Class in com.badlogic.gdx.maps.tiled
-
- AtlasTmxMapLoader.AtlasResolver.DirectAtlasResolver - Class in com.badlogic.gdx.maps.tiled
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
-
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
-
- AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- attachFrameBufferColorTexture(Texture) - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- attachFrameBufferColorTexture(Cubemap) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
-
- attachFrameBufferColorTexture(T) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Override this method in a derived class to attach the backing texture to the GL framebuffer object.
- attachTo(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Adds this node as child to specified parent Node, synonym for: parent.addChild(this)
- Attribute - Class in com.badlogic.gdx.graphics.g3d
-
Extend this class to implement a material attribute.
- Attribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.Attribute
-
- attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
-
- attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- Attributes - Class in com.badlogic.gdx.graphics.g3d
-
- Attributes() - Constructor for class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- attributesHash() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributesMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
The attributes that this shader supports
- Audio - Interface in com.badlogic.gdx
-
This interface encapsulates the creation and management of audio resources.
- audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- audio - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- audio - Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
-
Encapsulates an audio device in mono or stereo mode.
- audioDeviceBufferCount - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
the audio device buffer count
- audioDeviceBufferSize - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
the audio device buffer size in samples
- audioDeviceSimultaneousSources - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
the maximum number of sources that can be played simultaneously
- AudioRecorder - Interface in com.badlogic.gdx.audio
-
An AudioRecorder allows to record input from an audio device.
- Authorization - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Authentication credentials for HTTP authentication.
- autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the camera after it has been changed.
- average - Variable in class com.badlogic.gdx.math.FloatCounter
-
The average value (total / count)
- avg(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transform with this one and stores the result in this matrix.
- avg(Matrix4[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transforms and stores the result in this matrix.
- avg(Matrix4[], float[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transforms with the given weights and stores the result in this matrix.
- awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Is this body initially awake or sleeping?
- b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- b - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
number of bits per color channel
- b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- b - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- B - Static variable in class com.badlogic.gdx.Input.Keys
-
- b - Variable in class com.badlogic.gdx.math.collision.Segment
-
the ending position
- BACK - Static variable in class com.badlogic.gdx.Input.Buttons
-
- BACK - Static variable in class com.badlogic.gdx.Input.Keys
-
- back - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- background(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
The progress bar background, stretched only in one direction.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- background(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- background(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
Stretched in both directions.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- backgroundBottom - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Value that is the bottom padding of the table's background.
- backgroundDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- backgroundDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- backgroundFPS - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
Target framerate when the window is not in the foreground.
- backgroundLeft - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Value that is the left padding of the table's background.
- backgroundOpen - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- backgroundRight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Value that is the right padding of the table's background.
- backgroundTop - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Value that is the top padding of the table's background.
- backlog - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The listen backlog length.
- BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
-
- BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
-
- BACKSPACE - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- backwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- backwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- barycoordInsideTriangle(Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
Returns true if the barycentric coordinates are inside the triangle.
- Base - Class in com.badlogic.gdx.utils.compression.lzma
-
- Base() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
-
- Base64Coder - Class in com.badlogic.gdx.utils
-
- Base64Coder.CharMap - Class in com.badlogic.gdx.utils
-
- BaseAnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- BaseAnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
Construct a new BaseAnimationController.
- BaseAnimationController.Transform - Class in com.badlogic.gdx.graphics.g3d.utils
-
- BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Drawable that stores the size information but doesn't draw anything.
- BaseDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- BaseDrawable(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
Creates a new empty drawable with the same sizing information as the specified drawable.
- BaseJsonReader - Interface in com.badlogic.gdx.utils
-
- BaseLight<T extends BaseLight<T>> - Class in com.badlogic.gdx.graphics.g3d.environment
-
- BaseLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- baseResolver - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- BaseShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShader() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- BaseShader.GlobalSetter - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShader.LocalSetter - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShader.Setter - Interface in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShader.Uniform - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShader.Validator - Interface in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- BaseShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- BaseShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
This class allows to reduce the static allocation needed for shape builders.
- BaseShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
-
- BaseTmxMapLoader<P extends BaseTmxMapLoader.Parameters> - Class in com.badlogic.gdx.maps.tiled
-
- BaseTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- BaseTmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- baseUrl - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
-
- basicAuthentication(String, String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
Sets the Authorization
header via the Base64 encoded username and password.
- Batch - Interface in com.badlogic.gdx.graphics.g2d
-
A Batch is used to draw 2D rectangles that reference a texture (region).
- batch - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
-
- batch - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- BatchTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly before rendering the contents of a group
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked before rendering any group
- beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- beforeSetup() - Method in interface com.badlogic.gdx.backends.gwt.GwtApplication.LoadingListener
-
Method called before the setup
- begin() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets up the Batch for drawing.
- begin() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Prepares the OpenGL state for SpriteCache rendering.
- begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
- begin(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
- begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
Begin creating the cache, must be followed by a call to
ModelCache.end()
, in between these calls one or more calls to one of
the add(...) methods can be made.
- begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
Begin creating the cache, must be followed by a call to
ModelCache.end()
, in between these calls one or more calls to one of
the add(...) methods can be made.
- begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
-
- begin() - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
-
Must be called once before any drawing operation
- begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
Must be called one time per frame before any particle effect drawing operation will occur.
- begin(Camera, RenderContext) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Initializes the context for exclusive rendering by this shader.
- begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- begin(long) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh.
- begin(VertexAttributes) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh.
- begin(long, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh.
- begin(VertexAttributes, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Begin building a new model
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
-
Initialize ShapeCache for mesh generation with GL_LINES primitive type
- begin(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
-
Initialize ShapeCache for mesh generation
- begin() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- begin() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it.
- begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- begin() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Begins a new batch without specifying a shape type.
- begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Starts a new batch of shapes.
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- begin() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- begin() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Starts the redefinition of an existing cache, allowing the add and
SpriteCache.endCache()
methods to be called.
- beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
Called when two fixtures begin to touch.
- beginRender() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
Called before the rendering of all layers starts.
- Bezier<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
Implementation of the Bezier curve.
- Bezier() - Constructor for class com.badlogic.gdx.math.Bezier
-
- Bezier(T...) - Constructor for class com.badlogic.gdx.math.Bezier
-
- Bezier(T[], int, int) - Constructor for class com.badlogic.gdx.math.Bezier
-
- Bezier(Array<T>, int, int) - Constructor for class com.badlogic.gdx.math.Bezier
-
- BillboardControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
Render data used by billboard particle batches
- BillboardControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
-
- BillboardParticleBatch - Class in com.badlogic.gdx.graphics.g3d.particles.batches
-
This class is used to render billboard particles.
- BillboardParticleBatch(ParticleShader.AlignMode, boolean, int, BlendingAttribute, DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
Create a new BillboardParticleBatch
- BillboardParticleBatch(ParticleShader.AlignMode, boolean, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- BillboardParticleBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- BillboardParticleBatch(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- BillboardParticleBatch.Config - Class in com.badlogic.gdx.graphics.g3d.particles.batches
-
- BillboardRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
- BillboardRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- BillboardRenderer(BillboardParticleBatch) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
-
A binary heap that stores nodes which each have a float value and are sorted either lowest first or highest first.
- BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap.Node - Class in com.badlogic.gdx.utils
-
A binary heap node.
- bind() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Bind the sub systems to the controller Called once during the init phase.
- bind(TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- bind(GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- bind(TextureDescriptor) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Binds the texture to an available unit and applies the filters in the descriptor.
- bind(GLTexture) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Binds the texture to an available unit.
- bind() - Method in class com.badlogic.gdx.graphics.GLTexture
-
Binds this texture.
- bind(int) - Method in class com.badlogic.gdx.graphics.GLTexture
-
Binds the texture to the given texture unit.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
-
- bind() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Makes the frame buffer current so everything gets drawn to it.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Binds this IndexArray for rendering with glDrawElements.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
-
Binds this InstanceBufferObject for rendering via glDrawArraysInstanced or glDrawElementsInstanced
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
-
Binds this InstanceBufferObject for rendering via glDrawArraysInstanced or glDrawElementsInstanced
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
-
- bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
-
Binds this InstanceData for rendering via glDrawArraysInstanced or glDrawElementsInstanced.
- bind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
-
Binds this InstanceData for rendering via glDrawArraysInstanced or glDrawElementsInstanced.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
- bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
-
- bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
- bindLights(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- bindMaterial(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- bindMaterial(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- bindSide(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
-
Bind the side, making it active to render on.
- Binormal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- BiNormal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for binormal attribute
- BinTree - Class in com.badlogic.gdx.utils.compression.lz
-
- BinTree() - Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
-
- BitmapFont - Class in com.badlogic.gdx.graphics.g2d
-
Renders bitmap fonts.
- BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(FileHandle, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- BitmapFont(BitmapFont.BitmapFontData, Array<TextureRegion>, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
-
Represents a single character in a font page.
- BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
-
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
- BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- BitmapFontData() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
-
- BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
-
- BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- Bits - Class in com.badlogic.gdx.utils
-
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
- Bits() - Constructor for class com.badlogic.gdx.utils.Bits
-
- Bits(int) - Constructor for class com.badlogic.gdx.utils.Bits
-
Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through
nbits-1.
- bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
the number of bits per pixel, may exclude alpha
- BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- BitTreeDecoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- BitTreeEncoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- BLACK - Static variable in class com.badlogic.gdx.graphics.Color
-
- blankLineScale - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Multiplier for the line height of blank lines.
- blended - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
Whether this material should be considered blended (default: true).
- blending - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- BlendingAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- BlendingAttribute(boolean, int, int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- BlendingAttribute(int, int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- BlendingAttribute(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- BlendingAttribute(boolean, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- BlendingAttribute(float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- BlendingAttribute(BlendingAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- blendingAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- BLUE - Static variable in class com.badlogic.gdx.graphics.Color
-
- BlueOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- bodies - Variable in class com.badlogic.gdx.physics.box2d.World
-
all known bodies
- Body - Class in com.badlogic.gdx.physics.box2d
-
A rigid body.
- Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
-
Constructs a new body with the given address
- bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
The first attached body.
- bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
The second attached body
- BodyDef - Class in com.badlogic.gdx.physics.box2d
-
A body definition holds all the data needed to construct a rigid body.
- BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
-
- BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
-
The body type.
- bones - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
-
- bones - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
The current transformation (relative to the bind pose) of each bone, may be null.
- bones - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
The bone transformations used for skinning, or null if not applicable.
- bones - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- Bones(int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- bones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- BoneWeight(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- BoneWeight - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- BONEWEIGHT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for boneweight attribute
- bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
-
- BooleanArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered boolean array.
- BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates an ordered array with a capacity of 16.
- BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates an ordered array with the specified capacity.
- BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
- BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates a new array containing the elements in the specific array.
- BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates a new ordered array containing the elements in the specified array.
- BooleanArray(boolean, boolean[], int, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates a new array containing the elements in the specified array.
- bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- bottom - Static variable in class com.badlogic.gdx.utils.Align
-
- BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- bottomLeft - Static variable in class com.badlogic.gdx.utils.Align
-
- bottomRight - Static variable in class com.badlogic.gdx.utils.Align
-
- bounce - Static variable in class com.badlogic.gdx.math.Interpolation
-
- Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- boundingBox - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Not used by the simulation, it should represent the bounding box containing all the particles
- BoundingBox - Class in com.badlogic.gdx.math.collision
-
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
- BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
-
Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
-
Constructs a new bounding box from the given bounding box.
- BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
-
Constructs the new bounding box using the given minimum and maximum vector.
- boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given
BoundingBox
is in the frustum.
- boundsInFrustum(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given bounding box is in the frustum.
- boundsInFrustum(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given bounding box is in the frustum.
- box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- box(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- box(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- box(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- box(float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- box(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Box2D - Class in com.badlogic.gdx.physics.box2d
-
This class's only purpose is to initialize Box2D by calling its
Box2D.init()
method.
- Box2DBuild - Class in com.badlogic.gdx.physics.box2d.utils
-
- Box2DBuild() - Constructor for class com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-
- Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
-
- Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- BoxShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
Helper class with static methods to build box shapes using
MeshPartBuilder
.
- BoxShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
- breakChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Additional characters besides whitespace where text is wrapped.
- Bresenham2 - Class in com.badlogic.gdx.math
-
Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.
- Bresenham2() - Constructor for class com.badlogic.gdx.math.Bresenham2
-
- BROWN - Static variable in class com.badlogic.gdx.graphics.Color
-
- BrownianAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
-
- BrownianAcceleration(DynamicsModifier.BrownianAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
-
- BSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- BSpline() - Constructor for class com.badlogic.gdx.math.BSpline
-
- BSpline(T[], int, boolean) - Constructor for class com.badlogic.gdx.math.BSpline
-
- bufferBuilder - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- BufferedParticleBatch<T extends ParticleControllerRenderData> - Class in com.badlogic.gdx.graphics.g3d.particles.batches
-
- BufferedParticleBatch(Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- bufferedParticlesCount - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
-
- buffers - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
the frame buffers
- BufferUtils - Class in com.badlogic.gdx.utils
-
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
- build(MeshPartBuilder, float, float, float, float, float, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ArrowShapeBuilder
-
Build an arrow
- build(MeshPartBuilder, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
Build a box with the shape of the specified
BoundingBox
.
- build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
Add a box.
- build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
Add a box.
- build(MeshPartBuilder, Matrix4) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
Add a box given the matrix.
- build(MeshPartBuilder, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
Add a box with the specified dimensions.
- build(MeshPartBuilder, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
-
Add a box at the specified location, with the specified dimensions
- build(MeshPartBuilder, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CapsuleShapeBuilder
-
- build(MeshPartBuilder, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
-
- build(MeshPartBuilder, float, float, float, int, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
-
- build(MeshPartBuilder, float, float, float, int, float, float, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
-
- build(MeshPartBuilder, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
-
Build a cylinder
- build(MeshPartBuilder, float, float, float, int, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
-
Build a cylinder
- build(MeshPartBuilder, float, float, float, int, float, float, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
-
Build a cylinder
- build(MeshPartBuilder, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a circle
- build(MeshPartBuilder, float, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build a ellipse
- build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build an ellipse
- build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build an ellipse
- build(MeshPartBuilder, float, float, float, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build an ellipse
- build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
-
Build an ellipse
- build(MeshPartBuilder, Camera) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
-
Build camera with default colors
- build(MeshPartBuilder, Camera, Color, Color, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
-
Build Camera with custom colors
- build(MeshPartBuilder, Frustum, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
-
Build Frustum with custom colors
- build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
-
Build a patch shape.
- build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
-
Build a patch shape.
- build(MeshPartBuilder, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
-
Build a patch shape.
- build(MeshPartBuilder, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
-
- build(MeshPartBuilder, Matrix4, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
-
- build(MeshPartBuilder, float, float, float, int, int, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
-
- build(MeshPartBuilder, Matrix4, float, float, float, int, int, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
-
- build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FloatFrameBufferBuilder
-
- build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferBuilder
-
- build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferCubemapBuilder
-
- build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- build() - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- buildNormals(MeshPartBuilder, RenderableProvider, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
-
Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).
- buildNormals(MeshPartBuilder, RenderableProvider, float, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
-
Builds normal, tangent and binormal of a RenderableProvider.
- buildNormals(MeshPartBuilder, Renderable, float, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
-
Builds normal, tangent and binormal of a Renderable.
- bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are
prevented from tunneling through kinematic and static bodies.
- BULLET - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- Bump - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- BumpAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- button - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The current (first) button being pressed.
- Button - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button is a
Table
with a checked state and additional
style
fields for pressed, unpressed, and
checked.
- Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Creates a button without setting the style or size.
- Button(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- button(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a text button to the button table.
- button(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a text button to the button table.
- button(String, Object, TextButton.TextButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a text button to the button table.
- button(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given button to the button table.
- button(Button, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given button to the button table.
- Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a button, see
Button
.
- BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
-
- ButtonGroup<T extends Button> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
- ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- ButtonGroup(T...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
-
- ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- ButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- ByteArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered byte array.
- ByteArray() - Constructor for class com.badlogic.gdx.utils.ByteArray
-
Creates an ordered array with a capacity of 16.
- ByteArray(int) - Constructor for class com.badlogic.gdx.utils.ByteArray
-
Creates an ordered array with the specified capacity.
- ByteArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ByteArray
-
- ByteArray(ByteArray) - Constructor for class com.badlogic.gdx.utils.ByteArray
-
Creates a new array containing the elements in the specific array.
- ByteArray(byte[]) - Constructor for class com.badlogic.gdx.utils.ByteArray
-
Creates a new ordered array containing the elements in the specified array.
- ByteArray(boolean, byte[], int, int) - Constructor for class com.badlogic.gdx.utils.ByteArray
-
Creates a new array containing the elements in the specified array.
- C - Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- cacheBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- CacheControl - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Used to specify directives that must be obeyed by all caching mechanisms along the request-response chain.
- CacheControl - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Tells all caching mechanisms from server to client whether they may cache this object.
- cached - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculateBoneTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculate the bounding box of this model instance.
- calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Updates the bounding box using the position channel.
- calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local transform based on the translation, scale and rotation
- calculateOffsets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- calculateOffsets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- calculateRadius(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadiusSquared(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRenderOffsets() - Method in class com.badlogic.gdx.maps.MapLayer
-
- calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateScissors(Rectangle, Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
- calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle using 0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight() as the viewport.
- calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera
, a transformation
Matrix4
and
an axis aligned
Rectangle
.
- calculateScissors(Matrix4, Rectangle, Rectangle) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local and world transform of this node and optionally all its children.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateWeights() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
-
Calculate the weights of each triangle of the wrapped mesh.
- calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the world transform; the product of local transform and the parent's world transform.
- CALL - Static variable in class com.badlogic.gdx.Input.Keys
-
- call() - Method in interface com.badlogic.gdx.utils.async.AsyncTask
-
- calls - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
-
- cam - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
- Camera - Class in com.badlogic.gdx.graphics
-
- Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The camera.
- CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- CameraGestureListener() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- CameraInputController(CameraInputController.CameraGestureListener, Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- CameraInputController.CameraGestureListener - Class in com.badlogic.gdx.graphics.g3d.utils
-
- cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraNearFar - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraNearFar - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- canCacheMoreE - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- canCacheMoreN - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- canCacheMoreS - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- canCacheMoreW - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- cancel() - Method in class com.badlogic.gdx.input.GestureDetector
-
No further gesture events will be triggered for the current touch, if any.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event cancelled.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
If currently scrolling by tracking a touch down, stop scrolling.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Cancels the task.
- canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelHttpRequest(Net.HttpRequest) - Method in interface com.badlogic.gdx.Net
-
- cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.net.NetJavaImpl
-
- cancelled() - Method in interface com.badlogic.gdx.Net.HttpResponseListener
-
- cancelTouchFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for all listeners with the specified listener actor.
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes all touch focus listeners, sending a touchUp event to each listener.
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.
- cancelTouchFocusExcept(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for all listeners except the specified listener.
- cancelTouchFocusExcept(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Cancels the touch focus for everything except the specified source.
- cancelVibrate() - Method in interface com.badlogic.gdx.Input
-
Stops the vibrator
- cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
-
- canCheck(T, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Called when a button is checked or unchecked.
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Checks whether this shader is intended to render the
Renderable
.
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- canvasId - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
the id of a canvas element to be used as the drawing area, can be null in which case a Panel and Canvas are added to the
body element of the DOM
- capacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
the maximum amount of elements that this array can hold
- capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the number of characters that can be held without growing.
- capChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The distance from the top of most uppercase characters to the baseline.
- CAPS_LOCK - Static variable in class com.badlogic.gdx.Input.Keys
-
- capsule(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- capsule(float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- CapsuleShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
Helper class with static methods to build capsule shapes using
MeshPartBuilder
.
- CapsuleShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CapsuleShapeBuilder
-
- CARRIAGE_RETURN - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- castProperty(String, String, String) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
-
The collision category bits.
- CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- Cell() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- Cell<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Cell() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- center - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
The offset to the center of the bounding box of the shape, only valid after the call to
MeshPart.update()
.
- CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- center - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the center of the sphere
- center - Variable in class com.badlogic.gdx.physics.box2d.MassData
-
The position of the shape's centroid relative to the shape's origin.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the alignment of the actor within the cell to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the alignment of the actor within the container to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the alignment of all widgets within the horizontal group to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table actor to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of all widgets within the vertical group to
Align.center
.
- center - Static variable in class com.badlogic.gdx.utils.Align
-
- CentripetalAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- CentripetalAcceleration(DynamicsModifier.CentripetalAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- ChainShape - Class in com.badlogic.gdx.physics.box2d
-
- ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
-
- changed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
Called after the selection changes, clears the range start item.
- changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- changed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Called after the selection changes.
- ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
-
- ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Fired when something in an actor has changed.
- Channel(int, Object, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- ChannelDescriptor(int, Class<?>, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
-
- CharArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered char array.
- CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with a capacity of 16.
- CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with the specified capacity.
- CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specific array.
- CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specified array.
- charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the character at the index
.
- CharMap(char, char) - Constructor for class com.badlogic.gdx.utils.Base64Coder.CharMap
-
- chars - Variable in class com.badlogic.gdx.utils.StringBuilder
-
- CHARTREUSE - Static variable in class com.badlogic.gdx.graphics.Color
-
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a select box, see
CheckBox
.
- checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOffDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOnDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOnOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- checkedDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- checkedDownFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- checkedFocused - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- checkedFocusedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- checkedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- checkedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- checkFocusTraversal(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
-
- checkFocusTraversal(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
Checks if focus traversal should be triggered.
- child(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the child with the specified name.
- child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- child - Variable in class com.badlogic.gdx.utils.JsonValue
-
May be null.
- child() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the first child for this object or array.
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Called when actors are added to or removed from the group.
- childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
- circle(float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- circle(float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
-
A convenient 2D circle class.
- Circle() - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with the given X and Y coordinates and the given radius.
- Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle using a given
Vector2
that contains the desired X and Y coordinates, and a given radius.
- Circle(Circle) - Constructor for class com.badlogic.gdx.math.Circle
-
Copy constructor
- Circle(Vector2, Vector2) - Constructor for class com.badlogic.gdx.math.Circle
-
Creates a new
Circle
in terms of its center and a point on its edge.
- circle - Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleMapObject - Class in com.badlogic.gdx.maps.objects
-
- CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object at (0,0) with r=1.0
- CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object
- circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleShape - Class in com.badlogic.gdx.physics.box2d
-
A circle shape.
- CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- circumference() - Method in class com.badlogic.gdx.math.Circle
-
- circumference() - Method in class com.badlogic.gdx.math.Ellipse
-
Approximates the circumference of this
Ellipse
.
- clamp() - Method in class com.badlogic.gdx.graphics.Color
-
Clamps this Color's components to a valid range [0 - 1]
- clamp() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(long, long, long) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(double, double, double) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
-
Clamps this vector's length to given min and max values
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- clamp(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Clamps the value to the progress bar's min/max range.
- clampSplitAmount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- classpath(String) - Method in interface com.badlogic.gdx.Files
-
- ClasspathFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ClasspathFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ClasspathFileHandleResolver
-
- ClassReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Class reflection.
- ClassReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ClassReflection
-
- cleansUpBlendFunction() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- clear() - Method in class com.badlogic.gdx.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Removes all glyphs in the cache.
- clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes all attributes
- clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Remove all decals from batch
- clear() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Removes all the channels and sets size to 0
- clear() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Clears the data being built up until now, including the vertices, indices and all parts.
- CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() - Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() - Method in class com.badlogic.gdx.maps.MapProperties
-
Removes all properties
- clear() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Removes all the values from the distribution
- clear() - Method in class com.badlogic.gdx.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in interface com.badlogic.gdx.Preferences
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions and listeners on this actor.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the root's children, actions, and listeners.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Removes all targets and sources.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- clear() - Method in class com.badlogic.gdx.utils.Array
-
- clear(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- clear(int) - Method in class com.badlogic.gdx.utils.Bits
-
- clear() - Method in class com.badlogic.gdx.utils.Bits
-
Clears the entire bitset
- clear() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Writes the specified number of zeros to the buffer.
- clear() - Method in class com.badlogic.gdx.utils.ByteArray
-
- clear() - Method in class com.badlogic.gdx.utils.CharArray
-
- clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- clear() - Method in class com.badlogic.gdx.utils.FloatArray
-
- clear() - Method in class com.badlogic.gdx.utils.IntArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntSet
-
- clear() - Method in class com.badlogic.gdx.utils.LongArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.LongMap
-
- clear() - Method in class com.badlogic.gdx.utils.LongQueue
-
Removes all values from this queue.
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectLongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectLongMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectSet
-
Clears the set, leaving the backing arrays at the current capacity.
- clear(int) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.OrderedSet
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedSet
-
- clear() - Method in class com.badlogic.gdx.utils.Pool
-
Removes all free objects from this pool.
- clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() - Method in class com.badlogic.gdx.utils.Queue
-
Removes all values from this queue.
- clear(Color) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Clears the color buffers with the specified Color.
- clear(float, float, float, float) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Clears the color buffers with the specified color.
- clear(Color, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Clears the color buffers and optionally the depth buffer.
- clear(float, float, float, float, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Clears the color buffers and optionally the depth buffer.
- clear() - Method in class com.badlogic.gdx.utils.ShortArray
-
- clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- clear() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Clears list
- clear() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets length to 0.
- clear() - Method in class com.badlogic.gdx.utils.Timer
-
Cancels all tasks.
- clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions on this actor.
- clearActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Removes the current actor for the cell, if any.
- clearAllCubemaps(Application) - Static method in class com.badlogic.gdx.graphics.Cubemap
-
Clears all managed cubemaps.
- clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.TextureArray
-
Clears all managed TextureArrays.
- clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Clears all managed textures.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all actors from this group.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Removes all tree nodes.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Removes all children from this node.
- clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
-
Manually clear the force buffer on all bodies.
- clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all listeners on this actor.
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
- ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- clip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets clip to true.
- clip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- clip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- clip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
- clipboard - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- Clipboard - Interface in com.badlogic.gdx.utils
-
A very simple clipboard interface for text content.
- clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
-
- clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
-
- close() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Closes the underlying output stream and releases any system resources associated with the stream.
- close() - Method in class com.badlogic.gdx.utils.XmlReader
-
- close() - Method in class com.badlogic.gdx.utils.XmlWriter
-
Calls
XmlWriter.pop()
for each remaining open element, if any, and closes the stream.
- closeQuietly(Closeable) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Close and ignore all errors.
- clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to zeros.
- Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value at the index
.
- codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value that precedes the index
.
- codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Calculates the number of Unicode code points between beginIndex
and endIndex
.
- colinear(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Collapses all nodes under and including this node.
- Collections - Class in com.badlogic.gdx.utils
-
- Collections() - Constructor for class com.badlogic.gdx.utils.Collections
-
- collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
Set this flag to true if the attached bodies should collide.
- COLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(int) - Constructor for class com.badlogic.gdx.graphics.Color
-
- Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructor, sets the components of the color
- Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new color using the given color
- color - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- Color - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- color(Color) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(Color) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's color instantly.
- color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for color attributes
- ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
-
- colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
-
- colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
-
- colorFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the color format, RGBA8888 is the default
- ColorInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which controls particles color and transparency.
- ColorInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
-
- ColorInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which assigns a random color when a particle is activated.
- ColorInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which manages the particle color during its life time.
- ColorInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
-
- ColorPacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- Colors - Class in com.badlogic.gdx.graphics
-
A general purpose class containing named colors that can be changed at will.
- ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- ColorUnpacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- colorValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- colspan(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- columnAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the vertical alignment of each column of widgets when
wrapping
is enabled and sets the horizontal
alignment of widgets within each column.
- columnBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- columnCenter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of widgets within each column to
Align.center
.
- columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Gets the cell values that will be used as the defaults for all cells in the specified column.
- columnLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- columnRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- columnTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
-
- com.badlogic.gdx.backends.gwt - package com.badlogic.gdx.backends.gwt
-
- com.badlogic.gdx.backends.iosrobovm - package com.badlogic.gdx.backends.iosrobovm
-
- com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
Platform independent wrappers for file handles and file streaming.
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.attributes - package com.badlogic.gdx.graphics.g3d.attributes
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.environment - package com.badlogic.gdx.graphics.g3d.environment
-
- com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
-
- com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
-
- com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
-
- com.badlogic.gdx.graphics.g3d.particles - package com.badlogic.gdx.graphics.g3d.particles
-
- com.badlogic.gdx.graphics.g3d.particles.batches - package com.badlogic.gdx.graphics.g3d.particles.batches
-
- com.badlogic.gdx.graphics.g3d.particles.emitters - package com.badlogic.gdx.graphics.g3d.particles.emitters
-
- com.badlogic.gdx.graphics.g3d.particles.influencers - package com.badlogic.gdx.graphics.g3d.particles.influencers
-
- com.badlogic.gdx.graphics.g3d.particles.renderers - package com.badlogic.gdx.graphics.g3d.particles.renderers
-
- com.badlogic.gdx.graphics.g3d.particles.values - package com.badlogic.gdx.graphics.g3d.particles.values
-
- com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
-
- com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
-
- com.badlogic.gdx.graphics.g3d.utils.shapebuilders - package com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.graphics.profiling - package com.badlogic.gdx.graphics.profiling
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.maps - package com.badlogic.gdx.maps
-
- com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
-
- com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
-
- com.badlogic.gdx.maps.tiled.objects - package com.badlogic.gdx.maps.tiled.objects
-
- com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
-
- com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.net - package com.badlogic.gdx.net
-
- com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
-
- com.badlogic.gdx.physics.box2d.graphics - package com.badlogic.gdx.physics.box2d.graphics
-
- com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
-
- com.badlogic.gdx.physics.box2d.utils - package com.badlogic.gdx.physics.box2d.utils
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- com.badlogic.gdx.utils.async - package com.badlogic.gdx.utils.async
-
- com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
-
- com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
-
- com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
-
- com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
-
- com.badlogic.gdx.utils.reflect - package com.badlogic.gdx.utils.reflect
-
- com.badlogic.gdx.utils.viewport - package com.badlogic.gdx.utils.viewport
-
- combined - Variable in class com.badlogic.gdx.graphics.Camera
-
the combined projection and view matrix
- COMMA - Static variable in class com.badlogic.gdx.Input.Keys
-
- compare(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for sorting attributes by type (not by value)
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
-
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- compareTo(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- compareTo(TextureDescriptor<T>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- compareTo(VertexAttributes) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
Compresses the given InputStream
into the given OutputStream
.
- compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the optional PKM header and compressed image data
- computeBounds() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- computeIndices(FloatArray, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computeIndices(float[], boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computeIndices(float[], int, int, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(FloatArray, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
Returns the convex hull polygon for the given point cloud.
- computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns the transform for this group's coordinate system.
- computeTriangles(FloatArray, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
- computeTriangles(FloatArray) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[]) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[], int, int) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
- cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- cone(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- cone(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ConeShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
Helper class with static methods to build cone shapes using
MeshPartBuilder
.
- ConeShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
-
- Config(boolean, ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(ParticleShader.AlignMode, ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- conjugate() - Method in class com.badlogic.gdx.math.Quaternion
-
Conjugate the quaternion.
- Connection - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
What type of connection the user-agent would prefer.
- Connection - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Options that are desired for the connection.
- connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
The connection timeout in milliseconds.
- consoleLog(String) - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- Constructor - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, a single constructor for a Class.
- consumeCubemapData() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.
- consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCustomData(int) - Method in interface com.badlogic.gdx.graphics.TextureData
-
Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
Returns the
Pixmap
for upload by Texture.
- consumeTextureArrayData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- consumeTextureArrayData() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.
- Contact - Class in com.badlogic.gdx.physics.box2d
-
The class manages contact between two shapes.
- Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
-
- ContactFilter - Interface in com.badlogic.gdx.physics.box2d
-
Implement this class to provide collision filtering.
- contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
-
Contact filter
- contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- ContactImpulse - Class in com.badlogic.gdx.physics.box2d
-
Contact impulses for reporting.
- ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- ContactListener - Interface in com.badlogic.gdx.physics.box2d
-
- contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
-
Contact listener
- Container<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group with a single child that sizes and positions the child using constraints.
- Container() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Creates a container with no actor.
- Container(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- contains(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns true if an asset with the specified name is loading, queued to be loaded, or has been loaded.
- contains(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns true if an asset with the specified name and type is loading, queued to be loaded, or has been loaded.
- contains(float, float) - Method in class com.badlogic.gdx.math.Circle
-
Checks whether or not this circle contains a given point.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Checks whether or not this circle contains a given point.
- contains(Circle) - Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given vector is contained in this bounding box.
- contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Returns whether an x, y pair is contained within the polygon.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Polygon
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Polyline
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Circle) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in interface com.badlogic.gdx.math.Shape2D
-
Returns whether the given point is contained within the shape.
- contains(float, float) - Method in interface com.badlogic.gdx.math.Shape2D
-
Returns whether a point with the given coordinates is contained within the shape.
- contains(String) - Method in interface com.badlogic.gdx.Preferences
-
- contains(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns true if this array contains the specified value.
- contains(T, boolean) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
Returns true if the heap contains the specified node.
- contains(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- contains(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntSet
-
- contains(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- contains(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- contains(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- containsAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns true if this array contains all the specified values.
- containsAll(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if this bit set is a super set of the specified set, i.e.
- containsAny(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns true if this array contains any the specified values.
- containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- containsIgnoreCase(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectLongMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns true if the specified value is in the map.
- containsValue(long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns true if the specified value is in the map.
- content(String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- content(InputStream, long) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- ContentDisposition - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for
dynamic content.
- ContentEncoding - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The type of encoding used on the data.
- ContentLanguage - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The language the content is in.
- ContentLength - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
The length of the request body in octets (8-bit bytes).
- ContentLength - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The length of the response body in octets (8-bit bytes).
- ContentLocation - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
An alternate location for the returned data.
- ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
A Base64-encoded binary MD5 sum of the content of the request body.
- ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
A Base64-encoded binary MD5 sum of the content of the response.
- ContentRange - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Where in a full body message this partial message belongs.
- ContentType - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
The MIME type of the body of the request (used with POST and PUT requests).
- ContentType - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The MIME type of this content.
- context - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- continueCursor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- continueCursor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- continuous - Variable in class com.badlogic.gdx.math.BSpline
-
- continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
-
- controller - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
-
- controlPoints - Variable in class com.badlogic.gdx.math.BSpline
-
- controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
-
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
- convertMaterial(ModelMaterial, TextureProvider) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- convertMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
-
Whether to convert the objects' pixel position and size to the equivalent in tile space.
- ConvexHull - Class in com.badlogic.gdx.math
-
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
- ConvexHull() - Constructor for class com.badlogic.gdx.math.ConvexHull
-
- Cookie - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
An HTTP cookie previously sent by the server with Set-Cookie (below).
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Material
-
Create a copy of this material
- copy() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Creates a nested copy of this Node, any child nodes are copied using this method as well.
- copy() - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
-
- copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh.
- copy() - Method in class com.badlogic.gdx.graphics.VertexAttribute
-
- copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the contents of this TextField to the
Clipboard
implementation set on this TextField.
- copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- copyAnimation(Animation) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Copy the source animation to this ModelInstance
- copyAnimation(Animation, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Copy the source animation to this ModelInstance
- copyAnimations(Iterable<Animation>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Copy source animations to this ModelInstance
- copyAnimations(Iterable<Animation>, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Copy source animations to this ModelInstance
- CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- copyFields(Object, Object) - Method in class com.badlogic.gdx.utils.Json
-
Each field on the to
object is set to the value for the field with the same name on the from
object.
- copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, OutputStream, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to an OutputStream
, using the specified byte[] as a temporary buffer.
- copyStream(InputStream, ByteBuffer) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, ByteBuffer, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to a ByteBuffer
, using the specified byte[] as a temporary buffer.
- copyStreamToByteArray(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to a byte array.
- copyStreamToByteArray(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to a byte array.
- copyStreamToString(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToString(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToString(InputStream, int, String) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream
to a string using the specified charset.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
-
Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- CORAL - Static variable in class com.badlogic.gdx.graphics.Color
-
- corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- correctionFactor - Variable in class com.badlogic.gdx.physics.box2d.joints.MotorJointDef
-
Position correction factor in the range [0,1].
- cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in degrees from a lookup table.
- CosineOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- count - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
-
- count - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- count - Variable in class com.badlogic.gdx.math.FloatCounter
-
The amount of values added
- count - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
-
- CountdownEventAction<T extends Event> - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An EventAction that is complete once it receives X number of events.
- CountdownEventAction(Class<? extends T>, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.CountdownEventAction
-
- counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
-
- coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
whether coverage sampling anti-aliasing is used.
- CPU_ATTRIBUTES - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- CPU_COLOR_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- CPU_POSITION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- CPU_REGION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- CPU_SIZE_AND_ROTATION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- CPU_VERTEX_SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- CpuSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
- CpuSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Constructs a CpuSpriteBatch with a size of 1000 and the default shader.
- CpuSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Constructs a CpuSpriteBatch with the default shader.
- CpuSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Constructs a CpuSpriteBatch with a custom shader.
- cpy() - Method in class com.badlogic.gdx.graphics.Color
-
- cpy() - Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() - Method in class com.badlogic.gdx.math.GridPoint2
-
- cpy() - Method in class com.badlogic.gdx.math.GridPoint3
-
- cpy() - Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() - Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() - Method in interface com.badlogic.gdx.math.Vector
-
- cpy() - Method in class com.badlogic.gdx.math.Vector2
-
- cpy() - Method in class com.badlogic.gdx.math.Vector3
-
- CRC - Class in com.badlogic.gdx.utils.compression
-
- CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
-
- crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Returns a CRC of the remaining bytes in the stream.
- create() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() - Method in interface com.badlogic.gdx.ApplicationListener
-
- Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- createAlphaTest(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createAmbient(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbient(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbient(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createAmbient(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createAmbientLight(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbientLight(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAnimatedTile(TiledMapTileSet, TiledMapTile, XmlReader.Element, int) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- createApplication() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- createApplicationListener() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createArrow(float, float, float, float, float, float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with an arrow.
- createArrow(Vector3, Vector3, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with an arrow.
- createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- createAudio(Context, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createAudio() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createAudio(IOSApplicationConfiguration) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- createAudio(LwjglApplicationConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- createAudio(LwjglApplicationConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
-
Create a rigid body given a definition.
- createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBump(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createBump(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createBundle(FileHandle) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
, the default locale and the default encoding "UTF-8".
- createBundle(FileHandle, Locale) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
and locale
; the default encoding "UTF-8"
is used.
- createBundle(FileHandle, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
and encoding
; the default locale is used.
- createBundle(FileHandle, Locale, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
, locale
and encoding
.
- createCapsule(float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCapsule(float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createChain(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createChain(float[], int, int) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCullFace(int) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
create a cull face attribute to be used in a material
- createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createDiffuse(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createDistanceFieldShader() - Static method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
-
Returns a new instance of the distance field shader, see https://github.com/libgdx/libgdx/wiki/Distance-field-fonts if the
u_smoothing uniform > 0.0.
- createEmissive(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createEmissive(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createEmissive(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createEmissive(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createFiles() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createFiles() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- createFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- createFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Creates a fixture and attach it to this body.
- createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Creates a fixture from a shape and attach it to this body.
- createFog(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createFog(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createFromFrameBuffer(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
Creates a Pixmap from a part of the current framebuffer.
- createGraphics() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- createInput(Application, Context, Object, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createInput(CanvasElement, GwtApplicationConfiguration) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createInput() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- createInput(LwjglApplicationConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- createInput(LwjglApplicationConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- createInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- createInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
-
Create a joint to constrain bodies together.
- createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createLineGrid(int, int, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model which represents a grid of lines on the XZ plane.
- createLoop(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a loop.
- createLoop(float[], int, int) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a loop.
- createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a loop.
- createNormal(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createNormal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch
.
- createPrefix(Renderable, ParticleShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- createPrefix(Renderable, DefaultShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- createPrefix(Renderable, DepthShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- createPreloader() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createPreloaderPanel(String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- createProgram() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createReflection(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createReflection(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createReflection(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createReflection(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSaveData() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
Creates and adds a new SaveData object to the save data list
- createSaveData(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
Creates and adds a new and unique SaveData object to the save data map
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSpecular(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a sprite.
- createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name and index as a sprite.
- createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas as sprites.
- createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions with the specified name as sprites, ordered by smallest to largest
index
.
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
-
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
-
- createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Override this method in a derived class to set up the backing texture as you like.
- createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- createUIViewController(IOSGraphics) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- createWakeLock(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createXYZCoordinates(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with three orthonormal vectors shapes.
- createXYZCoordinates(float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
- crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- ctrl() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- ctrl(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- cubemap - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
-
- Cubemap - Class in com.badlogic.gdx.graphics
-
Wraps a standard OpenGL ES Cubemap.
- Cubemap(CubemapData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap based on the given CubemapData.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, does not generate mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, optionally generating mipmaps.
- Cubemap(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with
Pixmap
s for each side of the specified size.
- Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
TextureData
's for the sides
- Cubemap.CubemapSide - Enum in com.badlogic.gdx.graphics
-
Enum to identify each side of a Cubemap
- CubemapAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- CubemapAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, Cubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(CubemapAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- cubemapData - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
-
CubemapData for textures created on the fly, optional.
- CubemapData - Interface in com.badlogic.gdx.graphics
-
Used by a
Cubemap
to load the pixel data.
- CubemapLoader - Class in com.badlogic.gdx.assets.loaders
-
- CubemapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader
-
- CubemapLoader.CubemapLoaderInfo - Class in com.badlogic.gdx.assets.loaders
-
- CubemapLoader.CubemapParameter - Class in com.badlogic.gdx.assets.loaders
-
- CubemapLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapLoaderInfo
-
- CubemapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
-
- cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve
- cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given position (t).
- cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given span (i) at the given position (u).
- cubic_derivative(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve derivative
- cubic_derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline derivative for the given position (t).
- cubic_derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline derivative for the given span (i) at the given position (u).
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- CullFace - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CullFaceAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CumulativeDistribution<T> - Class in com.badlogic.gdx.math
-
This class represents a cumulative distribution.
- CumulativeDistribution() - Constructor for class com.badlogic.gdx.math.CumulativeDistribution
-
- CumulativeDistribution.CumulativeValue - Class in com.badlogic.gdx.math
-
- CumulativeValue(T, float, float) - Constructor for class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- current - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The animation currently playing.
- current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The current value in seconds, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to
update
PerformanceCounter.valid
.
- currentCapacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- currentLife - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- CurrentLifeOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
Offsets to acess a particular value inside a stride of a given channel
- Cursor - Interface in com.badlogic.gdx.graphics
-
Represents a mouse cursor.
- cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- Cursor.SystemCursor - Enum in com.badlogic.gdx.graphics
-
- cursorX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The amount to add to the glyph X position when drawing a cursor between glyphs.
- curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the selected contents of this TextField to the
Clipboard
implementation set on this TextField, then removes
it.
- cutoffAngle - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- CYAN - Static variable in class com.badlogic.gdx.graphics.Color
-
- cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- cylinder(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- cylinder(float, float, float, int, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Deprecated.
- cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- cylinder(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- cylinder(float, float, float, int, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- CylinderShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
-
Helper class with static methods to build cylinders shapes using
MeshPartBuilder
.
- CylinderShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
-
- CylinderSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
Encapsulate the formulas to spawn a particle on a cylinder shape.
- CylinderSpawnShapeValue(CylinderSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- CylinderSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- D - Static variable in class com.badlogic.gdx.Input.Keys
-
- d - Variable in class com.badlogic.gdx.math.Plane
-
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
The damping ratio.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
The damping ratio.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
The damping ratio.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
Suspension damping ratio, one indicates critical damping
- DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
-
- data - Variable in class com.badlogic.gdx.graphics.Cubemap
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
-
- data - Variable in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- DataBuffer - Class in com.badlogic.gdx.utils
-
Extends
DataOutput
that writes bytes to a byte array.
- DataBuffer() - Constructor for class com.badlogic.gdx.utils.DataBuffer
-
- DataBuffer(int) - Constructor for class com.badlogic.gdx.utils.DataBuffer
-
- DataInput - Class in com.badlogic.gdx.utils
-
Extends DataInputStream
with additional convenience methods.
- DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
-
- dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the offset in bytes to the actual compressed data.
- DataOutput - Class in com.badlogic.gdx.utils
-
Extends DataOutputStream
with additional convenience methods.
- DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
-
- Date - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).
- Date - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).
- debug(String, String) - Method in interface com.badlogic.gdx.Application
-
Logs a debug message to the console or logcat
- debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
-
Logs a debug message to the console or logcat
- debug(String, String) - Method in interface com.badlogic.gdx.ApplicationLogger
-
Logs a debug message with a tag
- debug(String, String, Throwable) - Method in interface com.badlogic.gdx.ApplicationLogger
-
Logs a debug message and exception with a tag
- debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- debug(Table.Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns debug lines on or off.
- debug(String) - Method in class com.badlogic.gdx.utils.I18NBundle
-
Sets the value of all localized strings to String placeholder so hardcoded, unlocalized values can be easily spotted.
- DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
-
- debug(String) - Method in class com.badlogic.gdx.utils.Logger
-
- debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
-
- debugActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on actor debug lines.
- debugActorColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- debugAll() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- debugAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on cell debug lines.
- debugCellColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- DebugRect() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
-
- debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on table debug lines.
- debugTableColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Decal - Class in com.badlogic.gdx.graphics.g3d.decals
-
Represents a sprite in 3d space.
- Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Decal(DecalMaterial) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
-
Renderer for
Decal
objects.
- DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
-
Material used by the
Decal
class
- DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Assigns a group to a decal
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[], byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
- decode(char[], Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
- decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[], int, int, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
- decode(char[], int, int, byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
- decodeLines(String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
- decodeLines(String, byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
- Decoder - Class in com.badlogic.gdx.utils.compression.lzma
-
- Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a string from Base64 format.
- decodeString(String, boolean) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
- decodingMap - Variable in class com.badlogic.gdx.utils.Base64Coder.CharMap
-
- decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
Decompresses the given InputStream
into the given OutputStream
.
- decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- DEFAULT_BUFFER_SIZE - Static variable in class com.badlogic.gdx.utils.StreamUtils
-
- DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
-
- DEFAULT_TIME_STEP - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
the default time step used to update the simulation
- defaultAlphaTest - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- defaultCullFace - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
Set to 0 to disable culling
- defaultCullFace - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- defaultCullFace - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- defaultDepthFunc - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
Set to 0 to disable depth test
- defaultDepthFunc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- defaultDepthFunc - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- defaultEncoding - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
-
- defaultFramebufferHandle - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
the default framebuffer handle, a.k.a screen.
- defaultFramebufferHandleInitialized - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
true if we have polled for the default handle already.
- DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- defaultParameters - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader
-
- DefaultRenderableSorter - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DefaultRenderableSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- defaults() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Returns the defaults to use for all cells.
- defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
The cell values that will be used as the defaults for all cells.
- DefaultShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(Renderable, DefaultShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Inputs - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Setters - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Setters.ACubemap - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader.Setters.Bones - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DefaultShaderProvider(DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- defaultShareKeyframes - Static variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- DefaultTextureBinder - Class in com.badlogic.gdx.graphics.g3d.utils
-
Class that you assign a range of texture units and binds textures for you within that range.
- DefaultTextureBinder(int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses all available texture units and reuse weight of 3
- DefaultTextureBinder(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses all remaining texture units and reuse weight of 3
- DefaultTextureBinder(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- defaultTimeout - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
-
Will be set for each new HttpRequest.
- defaultVertexDataType - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- degRad - Static variable in class com.badlogic.gdx.math.MathUtils
-
- degree - Variable in class com.badlogic.gdx.math.BSpline
-
- degrees - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The degrees the region has been rotated, counter clockwise between 0 and 359.
- degrees - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
-
multiply by this to convert from degrees to radians
- DEL - Static variable in class com.badlogic.gdx.Input.Keys
-
- DelaunayTriangulator - Class in com.badlogic.gdx.math
-
Delaunay triangulation.
- DelaunayTriangulator() - Constructor for class com.badlogic.gdx.math.DelaunayTriangulator
-
- delay - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- delay(long) - Method in class com.badlogic.gdx.utils.Timer
-
Adds the specified delay to all tasks.
- DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- DelayAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
-
An array that queues removal during iteration until the iteration has completed.
- DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- delayTimer - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- delayValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- Delegate() - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for an action that wraps another action.
- DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- delete() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes this file or empty directory and returns success.
- delete() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- delete() - Method in class com.badlogic.gdx.graphics.GLTexture
-
Destroys the OpenGL Texture as specified by the glHandle.
- DELETE - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
The DELETE method deletes the specified resource.
- DELETE - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Deletes a sequence of characters specified by start
and end
.
- deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Deletes the character at the specified index.
- deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes this file or directory and all children, recursively.
- deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- deltaTime - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Time step, DO NOT CHANGE MANUALLY
- deltaTimeSqr - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Time step, DO NOT CHANGE MANUALLY
- density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
The density, usually in kg/m^2.
- depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- depth - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
number of bits for depth and stencil buffer
- depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
Distance of the translation required for the separation
- depth - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
-
- depthbufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
the depthbuffer render object handle
- depthBufferOnly - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- depthFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
-
the depth buffer format, Format16 is default
- depthFunc - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL)
- depthMask - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
Whether to write to the depth buffer (default: true)
- depthRangeFar - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
Mapping of far clipping plane to window coordinates (default: 1)
- depthRangeNear - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
Mapping of near clipping plane to window coordinates (default: 0)
- depthRenderBufferSpec - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
-
- DepthShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DepthShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader(Renderable, DepthShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- DepthShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DepthShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DepthShaderProvider(DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- DepthShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- depthStencilPackedBufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
the depth stencil packed render buffer object handle
- DepthTestAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- DepthTestAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(long, int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- DepthTestAttribute(DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- depthTestAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- derivative(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline derivative for the given position (t).
- derivative(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline derivative for the given span (i) at the given position (u).
- derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the derivative of the catmullrom spline for the given position (t).
- derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the derivative of the catmullrom spline for the given span (i) at the given position (u).
- derivativeAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
-
- derivativeAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
-
- derivativeAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
-
- derivativeAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- derivativeAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- derivativeAt(T, float) - Method in interface com.badlogic.gdx.math.Path
-
- descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The distance from the bottom of the glyph that extends the lowest to the baseline.
- descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- destFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
Specifies how the (existing) red, green, blue, and alpha destination blending factors are computed (default:
GL_ONE_MINUS_SRC_ALPHA)
- destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
-
Destroy a rigid body given a definition.
- destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Destroy a fixture.
- destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
-
Destroy a joint.
- DestructionListener - Interface in com.badlogic.gdx.physics.box2d
-
- det() - Method in class com.badlogic.gdx.math.Affine2
-
Calculates the determinant of the matrix.
- det() - Method in class com.badlogic.gdx.math.Matrix3
-
- det() - Method in class com.badlogic.gdx.math.Matrix4
-
- det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Computes the determinante of the given matrix.
- det3x3() - Method in class com.badlogic.gdx.math.Matrix4
-
- detach() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Removes this node from its current parent, if any.
- Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Displays a dialog, which is a window with a title, a content table, and a button table.
- Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- didBecomeActive(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- didFinishLaunching(UIApplication, UIApplicationLaunchOptions) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
-
- Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- diffuse - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- diffuseUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- diffuseUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- DigitsOnlyFilter() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- DirectAtlasResolver(TextureAtlas) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.DirectAtlasResolver
-
- DirectImageResolver(ObjectMap<String, Texture>) - Constructor for class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- direction - Variable in class com.badlogic.gdx.graphics.Camera
-
the unit length direction vector of the camera
- direction - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The direction vector to target the side.
- direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- direction - Variable in class com.badlogic.gdx.math.collision.Ray
-
- DirectionalLight - Class in com.badlogic.gdx.graphics.g3d.environment
-
- DirectionalLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DirectionalLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- DirectionalLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- DirectionalLightsAttribute(DirectionalLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- DirectionalShadowLight - Class in com.badlogic.gdx.graphics.g3d.environment
-
- DirectionalShadowLight(int, int, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
- directionUsage - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- dirLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- dirLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- dirLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirty() - Method in class com.badlogic.gdx.math.Polygon
-
- dirty() - Method in class com.badlogic.gdx.math.Polyline
-
- disable() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
Disables profiling by resetting the GL20
and GL30
instances with the original ones.
- Disableable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
- disableAudio - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
whether to disable Android audio support.
- disableAudio - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
If true, audio backend will not be used.
- disableAudio - Static variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
-
If true, OpenAL will not be used.
- disableBlending() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Disables blending for drawing sprites.
- disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
The progress bar background, stretched only in one direction.
- disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- disabledKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
- disabledKnobAfter - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
- disabledKnobBefore - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
- disableInstancedRendering() - Method in class com.badlogic.gdx.graphics.Mesh
-
- disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disables the vertex attribute with the given name
- disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
-
- displayText - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- Disposable - Interface in com.badlogic.gdx.utils
-
Interface for disposable resources.
- disposables - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
Array of disposable resources like textures or meshes the Model is responsible for disposing
- dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- dispose() - Method in interface com.badlogic.gdx.ApplicationListener
-
- dispose() - Method in class com.badlogic.gdx.assets.AssetManager
-
Disposes all assets in the manager and stops all asynchronous loading.
- dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
Frees all resources associated with this AudioDevice.
- dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
-
Disposes the AudioRecorder
- dispose() - Method in interface com.badlogic.gdx.audio.Music
-
Needs to be called when the Music is no longer needed.
- dispose() - Method in interface com.badlogic.gdx.audio.Sound
-
Releases all the resources.
- dispose() - Method in class com.badlogic.gdx.Game
-
- dispose() - Method in class com.badlogic.gdx.graphics.Cubemap
-
Disposes all resources associated with the cubemap
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Disposes the texture for each sprite for each ParticleEmitter.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Disposes any pixmap pages which don't have a texture.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Releases all resources held by this SpriteCache.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Releases all resources associated with this TextureAtlas instance.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Frees up memory by dropping the buffer and underlying resources.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
-
- dispose() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
Releases the native resources of the ETC1Data instance.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Releases all resources associated with the FrameBuffer.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Disposes this IndexArray and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Disposes this IndexDatat and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
-
Disposes of all resources this InstanceBufferObject uses.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
-
Disposes of all resources this InstanceBufferObject uses.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
-
Disposes this InstanceData and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disposes all resources associated with this shader.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Disposes this VertexData and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.Mesh
-
Frees all resources associated with this Mesh
- dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Releases all resources associated with this Pixmap.
- dispose() - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
-
Disposal will happen automatically in Object.finalize()
but can be done explicitly if desired.
- dispose() - Method in class com.badlogic.gdx.graphics.Texture
-
Disposes all resources associated with the texture
- dispose() - Method in interface com.badlogic.gdx.LifecycleListener
-
- dispose() - Method in class com.badlogic.gdx.maps.Map
-
Disposes all resources like
Texture
instances that the map may own.
- dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- dispose() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
- dispose() - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
-
- dispose() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Needs to be called when the shape is no longer used, e.g.
- dispose() - Method in class com.badlogic.gdx.physics.box2d.World
-
- dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-