Package | Description |
---|---|
com.badlogic.gdx.assets.loaders | |
com.badlogic.gdx.scenes.scene2d.ui |
Modifier and Type | Method and Description |
---|---|
Skin |
SkinLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SkinLoader.SkinParameter parameter) |
protected Skin |
SkinLoader.newSkin(TextureAtlas atlas)
Override to allow subclasses of Skin to be loaded or the skin instance to be configured.
|
Modifier and Type | Method and Description |
---|---|
Skin |
Table.getSkin() |
Modifier and Type | Method and Description |
---|---|
void |
Image.setDrawable(Skin skin,
java.lang.String drawableName) |
void |
Table.setSkin(Skin skin) |
Constructor and Description |
---|
Button(Actor child,
Skin skin) |
Button(Actor child,
Skin skin,
java.lang.String styleName) |
Button(Skin skin) |
Button(Skin skin,
java.lang.String styleName) |
CheckBox(java.lang.String text,
Skin skin) |
CheckBox(java.lang.String text,
Skin skin,
java.lang.String styleName) |
Dialog(java.lang.String title,
Skin skin) |
Dialog(java.lang.String title,
Skin skin,
java.lang.String windowStyleName) |
Image(Skin skin,
java.lang.String drawableName)
Creates an image stretched, and aligned center.
|
ImageButton(Skin skin) |
ImageButton(Skin skin,
java.lang.String styleName) |
ImageTextButton(java.lang.String text,
Skin skin) |
ImageTextButton(java.lang.String text,
Skin skin,
java.lang.String styleName) |
Label(java.lang.CharSequence text,
Skin skin) |
Label(java.lang.CharSequence text,
Skin skin,
java.lang.String styleName) |
Label(java.lang.CharSequence text,
Skin skin,
java.lang.String fontName,
Color color)
Creates a label, using a
Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified
color. |
Label(java.lang.CharSequence text,
Skin skin,
java.lang.String fontName,
java.lang.String colorName)
Creates a label, using a
Label.LabelStyle that has a BitmapFont with the specified name and the specified color from the
skin. |
List(Skin skin) |
List(Skin skin,
java.lang.String styleName) |
ProgressBar(float min,
float max,
float stepSize,
boolean vertical,
Skin skin) |
ProgressBar(float min,
float max,
float stepSize,
boolean vertical,
Skin skin,
java.lang.String styleName) |
ScrollPane(Actor widget,
Skin skin) |
ScrollPane(Actor widget,
Skin skin,
java.lang.String styleName) |
SelectBox(Skin skin) |
SelectBox(Skin skin,
java.lang.String styleName) |
Slider(float min,
float max,
float stepSize,
boolean vertical,
Skin skin) |
Slider(float min,
float max,
float stepSize,
boolean vertical,
Skin skin,
java.lang.String styleName) |
SplitPane(Actor firstWidget,
Actor secondWidget,
boolean vertical,
Skin skin) |
SplitPane(Actor firstWidget,
Actor secondWidget,
boolean vertical,
Skin skin,
java.lang.String styleName) |
Table(Skin skin)
Creates a table with a skin, which enables the
Table.add(CharSequence) and Table.add(CharSequence, String) methods to
be used. |
TextArea(java.lang.String text,
Skin skin) |
TextArea(java.lang.String text,
Skin skin,
java.lang.String styleName) |
TextButton(java.lang.String text,
Skin skin) |
TextButton(java.lang.String text,
Skin skin,
java.lang.String styleName) |
TextField(java.lang.String text,
Skin skin) |
TextField(java.lang.String text,
Skin skin,
java.lang.String styleName) |
TextTooltip(java.lang.String text,
Skin skin) |
TextTooltip(java.lang.String text,
Skin skin,
java.lang.String styleName) |
TextTooltip(java.lang.String text,
TooltipManager manager,
Skin skin) |
TextTooltip(java.lang.String text,
TooltipManager manager,
Skin skin,
java.lang.String styleName) |
Touchpad(float deadzoneRadius,
Skin skin) |
Touchpad(float deadzoneRadius,
Skin skin,
java.lang.String styleName) |
Tree(Skin skin) |
Tree(Skin skin,
java.lang.String styleName) |
Window(java.lang.String title,
Skin skin) |
Window(java.lang.String title,
Skin skin,
java.lang.String styleName) |