libgdx API
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A

a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
a - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
A - Static variable in class com.badlogic.gdx.Input.Keys
 
a - Variable in class com.badlogic.gdx.math.collision.Segment
the starting position
absolute(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Absolute file handle.
ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
 
accelerometerUpdate - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
the update interval to poll the accelerometer with, in seconds
accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
Accepts a new incoming connection from a client Socket.
acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
 
acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Updates the action based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Updates the actor based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls the Actor.act(float) method on each actor in the stage.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Action - Class in com.badlogic.gdx.scenes.scene2d
Actions attach to an Actor and perform some task, often over time.
Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
 
action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Returns a new or pooled action of the specified type.
action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
Static convenience methods for using pooled actions, intended for static import.
Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
activatePressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Indicates if the activateKey is currently being pressed.
active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Does this body start out active?
actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
The actor this action is attached to, or null if it is not attached.
Actor - Class in com.badlogic.gdx.scenes.scene2d
2D scene graph node.
Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
 
ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
add(Color) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color to this color.
add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
 
add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified vertices to the cache.
add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified sprite to the cache.
add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Add a decal to the batch, marking it for later rendering
add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(Color) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
 
add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
 
add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
 
add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
 
add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
 
add(T) - Method in interface com.badlogic.gdx.math.Vector
Adds the given vector to this vector
add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Adds the given vector to this vector
add(float, float) - Method in class com.badlogic.gdx.math.Vector2
Adds the given components to this vector
add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this vector
add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this component
add(float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given value to all three components of the vector.
add(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
add(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(String, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(String, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a cell without a widget.
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell to the table with the specified actor.
add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
add(T) - Method in class com.badlogic.gdx.utils.Array
 
add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
add(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds an action to an actor.
AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an action to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an actor to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated. 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, immediately after another child actor.
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated. 
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, at a specific index.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated. 
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, immediately before another child actor.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated. 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
addAll(Array) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array, int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[]) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(ArrayMap) - Method in class com.badlogic.gdx.utils.ArrayMap
 
addAll(ArrayMap, int, int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[]) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char[]) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[]) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[]) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[]) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(short[]) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAsset(String, Class<T>, T) - Method in class com.badlogic.gdx.assets.AssetManager
Adds an asset to this AssetManager
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds a listener that is only notified during the capture phase.
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a capture listener to the root.
addChild(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
 
addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
 
addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
Adds a new LifecycleListener to the application.
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Add a listener to receive events that hit this actor.
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a listener to the root.
AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds a listener to an actor.
AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
addMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n).
addMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n).
addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addr - Variable in class com.badlogic.gdx.physics.box2d.Body
the address of the body
addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
the address
addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the address of the fixture
addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
the address of the joint
addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
the address of the shape
addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Adds all named txeture regions from the atlas.
addSelection(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the the specified text.
addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
addToTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Called to add the actor to the tree when the node's parent is expanded.
addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
Adds information to the exception message about where in the the object graph serialization failure occurred.
addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
adds a new sample to this mean. in case the window is full the oldest value will be replaced by this new value.
addWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
addWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes an action only after all other actions on the actor at the time this action was added have finished.
AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly after rendering of a group has completed
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked after having rendered all groups
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
agentInfo() - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
Contains precomputed information on the user-agent.
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the alias for the attribute used in a ShaderProgram
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the alignment of the logical table within the table widget.
Align - Class in com.badlogic.gdx.scenes.scene2d.utils
Provides bit flag constants for alignment.
Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Align
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Set this flag to false if this body should never fall asleep.
alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
 
alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's alpha instantly.
alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.lights
 
AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
ambientLight - Variable in class com.badlogic.gdx.graphics.g3d.lights.Lights
 
AndroidApplication - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
 
AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
Class defining the configuration of an AndroidApplication.
AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
 
angle - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angle() - Method in class com.badlogic.gdx.math.Vector2
 
angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world angle of the body in radians.
angleCos - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angleSin - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Angular damping is use to reduce the angular velocity.
angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The angular velocity of the body.
AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
 
AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
Animation - Class in com.badlogic.gdx.graphics.g2d
An Animation stores a list of TextureRegions representing an animated sequence, e.g. for running or jumping.
Animation(float, Array<? extends TextureRegion>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, Array<? extends TextureRegion>, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration, key frames and play type.
Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation - Class in com.badlogic.gdx.graphics.g3d.model
An Animation has an id and a list of NodeAnimation instances.
Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
 
animationDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
animations of the model, modifying node transformations
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
a copy of the animations of the original model
antialiasing - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
whether to enable antialiasing
ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
 
APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
 
app - Static variable in class com.badlogic.gdx.Gdx
 
append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified boolean value.
append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char value.
append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified float value.
append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified double value.
append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified Object.
append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the contents of the specified string.
append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char[].
append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subset of the char[].
append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified CharSequence.
append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
 
append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subsequence of the CharSequence.
append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
 
appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the encoded Unicode code point.
Application - Interface in com.badlogic.gdx
An Application is the main entry point of your project.
Application.ApplicationType - Enum in com.badlogic.gdx
Enumeration of possible Application types
ApplicationAdapter - Class in com.badlogic.gdx
Convenience implementation of ApplicationListener.
ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
 
ApplicationListener - Interface in com.badlogic.gdx
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
apply(GL10) - Method in class com.badlogic.gdx.graphics.Camera
Sets the current projection and model-view matrix of this camera.
apply(float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
 
apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
Returns the size of the source scaled to the target.
applyAngularImpulse(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an angular impulse.
applyForce(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForce(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForceToCenter(Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyForceToCenter(float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyLinearImpulse(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyLinearImpulse(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyTorque(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a torque.
applyTransform(SpriteBatch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Set the SpriteBatch's transformation matrix, often with the result of Group.computeTransform().
approximate(T) - Method in class com.badlogic.gdx.math.Bezier
 
approximate(T) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T) - Method in interface com.badlogic.gdx.math.Path
 
area() - Method in class com.badlogic.gdx.math.Polygon
Returns the area contained within the polygon.
Array<T> - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered array of objects.
Array() - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with a capacity of 16.
Array(int) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with the specified capacity.
Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
 
Array(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array with Array.items of the specified type.
Array(Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with Array.items of the specified type and a capacity of 16.
Array(Array) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new ordered array containing the elements in the specified array.
Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
array() - Method in class com.badlogic.gdx.utils.JsonWriter
 
array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayMap<K,V> - Class in com.badlogic.gdx.utils
An ordered or unordered map of objects.
ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with a capacity of 16.
ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with the specified capacity.
ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
 
ArrayMap(boolean, int, Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map with ArrayMap.keys and ArrayMap.values of the specified type.
ArrayMap(Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with ArrayMap.keys and ArrayMap.values of the specified type and a capacity of 16.
ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map containing the elements in the specified map.
ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
ArrayMap.Entries(ArrayMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
 
ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ArrayMap.Keys(ArrayMap<K, Object>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
 
ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
 
ArrayMap.Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
 
asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a boolean.
ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a double.
asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a float.
asInt() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as an int.
asLong() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a long.
AssetDescriptor<T> - Class in com.badlogic.gdx.assets
Describes an asset to be loaded by it's filename, type and AssetLoaderParameters.
AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetErrorListener - Interface in com.badlogic.gdx.assets
 
AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Abstract base class for asset loaders.
AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
Constructor, sets the FileHandleResolver to use to resolve the file associated with the asset name.
AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
 
AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
 
AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
Callback interface that will be invoked when the AssetManager loaded an asset.
AssetManager - Class in com.badlogic.gdx.assets
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
 
asString() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a string.
AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Base class for asynchronous AssetLoader instances.
AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
AT - Static variable in class com.badlogic.gdx.Input.Keys
 
atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns atan2 in radians from a lookup table.
AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
 
AtlasTmxMapLoader.AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
 
AtomicQueue<T> - Class in com.badlogic.gdx.utils
A queue that allows one thread to call AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().
AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
 
attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
 
attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
Audio - Interface in com.badlogic.gdx
This interface encapsulates the creation and management of audio resources.
audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
audio - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
audio - Static variable in class com.badlogic.gdx.Gdx
 
AudioDevice - Interface in com.badlogic.gdx.audio
Encapsulates an audio device in 44.1khz mono or stereo mode.
AudioRecorder - Interface in com.badlogic.gdx.audio
An AudioRecorder allows to record input from an audio device.
autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the camera after it has been changed.
average - Variable in class com.badlogic.gdx.math.FloatCounter
The average value (total / count)
awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this body initially awake or sleeping?

B

b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
b - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
B - Static variable in class com.badlogic.gdx.Input.Keys
 
b - Variable in class com.badlogic.gdx.math.collision.Segment
the ending position
BACK - Static variable in class com.badlogic.gdx.Input.Keys
 
back - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
The slider background, stretched only in one direction.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
Stretched in both directions.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
Optional.
backgroundOpen - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backlog - Variable in class com.badlogic.gdx.net.ServerSocketHints
The listen backlog length.
BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
backwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
backwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
Base - Class in com.badlogic.gdx.utils.compression.lzma
 
Base() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
 
Base64Coder - Class in com.badlogic.gdx.utils
 
BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable that stores the size information but doesn't draw anything.
BaseDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
BaseDrawable(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
Creates a new empty drawable with the same sizing information as the specified drawable.
BaseJsonReader - Interface in com.badlogic.gdx.utils
 
BaseLight - Class in com.badlogic.gdx.graphics.g3d.lights
 
BaseLight() - Constructor for class com.badlogic.gdx.graphics.g3d.lights.BaseLight
 
baseResolver - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
BaseShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
BaseShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
BaseShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
BatchTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
BatchTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, float, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly before rendering the contents of a group
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked before rendering any group
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets up the SpriteBatch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets up the SpriteBatch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Prepares the OpenGL state for SpriteCache rendering.
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
begin(Camera, RenderContext) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
 
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
begin(long) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(VertexAttributes) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(long, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(VertexAttributes, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Begin building a new model
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
Sets up the render context, must be matched with a call to RenderContext.end().
begin() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Prepares the binder for operation, must be matched with a call to TextureBinder.end().
begin() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Makes the frame buffer current so everything gets drawn to it.
begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
begin(int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Starts a new list of primitives.
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Starts a new batch of shapes.
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the first time TemporalAction.act(float) is called.
begin() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
begin() - Method in class com.badlogic.gdx.utils.SnapshotArray
Returns the backing array, which is guaranteed to not be modified before SnapshotArray.end().
beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the definition of a new cache, allowing the add and SpriteCache.endCache() methods to be called.
beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the redefinition of an existing cache, allowing the add and SpriteCache.endCache() methods to be called.
beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures begin to touch.
Bezier<T extends Vector<T>> - Class in com.badlogic.gdx.math
Implementation of the Bezier curve.
Bezier() - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(T...) - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(T[], int, int) - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(Array<T>, int, int) - Constructor for class com.badlogic.gdx.math.Bezier
 
BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
 
BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap.Node - Class in com.badlogic.gdx.utils
 
BinaryHeap.Node(float) - Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
 
bind(TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Binds the texture if needed and sets it active, returns the unit
bind(TextureDescriptor) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Binds the texture to an available unit and applies the filters in the descriptor.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Binds this IndexArray for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexArray/VertexBufferObject and IndexBufferObject if indices were given.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bind() - Method in class com.badlogic.gdx.graphics.Texture
Binds this texture.
bind(int) - Method in class com.badlogic.gdx.graphics.Texture
Binds the texture to the given texture unit.
Binormal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
BiNormal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for binormal attribute
binormalAttribute - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
BinTree - Class in com.badlogic.gdx.utils.compression.lz
 
BinTree() - Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
 
BitmapFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts.
BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and TextureRegion.
BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.BitmapFontData() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Use this if you want to create BitmapFontData yourself, e.g. from stb-truetype of FreeType.
BitmapFont.BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.Glyph() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFont.TextBounds(BitmapFont.TextBounds) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Creates a new BitmapFontCache
bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
optional BitmapFontData to be used instead of loading the texture directly.
BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for BitmapFont instances.
BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
Parameter to be passed to AssetManager.load(String, Class, AssetLoaderParameters) if additional configuration is necessary for the BitmapFont.
BitmapFontLoader.BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
 
Bits - Class in com.badlogic.gdx.utils
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
Bits() - Constructor for class com.badlogic.gdx.utils.Bits
 
bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeDecoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeEncoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
BLACK - Static variable in class com.badlogic.gdx.graphics.Color
 
blendAttributes - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
BlendingAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
BlendingAttribute(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
BlendingAttribute(BlendingAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
BLUE - Static variable in class com.badlogic.gdx.graphics.Color
 
bodies - Variable in class com.badlogic.gdx.physics.box2d.World
all known bodies
Body - Class in com.badlogic.gdx.physics.box2d
A rigid body.
Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
Constructs a new body with the given address
bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The first attached body.
bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The second attached body
BodyDef - Class in com.badlogic.gdx.physics.box2d
A body definition holds all the data needed to construct a rigid body.
BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
 
BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
The body type. static: zero mass, zero velocity, may be manually moved kinematic: zero mass, non-zero velocity set by user, moved by solver dynamic: positive mass, non-zero velocity determined by forces, moved by solver
boneId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
the bones transformations used for skinning, or null if not applicable
bones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
boneTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
this bone global transform
BoneWeight(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
BoneWeight - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
 
BooleanArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered boolean array.
BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with a capacity of 16.
BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with the specified capacity.
BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
 
BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specific array.
BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new ordered array containing the elements in the specified array.
BooleanArray(boolean, boolean[], int, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specified array.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.bottom and clears Align.top for the alignment of the logical table within the table widget.
bottom - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
bounce - Static variable in class com.badlogic.gdx.math.Interpolation
 
bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
BoundingBox - Class in com.badlogic.gdx.math.collision
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box with the minimum and maximum vector set to zeros.
BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box from the given bounding box.
BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs the new bounding box using the given minimum and maximum vector.
boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given BoundingBox is in the frustum.
box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
box(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
box(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a box.
box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a box.
box(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a box given the matrix.
box(float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a box with the specified dimensions.
box(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a box at the specified location, with the specified dimensions
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a box.
Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
 
Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
BSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
 
BSpline() - Constructor for class com.badlogic.gdx.math.BSpline
 
BSpline(T[], int, boolean) - Constructor for class com.badlogic.gdx.math.BSpline
 
BufferUtils - Class in com.badlogic.gdx.utils
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
BufferUtils() - Constructor for class com.badlogic.gdx.utils.BufferUtils
 
bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies?
Bump - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
BumpAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
button - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The current (first) button being pressed.
Button - Class in com.badlogic.gdx.scenes.scene2d.ui
A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
button(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object, TextButton.TextButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
button(Button, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a button, see Button.
Button.ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Button.ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Button.ButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
 
ButtonGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
ButtonGroup(Button...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 

C

C - Static variable in class com.badlogic.gdx.Input.Keys
 
C1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline value for the given position (t).
calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the catmullrom value for the given position (t).
calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the catmullrom value for the given span (i) at the given position (u).
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Calculate the bounding box of this model instance.
calculateBoundingBox(BoundingBox, Node) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculate the BoundingBox of the specified part.
calculateLength() - Method in class com.badlogic.gdx.math.Polyline
 
calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the local transform based on the translation, scale and rotation
calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
 
calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Calculates a scissor rectangle in OpenGL ES window coordinates from a Camera, a transformation Matrix4 and an axis aligned Rectangle.
calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
Calculates the local and world transform of all Node instances in this model, recursively.
calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the local and world transform of this node and optionally all its children.
calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Calculates the local and world transform of all Node instances in this model, recursively.
calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the world transform; the product of local transform and the parent's world transform.
CALL - Static variable in class com.badlogic.gdx.Input.Keys
 
Camera - Class in com.badlogic.gdx.graphics
Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The camera.
CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
 
CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
 
CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
canavsId - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
the id of a canvas element to be used as the drawing area, can be null in which case a Panel and Canvas are added to the body element of the DOM
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event cancelled.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
Cancels the task.
canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
 
cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their touch focus.
cancelTouchFocus(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Cancels touch focus for all listeners except the specified listener.
cancelVibrate() - Method in interface com.badlogic.gdx.Input
Stops the vibrator
cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
 
canCheck(Button, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Called when a button is checked or unchecked.
canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
 
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the number of characters that can be held without growing.
capChars - Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision category bits.
CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
 
CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
Returns true if any of the exceptions that caused this exception are of the specified type.
ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
center - Variable in class com.badlogic.gdx.math.collision.Sphere
the center of the sphere
center - Variable in class com.badlogic.gdx.physics.box2d.MassData
The position of the shape's centroid relative to the shape's origin.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the alignment of the logical table within the table widget to Align.center.
center - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
ChainShape - Class in com.badlogic.gdx.physics.box2d
 
ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
 
changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when something in an actor has changed.
ChangeListener.ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
 
CharArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered char array.
CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with a capacity of 16.
CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with the specified capacity.
CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
 
CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specific array.
CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new ordered array containing the elements in the specified array.
CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specified array.
charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the character at the index.
chars - Variable in class com.badlogic.gdx.utils.StringBuilder
 
CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see CheckBox.
CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBox.CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBox.CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
Optional.
checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
child(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the child with the specified name.
child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
child() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the first child for this object or array.
children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
children - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
child nodes
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Called when actors are added to or removed from the group.
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
Circle - Class in com.badlogic.gdx.math
A convenient 2D circle class.
Circle() - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle with all values set to zero
Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
 
Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
 
circle - Static variable in class com.badlogic.gdx.math.Interpolation
 
circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleMapObject - Class in com.badlogic.gdx.maps.objects
 
CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
Creates a circle map object at (0,0) with r=1.0
CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
Creates circle map object
circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleShape - Class in com.badlogic.gdx.physics.box2d
A circle shape.
CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
clamp() - Method in class com.badlogic.gdx.graphics.Color
 
clamp() - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
Clamps this vector's length to given value
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
Clamps this vector's length to given value
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
Clamps this vector's length to given value
classpath(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Classpath file handle.
clear() - Method in class com.badlogic.gdx.assets.AssetManager
Clears and disposes all assets and the preloading queue.
CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Removes all glyphs in the cache.
clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Remove all decals from batch
clear() - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
clear() - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
 
clear() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
Removes all attributes
CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
 
clear() - Method in class com.badlogic.gdx.InputMultiplexer
 
clear() - Method in class com.badlogic.gdx.maps.MapProperties
Removes all properties
clear() - Method in class com.badlogic.gdx.math.WindowedMean
clears this WindowedMean.
clear() - Method in interface com.badlogic.gdx.Preferences
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions and listeners on this actor.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all children, actions, and listeners from this group.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the root's children, actions, and listeners.
clear() - Method in class com.badlogic.gdx.utils.Array
 
clear() - Method in class com.badlogic.gdx.utils.ArrayMap
 
clear(int) - Method in class com.badlogic.gdx.utils.Bits
 
clear() - Method in class com.badlogic.gdx.utils.Bits
Clears the entire bitset
clear() - Method in class com.badlogic.gdx.utils.BooleanArray
 
clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Writes the specified number of zeros to the buffer.
clear() - Method in class com.badlogic.gdx.utils.CharArray
 
clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
clear() - Method in class com.badlogic.gdx.utils.FloatArray
 
clear() - Method in class com.badlogic.gdx.utils.IdentityMap
 
clear() - Method in class com.badlogic.gdx.utils.IntArray
 
clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
clear() - Method in class com.badlogic.gdx.utils.IntIntMap
 
clear() - Method in class com.badlogic.gdx.utils.IntMap
 
clear() - Method in class com.badlogic.gdx.utils.LongArray
 
clear() - Method in class com.badlogic.gdx.utils.LongMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectMap
 
clear() - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear() - Method in class com.badlogic.gdx.utils.Pool
Removes all free objects from this pool.
clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
clear() - Method in class com.badlogic.gdx.utils.ShortArray
 
clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
clear() - Method in class com.badlogic.gdx.utils.SortedIntList
Clears list
clear() - Method in class com.badlogic.gdx.utils.Timer
Cancels all tasks.
clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions on this actor.
clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Will clear the managed mesh cache.
clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Clears all managed textures.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all actors from this group.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Removes all actors and cells from the table.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Removes all tree nodes.
clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Manually clear the force buffer on all bodies.
clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all listeners on this actor.
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Calls Actor.clipBegin(float, float, float, float) to clip this actor's bounds.
clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's SpriteBatch.
Clipboard - Interface in com.badlogic.gdx.utils
A very simple clipboard interface for text content.
clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
 
clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
 
close() - Method in class com.badlogic.gdx.utils.JsonWriter
 
close() - Method in class com.badlogic.gdx.utils.XmlReader
 
close() - Method in class com.badlogic.gdx.utils.XmlWriter
Calls XmlWriter.pop() for each remaining open element, if any, and closes the stream.
clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to zeros
Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value at the index.
codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value that precedes the index.
codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Calculates the number of Unicode code points between beginIndex and endIndex.
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Collapses all nodes under and including this node.
collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
Set this flag to true if the attached bodies should collide.
COLON - Static variable in class com.badlogic.gdx.Input.Keys
 
Color - Class in com.badlogic.gdx.graphics
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Color() - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new Color with all components set to 0.
Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
Constructor, sets the components of the color
Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new color using the given color
color - Variable in class com.badlogic.gdx.graphics.g3d.lights.BaseLight
 
color - Variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the color of the current vertex
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Color() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's color instantly.
color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for color attributes
ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's color (or a specified color), from the current to the new color.
ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
colorTexture - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
the color buffer texture
ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Gets the cell values that will be used as the defaults for all cells in the specified column.
com.badlogic.gdx - package com.badlogic.gdx
 
com.badlogic.gdx.assets - package com.badlogic.gdx.assets
 
com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
 
com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
 
com.badlogic.gdx.audio - package com.badlogic.gdx.audio
 
com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
 
com.badlogic.gdx.backends.gwt - package com.badlogic.gdx.backends.gwt
 
com.badlogic.gdx.backends.ios - package com.badlogic.gdx.backends.ios
 
com.badlogic.gdx.backends.jglfw - package com.badlogic.gdx.backends.jglfw
 
com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
 
com.badlogic.gdx.files - package com.badlogic.gdx.files
Platform independent wrappers for file handles and file streaming.
com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
 
com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
 
com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
 
com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
 
com.badlogic.gdx.graphics.g3d.lights - package com.badlogic.gdx.graphics.g3d.lights
 
com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
 
com.badlogic.gdx.graphics.g3d.materials - package com.badlogic.gdx.graphics.g3d.materials
 
com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
 
com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
 
com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
 
com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
 
com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
 
com.badlogic.gdx.input - package com.badlogic.gdx.input
 
com.badlogic.gdx.maps - package com.badlogic.gdx.maps
 
com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
 
com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
 
com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
 
com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
 
com.badlogic.gdx.math - package com.badlogic.gdx.math
 
com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
 
com.badlogic.gdx.net - package com.badlogic.gdx.net
 
com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
 
com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
 
com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
 
com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
 
com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
 
com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
 
com.badlogic.gdx.utils - package com.badlogic.gdx.utils
 
com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
 
com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
 
com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
 
com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
 
combined - Variable in class com.badlogic.gdx.graphics.Camera
the combined projection and view matrix
COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
compare(Material.Attribute, Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
Used for sorting attributes
compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
 
compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
 
compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Compresses the given InputStream into the given OutputStream.
compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the optional PKM header and compressed image data
computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Computes the glyph advances for the given character sequence and stores them in the provided FloatArray.
computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the transform for this group's coordinate system.
computeTriangles(List<Vector2>) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
Triangulates the given (concave) polygon to a list of triangles.
computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the number of glyphs from the substring that can be rendered in the specified width.
cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a cone
cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.cone(float, float, float, float, float, int) by estimating the number of segments needed for a smooth circular base.
cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
conjugate() - Method in class com.badlogic.gdx.math.Quaternion
Conjugate the quaternion.
connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
The connection timeout in milliseconds.
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumeCompressedData() - Method in interface com.badlogic.gdx.graphics.TextureData
Uploads the pixel data to the OpenGL ES texture.
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
Returns the Pixmap for upload by Texture.
Contact - Class in com.badlogic.gdx.physics.box2d
The class manages contact between two shapes.
Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
 
ContactFilter - Interface in com.badlogic.gdx.physics.box2d
Implement this class to provide collision filtering.
contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
Contact filter
contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
ContactImpulse - Class in com.badlogic.gdx.physics.box2d
Contact impulses for reporting.
ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
 
ContactListener - Interface in com.badlogic.gdx.physics.box2d
 
contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
Contact listener
contains(float, float) - Method in class com.badlogic.gdx.math.Circle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
 
contains(Circle) - Method in class com.badlogic.gdx.math.Circle
 
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given bounding box is contained in this bounding box.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given vector is contained in this bounding box.
contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
 
contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
Returns whether an x, y pair is contained within the polygon.
contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(String) - Method in interface com.badlogic.gdx.Preferences
 
contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns if this array contains value.
contains(char) - Method in class com.badlogic.gdx.utils.CharArray
 
contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntArray
 
contains(long) - Method in class com.badlogic.gdx.utils.LongArray
 
contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
 
containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns true if the specified value is in the map.
containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the specified value is in the map.
context - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
continuous - Variable in class com.badlogic.gdx.math.BSpline
 
continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
controlPoints - Variable in class com.badlogic.gdx.math.BSpline
 
controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material.Attribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
Create a copy of this material
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh.
copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the contents of this TextField to the Clipboard implementation set on this TextField.
copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies numFloats floats from src starting at offset to dst.
copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to an OutputStream.
copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to an OutputStream.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Copies this file or directory to the specified file or directory.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians.
COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians.
count - Variable in class com.badlogic.gdx.math.FloatCounter
The amount of values added
counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
 
coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
whether coverage sampling anti-aliasing is used. in that case you have to clear the coverage buffer as well!
cpy() - Method in class com.badlogic.gdx.graphics.Color
 
cpy() - Method in class com.badlogic.gdx.math.collision.Ray
 
cpy() - Method in class com.badlogic.gdx.math.Matrix4
 
cpy() - Method in class com.badlogic.gdx.math.Quaternion
 
cpy() - Method in interface com.badlogic.gdx.math.Vector
 
cpy() - Method in class com.badlogic.gdx.math.Vector2
 
cpy() - Method in class com.badlogic.gdx.math.Vector3
 
CRC - Class in com.badlogic.gdx.utils.compression
 
CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
 
crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Returns a CRC of the remaining bytes in the stream.
create() - Method in class com.badlogic.gdx.ApplicationAdapter
 
create() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is first created.
create(boolean, Mesh, Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
Create a new Mesh that is a combination of transformations of the supplied base mesh.
create(boolean, Mesh[]) - Static method in class com.badlogic.gdx.graphics.Mesh
Create a new Mesh that is a combination of the supplied meshes.
create(boolean, Mesh[], Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
Create a new Mesh that is a combination of the supplied meshes.
Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a rigid body given a definition.
createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a box shape.
createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a box shape.
createChain(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture and attach it to this body.
createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture from a shape and attach it to this body.
createFromMesh(Mesh, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Deprecated.
createFromMesh(Mesh, int, int, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Deprecated.
createFromMesh(float[], VertexAttribute[], short[], int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Deprecated.
createGLHandle() - Static method in class com.badlogic.gdx.graphics.Texture
 
createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a joint to constrain bodies together.
createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a loop.
createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a NinePatch.
createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a rectangle shape.
createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a rectangle shape.
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
 
createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a sprite.
createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index as a sprite.
createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas as sprites.
createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name as sprites, ordered by smallest to largest index.
createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
createWakeLock(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Cubic Bezier curve
cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline value for the given position (t).
cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline value for the given span (i) at the given position (u).
Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The current value, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to update PerformanceCounter.valid.
currentAnimation - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
currentAnimTime - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
currentLife - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the selected contents of this TextField to the Clipboard implementation set on this TextField, then removes it.
CYAN - Static variable in class com.badlogic.gdx.graphics.Color
 
cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a cylinder

D

D - Static variable in class com.badlogic.gdx.Input.Keys
 
d - Variable in class com.badlogic.gdx.math.Plane
 
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The damping ratio. 0 = no damping, 1 = critical damping.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The damping ratio. 0 = no damping, 1 = critical damping.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension damping ratio, one indicates critical damping
DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
data - Variable in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
DataInput - Class in com.badlogic.gdx.utils
Extends DataInputStream with additional convenience methods.
DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
 
dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the offset in bytes to the actual compressed data.
DataOutput - Class in com.badlogic.gdx.utils
Extends DataOutputStream with additional convenience methods.
DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
 
debug(String, String) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on all debug lines.
debug(Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on debug lines.
DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
 
debug(String) - Method in class com.badlogic.gdx.utils.Logger
 
debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on cell debug lines.
debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on table debug lines.
debugWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on widget debug lines.
Decal - Class in com.badlogic.gdx.graphics.g3d.decals

Represents a sprite in 3d space.

Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
Renderer for Decal objects.
DecalBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Creates a new batch using the DefaultGroupStrategy
DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
Material used by the Decal class
DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Assigns a group to a decal
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Takes ETC1 compressed image data and converts it to a Pixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
Decoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a string from Base64 format.
decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Decompresses the given InputStream into the given OutputStream.
decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
 
defaultEncoding - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
 
DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
DefaultGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
DefaultRenderableSorter - Class in com.badlogic.gdx.graphics.g3d.utils
 
DefaultRenderableSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
The cell values that will be used as the defaults for all cells.
DefaultShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader(Material, VertexAttributes, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(long, long, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(String, String, Material, VertexAttributes, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(String, String, long, long, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
DefaultShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultTextureBinder - Class in com.badlogic.gdx.graphics.g3d.utils
Class that you assign a range of texture units and binds textures for you within that range.
DefaultTextureBinder(int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses all available texture units and reuse weight of 3
DefaultTextureBinder(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses all remaining texture units and reuse weight of 3
DefaultTextureBinder(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses reuse weight of 10
DefaultTextureBinder(int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
degRad - Static variable in class com.badlogic.gdx.math.MathUtils
 
degree - Variable in class com.badlogic.gdx.math.BSpline
 
degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
 
DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Delays execution of an action or inserts a pause in a SequenceAction.
DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
Queues any removals done after DelayedRemovalArray.begin() is called to occur once DelayedRemovalArray.end() is called.
DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Class<T>) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for an action that wraps another action.
DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
delete() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or empty directory and returns success.
delete() - Method in class com.badlogic.gdx.files.FileHandleStream
 
DELETE - Static variable in interface com.badlogic.gdx.Net.HttpMethods
 
delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes a sequence of characters specified by start and end.
deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes the character at the specified index. shifts any remaining characters to the left.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or directory and all children, recursively.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The density, usually in kg/m^2.
depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
 
descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
destFunction - Variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
destroy() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
 
destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a rigid body given a definition.
destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
Destroy a fixture.
destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a joint.
DestructionListener - Interface in com.badlogic.gdx.physics.box2d
 
det() - Method in class com.badlogic.gdx.math.Matrix3
 
det() - Method in class com.badlogic.gdx.math.Matrix4
 
det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the determinante of the given matrix.
Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
diffuse - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
direction - Variable in class com.badlogic.gdx.graphics.Camera
the unit length direction vector of the camera
direction - Variable in class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
 
direction - Variable in class com.badlogic.gdx.math.collision.Ray
 
DirectionalLight - Class in com.badlogic.gdx.graphics.g3d.lights
 
DirectionalLight() - Constructor for class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
 
directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.lights.Lights
 
directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirty() - Method in class com.badlogic.gdx.math.Polygon
Sets the polygon's world vertices to be recalculated when calling getTransformedVertices.
dirty() - Method in class com.badlogic.gdx.math.Polyline
 
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Disables blending for drawing sprites.
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disables blending for drawing sprites.
disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables the vertex attribute with the given name
disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
displayScaleLargeScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
Scale factor to use on large screens without retina display, i.e. iPad 1+2 (has no effect on retina screens).
displayScaleLargeScreenIfRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
Scale factor to use on large screens with retina display, i.e. iPad 3+ (has no effect on non-retina screens).
displayScaleSmallScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
Scale factor to use on small screens without retina display, i.e. iPhone 1-3, iPod 1-3 (has no effect on retina screens).
displayScaleSmallScreenIfRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
Scale factor to use on small screens with retina display, i.e. iPhone 4+, iPod 4+ (has no effect on non-retina screens).
Disposable - Interface in com.badlogic.gdx.utils
Interface for disposable resources.
disposables - Variable in class com.badlogic.gdx.graphics.g3d.Model
List of disposable resources like textures or meshes the Model is responsible for disposing
dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
 
dispose() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is destroyed.
dispose() - Method in class com.badlogic.gdx.assets.AssetManager
Disposes all assets in the manager and stops all asynchronous loading.
dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
Frees all resources associated with this AudioDevice.
dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
Disposes the AudioRecorder
dispose() - Method in interface com.badlogic.gdx.audio.Music
Needs to be called when the Music is no longer needed.
dispose() - Method in interface com.badlogic.gdx.audio.Sound
Releases all the resources.
dispose() - Method in class com.badlogic.gdx.Game
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Disposes all resources, including Pixmap instances for the pages created so far.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Disposes all resources associated with this SpriteBatch
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disposes all resources associated with this SpriteBatch
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Releases all resources held by this SpriteCache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Releases all resources associated with this TextureAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Frees up memory by dropping the buffer and underlying resources.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.Model
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
dispose() - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
Disposes all resources created by the provider
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Releases the native resources of the ETC1Data instance.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Releases all resources associated with the FrameBuffer.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Disposes this IndexArray and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Disposes this IndexDatat and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disposes all resources associated with this shader.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.Mesh
Frees all resources associated with this Mesh
dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
Releases all resources associated with this Pixmap.
dispose() - Method in class com.badlogic.gdx.graphics.Texture
Disposes all resources associated with the texture
dispose() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to be disposed
dispose() - Method in class com.badlogic.gdx.maps.Map
Disposes all resources like Texture instances that the map may own.
dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
dispose() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
Needs to be called when the shape is no longer used, e.g. after a fixture was created based on the shape.
dispose() - Method in class com.badlogic.gdx.physics.box2d.World
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Disposes the TextureAtlas and all Disposable resources in the skin.
dispose() - Method in interface com.badlogic.gdx.Screen
Called when this screen should release all resources.
dispose() - Method in interface com.badlogic.gdx.utils.Disposable
Releases all resources of this object.
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
 
disposeUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
Calculates the shortest signed distance between the plane and the given point.
DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
 
DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Distance joint definition.
DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
 
distanceLinePoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line segment and point.
distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line and point.
div(float) - Method in class com.badlogic.gdx.math.Vector2
 
div(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
div(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
div(float) - Method in class com.badlogic.gdx.math.Vector3
Deprecated.
Use Vector3.scl(float) instead. Divides all components of this vector by the given value
div(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Deprecated.
Use Vector3.scl(float, float, float) instead. Divides this vector by the given vector
div(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Deprecated.
Use Vector3.scl(Vector3) instead. Divides this vector by the given vector
dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Dot product between this and the other quaternion.
dot(T) - Method in interface com.badlogic.gdx.math.Vector
 
dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dot(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the dot product between this and the given vector.
doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
down - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the object is dragged over the target.
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
Manages drag and drop operations through registered drag sources and drop targets.
DragAndDrop() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
The payload of a drag and drop operation.
DragAndDrop.Payload() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
A target where a payload can be dragged from.
DragAndDrop.Source(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
A target where a payload can be dropped to.
DragAndDrop.Target(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse or finger touch drags on an actor.
DragListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
DragScrollListener(ScrollPane) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
dragStop(InputEvent, float, float, int, DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
drain() - Method in class com.badlogic.gdx.InputProcessorQueue
 
draw(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string at the specified position.
draw(SpriteBatch, CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string at the specified position.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Updates and draws the particles.
draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonSpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
draw(PolygonRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws the polygon region using the given vertices.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle using the given vertices.
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the texture coordinates rotated 90 degrees.
draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws all the images defined for the specified cache ID.
draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws a subset of images defined for the specified cache ID.
draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
Draws the given Pixmap to the texture at position x, y.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws the actor.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws the group and its children.
draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
Draws this drawable at the specified bounds.
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
Drawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
A drawable knows how to draw itself at a given rectangular size.
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Called to draw the background, before clipping is applied (if enabled).
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
drawChildren(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws all children.
drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
drawDebug(Stage) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Draws the debug lines for all tables in the stage.
drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a line between the given coordinates using the currently set color.
drawMultiLine(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position.
drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position.
drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the current color.
drawPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the given color.
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
drawWrapped(SpriteBatch, CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
dst(T) - Method in interface com.badlogic.gdx.math.Vector
 
dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
 
dst2(T) - Method in interface com.badlogic.gdx.math.Vector
 
dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
duplicateBoarder() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
duration - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
the duration in seconds
durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 

E

E - Static variable in class com.badlogic.gdx.Input.Keys
 
EarClippingTriangulator - Class in com.badlogic.gdx.math
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
EarClippingTriangulator() - Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
 
EdgeShape - Class in com.badlogic.gdx.physics.box2d
A line segment (edge) shape.
EdgeShape() - Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
 
elastic - Static variable in class com.badlogic.gdx.math.Interpolation
 
elasticIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
elasticOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
element(String) - Method in class com.badlogic.gdx.utils.XmlWriter
 
element(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
ellipse(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.ellipse(float, float, float, float, int) by estimating the number of segments needed for a smooth ellipse.
ellipse(float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
Ellipse - Class in com.badlogic.gdx.math
A convenient 2D ellipse class, based on the circle class
Ellipse() - Constructor for class com.badlogic.gdx.math.Ellipse
Construct a new ellipse with all values set to zero
Ellipse(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Ellipse
 
Ellipse(Vector2, float, float) - Constructor for class com.badlogic.gdx.math.Ellipse
 
EllipseMapObject - Class in com.badlogic.gdx.maps.objects
 
EllipseMapObject() - Constructor for class com.badlogic.gdx.maps.objects.EllipseMapObject
Creates an ellipse object which lower left corner is at (0, 0) with width=1 and height=1
EllipseMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.EllipseMapObject
 
EMatchFinderTypeBT2 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
EMatchFinderTypeBT4 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
Emissive - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
emissive - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
EmissiveAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
emptyDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes all children of this directory, recursively.
emptyDirectory(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Deletes all children of this directory, recursively.
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Enables blending for sprites
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Enables blending for sprites
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint limit.
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable joint limits.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Enable/disable the joint motor.
enableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Enables the vertex attribute with the given name
enableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
encode(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
Encode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
Encode(short[], int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
EncodeDirectBits(int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
encodeImage(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeImagePKM(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeLines(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
encodeLines(byte[], int, int, int, String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines.
Encoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Encoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Encoder
 
Encoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Encoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
encodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a string into Base64 format.
end() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
Called when the game loop has exited.
end() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Completes rendering for this SpriteCache.f
end() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
end() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
End building the mesh and returns the mesh
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
End building the model.
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
Resest all changed OpenGL states to their defaults.
end() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Disables all used texture units and unbinds textures.
end() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
end() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Renders the primitives just defined.
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables this shader.
end() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Finishes the batch of shapes and ensures they get rendered.
END - Static variable in class com.badlogic.gdx.Input.Keys
 
end() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the last time TemporalAction.act(float) is called.
end() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
end - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
end() - Method in class com.badlogic.gdx.utils.SnapshotArray
Releases the guarantee that the array returned by SnapshotArray.begin() won't be modified.
endCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Ends the definition of a cache, returning the cache ID to be used with SpriteCache.draw(int).
ENDCALL - Static variable in class com.badlogic.gdx.Input.Keys
 
endContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures cease to touch.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Array
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Increases the size of the backing arrays to acommodate the specified number of additional entries.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.CharArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.FloatArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IdentityMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ShortArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Ensures that this object has a minimum capacity available before requiring the internal buffer to be enlarged.
ENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse cursor or a finger touch is moved over an actor.
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
entity(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
entries() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.OrderedMap
 
ENVELOPE - Static variable in class com.badlogic.gdx.Input.Keys
 
epsilonEquals(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(float, float, float) - Method in class com.badlogic.gdx.math.Vector2
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
equals(Object) - Method in class com.badlogic.gdx.graphics.Color
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
 
equals(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.lights.PointLight
 
equals(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.lights.PointLight
 
equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
 
equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material.Attribute
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material.Attribute
 
equals(Material) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
equals(DefaultShader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
equals(GLES10Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttribute
Tests to determine if the passed object was created with the same parameters
equals(VertexAttribute) - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
 
equals(Object) - Method in class com.badlogic.gdx.math.Quaternion
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector2
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector3
 
equals(Object) - Method in class com.badlogic.gdx.utils.Array
 
equals(Object) - Method in class com.badlogic.gdx.utils.BooleanArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.CharArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.FloatArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.IntArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.LongArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.ShortArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
 
error(String, String) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, Class, Throwable) - Method in interface com.badlogic.gdx.assets.AssetErrorListener
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
ERROR - Static variable in class com.badlogic.gdx.utils.Logger
 
error(String) - Method in class com.badlogic.gdx.utils.Logger
 
error(String, Throwable) - Method in class com.badlogic.gdx.utils.Logger
 
ESCAPE - Static variable in class com.badlogic.gdx.Input.Keys
 
ETC1 - Class in com.badlogic.gdx.graphics.glutils
Class for encoding and decoding ETC1 compressed images.
ETC1() - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
Class for storing ETC1 compressed image data.
ETC1.ETC1Data(int, int, ByteBuffer, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1.ETC1Data(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1_RGB8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
 
ETC1TextureData(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(ETC1.ETC1Data, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
evaluate(T) - Method in interface com.badlogic.gdx.utils.Predicate
 
Event - Class in com.badlogic.gdx.scenes.scene2d
The base class for all events.
Event() - Constructor for class com.badlogic.gdx.scenes.scene2d.Event
 
EventListener - Interface in com.badlogic.gdx.scenes.scene2d
Low level interface for receiving events.
exception(Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
Called when an uncaught exception happens in the game loop.
exception(Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
executedRunnables - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
executedRunnables - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
exists() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if the file exists.
exists() - Method in class com.badlogic.gdx.files.FileHandleStream
 
exit() - Method in interface com.badlogic.gdx.Application
Schedule an exit from the application.
exit() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
exit() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
exit() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
exit() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse cursor or a finger touch is moved out of an actor.
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
exp10 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Expands all nodes under and including this node.
expandTo() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Expands all parent nodes of this node.
EXPLORER - Static variable in class com.badlogic.gdx.Input.Keys
 
ext(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box to incorporate the given Vector3.
ext(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given bounding box.
ext(float, float, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box by the given vector.
extendBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Extends the specified BoundingBox with the specified part.
extension() - Method in class com.badlogic.gdx.files.FileHandle
 
external(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.External file handle.
ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ExternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
extractFile(String, String) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Extracts the specified file into the temp directory if it does not already exist or the CRC does not match.

F

F - Static variable in class com.badlogic.gdx.Input.Keys
 
F1 - Static variable in class com.badlogic.gdx.Input.Keys
 
F10 - Static variable in class com.badlogic.gdx.Input.Keys
 
F11 - Static variable in class com.badlogic.gdx.Input.Keys
 
F12 - Static variable in class com.badlogic.gdx.Input.Keys
 
F2 - Static variable in class com.badlogic.gdx.Input.Keys
 
F3 - Static variable in class com.badlogic.gdx.Input.Keys
 
F4 - Static variable in class com.badlogic.gdx.Input.Keys
 
F5 - Static variable in class com.badlogic.gdx.Input.Keys
 
F6 - Static variable in class com.badlogic.gdx.Input.Keys
 
F7 - Static variable in class com.badlogic.gdx.Input.Keys
 
F8 - Static variable in class com.badlogic.gdx.Input.Keys
 
F9 - Static variable in class com.badlogic.gdx.Input.Keys
 
fade - Static variable in class com.badlogic.gdx.math.Interpolation
 
fadeDuration - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
The time in seconds that dialogs will fade in and out.
fadeIn(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 1.
fadeIn(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 1.
fadeOut(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 0.
fadeOut(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 0.
failed(Throwable) - Method in interface com.badlogic.gdx.Net.HttpResponseListener
Called if the Net.HttpRequest failed because an exception when processing the HTTP request, could be a timeout any other reason (not an HTTP error).
far - Variable in class com.badlogic.gdx.graphics.Camera
the far clipping plane distance, has to be positive
fetchUniformLocation(String, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
fieldOfView - Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
the field of view in degrees
file - Variable in class com.badlogic.gdx.files.FileHandle
 
file() - Method in class com.badlogic.gdx.files.FileHandle
Returns a java.io.File that represents this file handle.
FileHandle - Class in com.badlogic.gdx.files
Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
FileHandle() - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(String) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the file name.
FileHandle(File) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the File.
FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
Interface for classes the can map a file name to a FileHandle.
FileHandleStream - Class in com.badlogic.gdx.files
A FileHandle intended to be subclassed for the purpose of implementing FileHandleStream.read() and/or FileHandleStream.write(boolean).
FileHandleStream(String) - Constructor for class com.badlogic.gdx.files.FileHandleStream
Create an Files.FileType.Absolute file at the given location.
fileName - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
fileName - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
files - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
files - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
Files - Interface in com.badlogic.gdx
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
files - Static variable in class com.badlogic.gdx.Gdx
 
Files.FileType - Enum in com.badlogic.gdx
Indicates how to resolve a path to a file.
FileTextureData - Class in com.badlogic.gdx.graphics.glutils
 
FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
 
fill() - Method in class com.badlogic.gdx.graphics.Pixmap
Fills the complete bitmap with the currently set color.
fillCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a circle with the center at x,y and a radius using the current color.
fillRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
fillTriangle(int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillTriangle(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.
Filter - Class in com.badlogic.gdx.physics.box2d
This holds contact filtering data.
Filter() - Constructor for class com.badlogic.gdx.physics.box2d.Filter
 
filter - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
Contact filtering data.
find(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name of the specified style object, or null if it is not in the skin.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the first actor found with the specified name.
findByUsage(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the first VertexAttribute for the given usage.
findDirectionForIsoView(float, float, int) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
findEmitter(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Returns the emitter with the specified name, or null.
findExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns the key for the specified value, or null if it is not in the map.
findKey(float, int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key for the specified value, or null if it is not in the map.
findKey(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean, int) - Method in class com.badlogic.gdx.utils.IntMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(Object, boolean, long) - Method in class com.badlogic.gdx.utils.LongMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the key for the specified value, or null if it is not in the map.
findNode(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the node with the specified object, or null.
findNode(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns this node or the child node with the specified object, or null.
findRegion(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name.
findRegion(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index.
findRegions(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name, ordered by smallest to largest index.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Causes the delay to be complete.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
Causes the action to not repeat again.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Skips to the end of the transition.
FinishedLaunching(UIApplication, NSDictionary) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
finishedLoading(AssetManager, String, Class) - Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
 
finishLoading() - Method in class com.badlogic.gdx.assets.AssetManager
blocks until all assets are loaded.
fire(Event) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets this actor as the event target and propagates the event to this actor and ancestor actors as necessary.
first() - Method in class com.badlogic.gdx.utils.Array
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.CharArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.FloatArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.IntArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.LongArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.ShortArray
Returns the first item.
firstKey() - Method in class com.badlogic.gdx.utils.ArrayMap
 
firstResume - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
firstValue() - Method in class com.badlogic.gdx.utils.ArrayMap
 
fixedRotation - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Should this body be prevented from rotating?
Fixture - Class in com.badlogic.gdx.physics.box2d
 
Fixture(Body, long) - Constructor for class com.badlogic.gdx.physics.box2d.Fixture
Constructs a new fixture
FixtureDef - Class in com.badlogic.gdx.physics.box2d
A fixture definition is used to create a fixture.
FixtureDef() - Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
 
fixtures - Variable in class com.badlogic.gdx.physics.box2d.World
all known fixtures
FLAG_FLIP_DIAGONALLY - Static variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
FLAG_FLIP_DIAGONALLY - Static variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
FLAG_FLIP_HORIZONTALLY - Static variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
FLAG_FLIP_HORIZONTALLY - Static variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
FLAG_FLIP_VERTICALLY - Static variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
FLAG_FLIP_VERTICALLY - Static variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
fling(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
fling(float, float, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user dragged a finger over the screen and lifted it.
fling(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
flip - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
whether to flipY the font or not
flip - Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
whether to flip the texture atlas vertically
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
flip - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
flip(int) - Method in class com.badlogic.gdx.utils.Bits
 
flipped - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
flipV - Variable in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader.ObjLoaderParameters
 
flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
FloatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that has a float, whose value is transitioned over time.
FloatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from 0 to 1.
FloatAction(float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from start to end.
FloatArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered float array.
FloatArray() - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with a capacity of 16.
FloatArray(int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with the specified capacity.
FloatArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
 
FloatArray(FloatArray) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specific array.
FloatArray(float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new ordered array containing the elements in the specified array.
FloatArray(boolean, float[], int, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specified array.
FloatAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
FloatAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
 
FloatAttribute(long, float) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
 
FloatCounter - Class in com.badlogic.gdx.math
Track properties of a stream of float values.
FloatCounter(int) - Constructor for class com.badlogic.gdx.math.FloatCounter
Construct a new FloatCounter
FloatFrameBuffer - Class in com.badlogic.gdx.graphics.glutils
This is a FrameBuffer variant backed by a float texture.
FloatFrameBuffer(int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
FloatTextureData - Class in com.badlogic.gdx.graphics.glutils
A TextureData implementation which should be used to create float textures.
FloatTextureData(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
floatToIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToIntColor(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToRawIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floor(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
floorPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
flush() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Causes any pending sprites to be rendered, without ending the PolygonSpriteBatch.
flush() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Causes any pending sprites to be rendered, without ending the SpriteBatch.
flush() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flush this batch sending all contained decals to GL.
flush(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
flush() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
flush() - Method in interface com.badlogic.gdx.Preferences
Makes sure the preferences are persisted.
Flush() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
flush() - Method in class com.badlogic.gdx.utils.JsonWriter
 
flush() - Method in class com.badlogic.gdx.utils.XmlWriter
 
FlushData() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
FlushStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
FOCUS - Static variable in class com.badlogic.gdx.Input.Keys
 
focusedBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
focusedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
FocusListener - Class in com.badlogic.gdx.scenes.scene2d.utils
FocusListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
FocusListener.FocusEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when an actor gains or loses keyboard or scroll focus.
FocusListener.FocusEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
FocusListener.FocusEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d.utils
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
Optional.
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColorSelected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontColorUnselected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontFile - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
forceTextureFilters - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
force texture filters?
forceVBO - Static variable in class com.badlogic.gdx.graphics.Mesh
used for benchmarking
forever(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
FOREVER - Static variable in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
format - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
the format of the final Texture.
format - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
format - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
format
formatHeader(ByteBuffer, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Writes a PKM header to the ByteBuffer.
FORWARD_DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
forwardButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The button for translating the camera along the direction axis
forwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
forwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
forwardTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the target on forward
fps - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
the framerate to run the game at
FPSLogger - Class in com.badlogic.gdx.graphics
A simple helper class to log the frames per seconds achieved.
FPSLogger() - Constructor for class com.badlogic.gdx.graphics.FPSLogger
 
frame() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
Handles posted runnables, input, and rendering for each frame.
FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
frameDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
 
free() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
 
free(T) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified object in the pool, making it eligible to be returned by Pool.obtain().
free(Object) - Static method in class com.badlogic.gdx.utils.Pools
Frees an object from the pool.
freeAll(Array<T>) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified objects in the pool.
freeAll(Array) - Static method in class com.badlogic.gdx.utils.Pools
Frees the specified objects from the pool.
freeBodies - Variable in class com.badlogic.gdx.physics.box2d.World
pool for bodies
freeFixtures - Variable in class com.badlogic.gdx.physics.box2d.World
pool for fixtures
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The response speed.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension frequency, zero indicates no suspension
friction - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The friction coefficient, usually in the range [0,1].
FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint.
FrictionJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
 
FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint definition.
FrictionJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
 
fromGdx2DPixmapFormat(int) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
fromJson(Class<T>, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, String) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, String) - Method in class com.badlogic.gdx.utils.Json
 
front - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
frustum - Variable in class com.badlogic.gdx.graphics.Camera
the frustum
Frustum - Class in com.badlogic.gdx.math
A truncated rectangular pyramid.
Frustum() - Constructor for class com.badlogic.gdx.math.Frustum
 

G

g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
g - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
G - Static variable in class com.badlogic.gdx.Input.Keys
 
G3dModelLoader - Class in com.badlogic.gdx.graphics.g3d.loader
 
G3dModelLoader(BaseJsonReader) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
G3dModelLoader(BaseJsonReader, FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
Game - Class in com.badlogic.gdx
An ApplicationListener that delegates to a Screen.
Game() - Constructor for class com.badlogic.gdx.Game
 
Gdx - Class in com.badlogic.gdx
Environment class holding references to the Application, Graphics, Audio, Files and Input instances.
Gdx() - Constructor for class com.badlogic.gdx.Gdx
 
GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
 
Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GdxBuild - Class in com.badlogic.gdx.utils
Builds the JNI wrappers via gdx-jnigen.
GdxBuild() - Constructor for class com.badlogic.gdx.utils.GdxBuild
 
GdxNativesLoader - Class in com.badlogic.gdx.utils
 
GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
 
GdxRuntimeException - Exception in com.badlogic.gdx.utils
Typed runtime exception used throughout libgdx
GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
A gear joint is used to connect two joints together.
GearJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
 
GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Gear joint definition.
GearJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
 
generateMipMap(Pixmap, int, int, boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
Sets the image data of the Texture based on the Pixmap.
generateMipMaps - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
generate mipmaps?
generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Generates a new TextureAtlas from the Pixmap instances inserted so far.
Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
whether to generate mipmaps
GestureDetector - Class in com.badlogic.gdx.input
InputProcessor implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a GestureDetector.GestureListener.
GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f, maxFlingDelay=0.15f.
GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
Derrive from this if you only want to implement a subset of GestureDetector.GestureListener.
GestureDetector.GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
Register an instance of this class with a GestureDetector to receive gestures such as taps, long presses, flings, panning or pinch zooming.
get(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(long) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
get(Array<Material.Attribute>, long) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
Get multiple attributes at once.
get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
get(int) - Method in class com.badlogic.gdx.maps.MapLayers
 
get(String) - Method in class com.badlogic.gdx.maps.MapLayers
 
get(int) - Method in class com.badlogic.gdx.maps.MapObjects
 
get(String) - Method in class com.badlogic.gdx.maps.MapObjects
 
get(String) - Method in class com.badlogic.gdx.maps.MapProperties
 
get(String, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
Returns the object for the given key, casting it to clazz.
get(String, T, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
Returns the object for the given key, casting it to clazz.
GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
 
get() - Method in interface com.badlogic.gdx.Preferences
Returns a read only Map with all the key, objects of the preferences.
get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
get(int) - Method in class com.badlogic.gdx.utils.Array
 
get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the value for the specified key.
get(int) - Method in class com.badlogic.gdx.utils.Bits
 
get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
get(int) - Method in class com.badlogic.gdx.utils.CharArray
 
get(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(int) - Method in class com.badlogic.gdx.utils.IntArray
 
get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
get(int) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int) - Method in class com.badlogic.gdx.utils.JsonValue
Returns the child at the specified index.
get(String) - Method in class com.badlogic.gdx.utils.JsonValue
Returns the child with the specified name.
get(int) - Method in class com.badlogic.gdx.utils.LongArray
 
get(long) - Method in class com.badlogic.gdx.utils.LongMap
 
get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the value for the specified key, or the default value if the key is not in the map.
get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
Returns a new or existing pool for the specified type, stored in a a Class to ReflectionPool map.
get(int) - Method in class com.badlogic.gdx.utils.ShortArray
 
get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
Retrieves an element at a given index
get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getAccelerometerX() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerY() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the root's child actors.
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
 
getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
getAnchorA() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAnchorB() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key's current value and increments the stored value.
getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the key's current value and increments the stored value.
getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key's current value and increments the stored value.
getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getAngle() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angle in radians.
getAngularDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular damping of the body.
getAngularVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular velocity.
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getApplicationListener() - Method in interface com.badlogic.gdx.Application
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
 
getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the TextureAtlas that resources in this skin reference, or null.
getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeAlias(long) - Static method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getAttributes() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributesMask(VertexAttributes) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getAttributeType(String) - Static method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAudio() - Method in interface com.badlogic.gdx.Application
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getAutoClearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Get the flag that controls automatic clearing of forces after each time step.
getAxis() - Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
getAzimuth() - Method in interface com.badlogic.gdx.Input
The azimuth is the angle of the device's orientation around the z-axis.
getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
 
getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getBaseUrl() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getBindCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
getBindCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
 
getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
 
getBlendMode() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getBodies() - Method in class com.badlogic.gdx.physics.box2d.World
 
getBody() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the parent body of this fixture.
getBodyA() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the first body attached to this joint.
getBodyB() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the second body attached to this joint.
getBodyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of bodies.
getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a boolean.
getBoolean(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a boolean.
getBoolean(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a boolean.
getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
Returns an axis-aligned bounding box of this polygon.
getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text.
getBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text.
getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text.
getBounds(CharSequence, int, int, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string.
getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the size of the cached string.
getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Returns the underlying ShortBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the underlying FloatBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Returns the underlying FloatBuffer.
getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
 
getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the VBO handle
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The index for the mouse button pressed.
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapLayers
 
getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapLayers
 
getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapObjects
 
getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapObjects
 
getCallbacks() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getCanvas() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getCell(int, int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getCell(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the cell for the specified widget in this table, or null.
getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the cells for this table.
getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The character for the key that was type.
getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
Copies the requested sequence of characters to the char[] passed starting at destStart.
getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns its first child.
getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildCount() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the number of child primitives.
getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildIndexA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture A.
getChildIndexB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture B.
getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns an ordered list of child actors in this group.
getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getCircle() - Method in class com.badlogic.gdx.maps.objects.CircleMapObject
 
getClass(String) - Method in class com.badlogic.gdx.utils.Json
 
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the click listener the tree uses for clicking on nodes and the over node.
getClipboard() - Method in interface com.badlogic.gdx.Application
 
getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the color of this font.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getColor(Color, int) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
 
getColor() - Method in class com.badlogic.gdx.maps.MapObject
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the color the actor will be tinted when drawn.
getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
 
getConfig() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getContactCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of contacts (each may have 0 or more contact points).
getContactList() - Method in class com.badlogic.gdx.physics.box2d.World
Returns the list of Contact instances produced by the last call to World.step(float, int, int).
getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content string to be used for the HTTP request.
getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content length in case content is a stream.
getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
gets the current content of the clipboard if it contains text
getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content stream.
getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCount() - Method in class com.badlogic.gdx.maps.MapLayers
 
getCount() - Method in class com.badlogic.gdx.maps.MapObjects
 
getCount() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
 
getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
 
getCurrentEventTime() - Method in class com.badlogic.gdx.InputProcessorQueue
 
getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Returns the current ShapeRenderer.ShapeType used
getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getD() - Method in class com.badlogic.gdx.math.Plane
 
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get damping ratio.
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the damping ratio (dimensionless).
getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getDeltaX() - Method in interface com.badlogic.gdx.Input
 
getDeltaX(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns the amount on the x axis that the touch has been dragged since the last drag event.
getDeltaY() - Method in interface com.badlogic.gdx.Input
 
getDeltaY(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns the amount on the y axis that the touch has been dragged since the last drag event.
getDensity() - Method in interface com.badlogic.gdx.Graphics
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
getDensity() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the density of this fixture.
getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
getDependencies(String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
 
getDependencies(String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
getDependencies(String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
getDependencies(String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
getDependencies(String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
getDependencies(String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
getDependencies(String, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
getDependencies(String, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
 
getDependencies(String, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
Retrieves TiledMap resource dependencies
getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
 
getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
 
GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
 
getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
 
getDouble(String, double) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a double.
getDouble(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a double.
getDouble(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a double.
getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Returns the current drag actor, or null.
getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered drawable.
getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
getEllipse() - Method in class com.badlogic.gdx.maps.objects.EllipseMapObject
 
getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
Deprecated.
Use Ray.getEndPoint(Vector3, float) instead. Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.
getEndPoint(Vector3, float) - Method in class com.badlogic.gdx.math.collision.Ray
Returns the endpoint given the distance.
getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the external storage path directory.
getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
Returns a handle representing a file or directory.
getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFiles() - Method in interface com.badlogic.gdx.Application
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getFilterData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFixtureA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the first fixture in this contact.
getFixtureB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the second fixture in this contact.
getFixtureList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all fixtures attached to this body.
getFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
getFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
getFloat(String) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String, float) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a float.
getFloat(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a float.
getFloat(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a float.
getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length equal to the specified width * height * 4.
getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a TextureRegion with a width and height equal to the current screen size.
getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height as a TextureRegion with the same dimensions.
getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
 
getFree() - Method in class com.badlogic.gdx.utils.Pool
The number of objects available to be obtained.
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get frequency in Hz.
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the frequency in Hertz.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the friction.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of friction.
getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
getGL10() - Method in interface com.badlogic.gdx.Graphics
 
getGL11() - Method in interface com.badlogic.gdx.Graphics
 
getGL20() - Method in interface com.badlogic.gdx.Graphics
 
getGLCommon() - Method in interface com.badlogic.gdx.Graphics
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES type of this Pixmap.
getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getGraphics() - Method in interface com.badlogic.gdx.Application
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getGravity() - Method in class com.badlogic.gdx.physics.box2d.World
 
getGravityScale() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getGroundAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroundAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Returns the shader to be used for the group.
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
getGutterHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Half the amount in the y direction that the stage's viewport was lengthened to fill the screen.
getGutterWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Half the amount in the x direction that the stage's viewport was lengthened to fill the screen.
getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns a Map with the headers of the HTTP request.
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getHeight() - Method in interface com.badlogic.gdx.Graphics
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.Texture
 
getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getHeight() - Method in class com.badlogic.gdx.math.Rectangle
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The height of the stage's viewport.
getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getId() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
 
getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
 
getImage(String) - Method in interface com.badlogic.gdx.maps.ImageResolver
 
getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getInertia() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the rotational inertia of the body about the local origin.
getInput() - Method in interface com.badlogic.gdx.Application
 
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getInput() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getInput() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getInput() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getInputProcessor() - Method in interface com.badlogic.gdx.Input
 
getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
 
getInputStream() - Method in interface com.badlogic.gdx.net.Socket
 
getInt(String, int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as an int.
getInt(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as an int.
getInt(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as an int.
getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getInteger(String) - Method in interface com.badlogic.gdx.Preferences
 
getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
 
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getJavaHeap() - Method in interface com.badlogic.gdx.Application
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getJointAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle in radians.
getJointCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of joints.
getJointList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all joints attached to this body.
getJoints() - Method in class com.badlogic.gdx.physics.box2d.World
 
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation speed, usually in meters per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle speed in radians per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation speed, usually in meters per second.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation, usually in meters.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation, usually in meters.
getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the key for the specified value.
getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Gets the actor that will receive key events.
getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The key code of the key that was pressed.
getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a TextureRegion based on the so called state time.
getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a TextureRegion based on the so called state time.
getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns the current frame number.
getKeys() - Method in class com.badlogic.gdx.maps.MapProperties
 
getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the x-position of the knob relative to the center of the widget.
getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the y-position of the knob relative to the center of the widget.
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getLayers() - Method in class com.badlogic.gdx.maps.Map
 
getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getLength() - Method in class com.badlogic.gdx.math.Polyline
Returns the euclidian length of the polyline without scaling
getLength() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get the natural length.
getLength1() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body1.
getLength2() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body2.
GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
getLevel() - Method in class com.badlogic.gdx.utils.Logger
 
getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the linear damping of the body.
getLinearVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the linear velocity of the center of mass.
getLinearVelocityFromLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world velocity of a local point.
getLinearVelocityFromWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world linear velocity of a world point attached to this body.
getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the line height, which is the distance from one line of text to the next.
getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Returns the actor that this listener is attached to.
getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLoader(Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the default loader for the given type
getLoader(Class<T>, String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the loader for the given type and the specified filename.
getLocalCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the local position of the center of mass.
getLocalNormal() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local point relative to the body's origin given a world point.
getLocalPoint() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the local storage path directory.
getLocalVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local vector given a world vector.
getLocalVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLong(String) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String, long) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a long.
getLong(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a long.
getLong(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a long.
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the lower joint limit, usually in meters.
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the lower joint limit in radians.
getLowestPositiveRoot(float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getMagFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getManagedDisposables() - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
 
getMap() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
getMask() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getMass() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the total mass of the body.
getMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the mass data of the body.
GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction force in N.
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the maximum force in Newtons.
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxLength() - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
Get the maximum length of the rope.
getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMaxTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction torque in N*m.
getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the x direction.
getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the y direction.
getMean() - Method in class com.badlogic.gdx.math.WindowedMean
returns the mean of the samples added to this instance. only returns meaningfull results when at least window_size samples as specified in the constructor have been added.
getMeshPart() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getMeshPart() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
 
getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
 
getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the HTTP method of the HttpRequest.
getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMinFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current motor force given the inverse time step, usually in N.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the motor speed, usually in meters per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the motor speed in radians per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the motor speed, usually in radians per second.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current motor torque, usually in N-m.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current motor torque given the inverse time step, usually in N-m.
getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text, which may contain newlines.
getMultiLineBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text, which may contain newlines.
getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getName() - Method in class com.badlogic.gdx.maps.MapLayer
 
getName() - Method in class com.badlogic.gdx.maps.MapObject
 
getName() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getNativeHeap() - Method in interface com.badlogic.gdx.Application
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getNativeOrientation() - Method in interface com.badlogic.gdx.Input
 
getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getNet() - Method in interface com.badlogic.gdx.Application
 
getNet() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNet() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getNet() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getNet() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getNode(String, Iterable<Node>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getNormal() - Method in class com.badlogic.gdx.math.Plane
 
getNormal() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the normal of this manifold
getNormalImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getNumberOfContactPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getObject() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getObjects() - Method in class com.badlogic.gdx.maps.MapLayer
 
getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the offset for the first VertexAttribute with the specified usage.
getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Default is an instance of TextField.DefaultOnscreenKeyboard.
getOpacity() - Method in class com.badlogic.gdx.maps.MapLayer
 
getOpacity() - Method in class com.badlogic.gdx.maps.MapObject
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getOriginX() - Method in class com.badlogic.gdx.math.Polygon
Returns the x-coordinate of the polygon's origin point.
getOriginX() - Method in class com.badlogic.gdx.math.Polyline
 
getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getOriginY() - Method in class com.badlogic.gdx.math.Polygon
Returns the y-coordinate of the polygon's origin point.
getOriginY() - Method in class com.badlogic.gdx.math.Polyline
 
getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
 
getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the bottom padding if set, else returns NinePatch.getBottomHeight().
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the left padding if set, else returns NinePatch.getLeftWidth().
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the right padding if set, else returns NinePatch.getRightWidth().
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the top padding if set, else returns NinePatch.getTopHeight().
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the parent actor, or null if not in a stage.
getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered ninepatch.
getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPitch() - Method in interface com.badlogic.gdx.Input
The pitch is the angle of the device's orientation around the x-axis.
getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the 32-bit RGBA8888 value of the pixel at x, y.
getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the direct ByteBuffer holding the pixel data.
getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
 
getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
 
getPointCount() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The pointer index for the event.
getPoints() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the contact points of this manifold.
getPolygon() - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
 
getPolyline() - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
 
getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getPosition() - Method in interface com.badlogic.gdx.audio.Music
Returns the playback position in milliseconds.
getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the position of this decal.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world body origin position.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
 
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getPpcX() - Method in interface com.badlogic.gdx.Graphics
 
getPpcY() - Method in interface com.badlogic.gdx.Graphics
 
getPpiX() - Method in interface com.badlogic.gdx.Graphics
 
getPpiY() - Method in interface com.badlogic.gdx.Graphics
 
getPreferences(String) - Method in interface com.badlogic.gdx.Application
Returns the Preferences instance of this Application.
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getPreloader() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
getPreloaderCallback() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
getProcessor() - Method in class com.badlogic.gdx.InputProcessorQueue
 
getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
 
getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
getProperties() - Method in class com.badlogic.gdx.maps.Map
 
getProperties() - Method in class com.badlogic.gdx.maps.MapLayer
 
getProperties() - Method in class com.badlogic.gdx.maps.MapObject
 
getProperties() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getProperties() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
 
getProxyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of broad-phase proxies.
getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getRadius() - Method in class com.badlogic.gdx.physics.box2d.Shape
Returns the radius of this shape
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
Set/Get the gear ratio.
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the pulley ratio.
getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getReactionForce(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getReactionTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the reaction torque on body2 in N*m.
getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getRectangle() - Method in class com.badlogic.gdx.maps.objects.RectangleMapObject
 
getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getReferenceAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJoint
 
getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the reference count of an asset.
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered texture region.
getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's height.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's width.
getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The actor related to the event.
getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
The actor related to the event.
getRelativeFileHandle(FileHandle, String) - Static method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
getRelativeFileHandle(FileHandle, String)