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A

a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
a - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
number of bits per color channel
a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
a - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
A - Static variable in class com.badlogic.gdx.Input.Keys
 
a - Variable in class com.badlogic.gdx.math.collision.Segment
the starting position
AABB_COLOR - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
abgr8888ToColor(Color, float) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified float value in the format ABGB8888.
abi - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
 
absolute(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Absolute file handle.
AbsoluteFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
AbsoluteFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
 
ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
 
Acceleration - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
accelerometerUpdate - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
the update interval to poll the accelerometer with, in seconds
Accept - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Content-Types that are acceptable for the response.
accept(SocketHints) - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
Accepts a new incoming connection from a client Socket.
acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
 
acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
AcceptCharset - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Character sets that are acceptable.
AcceptDatetime - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Acceptable version in time.
AcceptEncoding - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
List of acceptable encodings.
AcceptLanguage - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
List of acceptable human languages for response.
AcceptRanges - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
What partial content range types this server supports.
acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
AccessControlAllowOrigin - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Specifying which web sites can participate in cross-origin resource sharing.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Updates the action based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Updates the actor based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls Stage.act(float) with Graphics.getDeltaTime(), limited to a minimum of 30fps.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls the Actor.act(float) method on each actor in the stage.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
action(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
action(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
action(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
action(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
Action - Class in com.badlogic.gdx.scenes.scene2d
Actions attach to an Actor and perform some task, often over time.
Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
 
action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Returns a new or pooled action of the specified type.
action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
Static convenience methods for using pooled actions, intended for static import.
Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Generally called by the Emitter.
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called to initialize new emitted particles.
activatePressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Indicates if the activateKey is currently being pressed.
active - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Does this body start out active?
actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
The actor this action is attached to, or null if it is not attached.
Actor - Class in com.badlogic.gdx.scenes.scene2d
2D scene graph node.
Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
 
ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
ACubemap(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
 
add(Color) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color to this color.
add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color component values to this Color's values.
add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified vertices to the cache.
add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified sprite to the cache.
add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Add a decal to the batch, marking it for later rendering
add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Adds the specified Renderable to the cache.
add(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Adds the specified RenderableProvider to the cache, see ModelCache.add(Renderable).
add(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Adds the specified RenderableProviders to the cache, see ModelCache.add(Renderable).
add(TextureRegion...) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
add(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
add(ParticleEffect) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
 
add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
 
add(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Adds a value with a given interval size to the distribution
add(T) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Adds a value with interval size equal to zero to the distribution
add(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
Adds another 2D grid point to this point.
add(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
Adds another 2D grid point to this point.
add(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
Adds another 3D grid point to this point.
add(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
Adds another 3D grid point to this point.
add(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
add(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
add(T) - Method in interface com.badlogic.gdx.math.Vector
Adds the given vector to this vector
add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
add(float, float) - Method in class com.badlogic.gdx.math.Vector2
Adds the given components to this vector
add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this component
add(float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given value to all three components of the vector.
add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell to the table with the specified actor.
add(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
add(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(CharSequence, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(CharSequence, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(CharSequence, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a cell without an actor.
add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
add(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Adds the item to the selection.
add(T) - Method in class com.badlogic.gdx.utils.Array
 
add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
add(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
add(char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntSet
Returns true if the key was not already in the set.
add(long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(T) - Method in class com.badlogic.gdx.utils.ObjectSet
Returns true if the key was not already in the set.
add(T) - Method in class com.badlogic.gdx.utils.OrderedSet
 
add(T, int) - Method in class com.badlogic.gdx.utils.OrderedSet
 
add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
Adds the specified object to the end of the list regardless of iteration status
add(int) - Method in class com.badlogic.gdx.utils.ShortArray
Casts the specified value to short and adds it.
add(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds an action to an actor.
AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an action to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, removing it from its previous parent.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an actor to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group at a specific index, removing it from its previous parent.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
addAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T...) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean...) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(ByteArray, int, int) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(byte...) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(byte[], int, int) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char...) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float...) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int...) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(int...) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(IntSet) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long...) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(T...) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(ObjectSet<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(short...) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
Adds an event listener for Android specific event such as onActivityResult(...).
addAsset(String, Class<T>, T) - Method in class com.badlogic.gdx.assets.AssetManager
Adds an asset to this AssetManager
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds a listener that is only notified during the capture phase.
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a capture listener to the root.
addChannel(ParallelArray.ChannelDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Adds and returns a channel described by the channel descriptor parameter.
addChannel(ParallelArray.ChannelDescriptor, ParallelArray.ChannelInitializer<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Adds and returns a channel described by the channel descriptor parameter.
addChild(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Adds the specified node as the currently last child of this node.
addChild(String, JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
Sets the name of the specified value and adds it after the last child.
addChild(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
Adds the specified value after the last child.
addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
addChildren(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Adds the specified nodes as the currently last child of this node.
addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
Sets a tag to use instead of the fully qualifier class name.
addElement(Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Adds an element considering the values in the same order as the current channels in the array.
addFirst(T) - Method in class com.badlogic.gdx.utils.Queue
Prepend given object to the head.
addIcon(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
Adds a window icon.
addLast(T) - Method in class com.badlogic.gdx.utils.Queue
Append given object to the tail.
addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
Adds a new LifecycleListener to the application.
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Add a listener to receive events that hit this actor.
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a listener to the root.
AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds a listener to an actor.
AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
addMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(Mesh, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(float[], short[], int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(float[], short[]) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(Mesh) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a mesh to the mesh (part) currently being build.
addMesh(MeshPart) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a MeshPart to the mesh (part) currently being build.
addMesh(Mesh, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a (part of a) mesh to the mesh (part) currently being build.
addMesh(float[], short[]) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a mesh to the mesh (part) currently being build.
addMesh(float[], short[], int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a (part of a) mesh to the mesh (part) currently being build.
addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addr - Variable in class com.badlogic.gdx.physics.box2d.Body
the address of the body
addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
the address
addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the address of the fixture
addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
the address of the joint
addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
the address of the shape
addr - Variable in class com.badlogic.gdx.physics.box2d.World
the address of the world instance
addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Adds all named texture regions from the atlas.
addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the the specified text.
addText(GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds the specified glyphs.
addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
addToTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Called to add the actor to the tree when the node's parent is expanded.
addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
Adds information to the exception message about where in the the object graph serialization failure occurred.
addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
adds a new sample to this mean.
addViewControllerListener(IOSViewControllerListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
Add a listener to handle events from the libgdx root view controller
Affine2 - Class in com.badlogic.gdx.math
A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.
Affine2() - Constructor for class com.badlogic.gdx.math.Affine2
Constructs an identity matrix.
Affine2(Affine2) - Constructor for class com.badlogic.gdx.math.Affine2
Constructs a matrix from the given affine matrix.
after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly after rendering of a group has completed
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked after having rendered all groups
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterSetup() - Method in interface com.badlogic.gdx.backends.gwt.GwtApplication.LoadingListener
Method called after the setup
Age - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The age the object has been in a proxy cache in seconds.
agentInfo() - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
Contains precomputed information on the user-agent.
AgentInfo() - Constructor for class com.badlogic.gdx.backends.gwt.GwtApplication.AgentInfo
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
alias - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the alias for the attribute used in a ShaderProgram
align - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the alignment of the actor within the cell.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the alignment of the actor within the container.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the alignment of all widgets within the horizontal group.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Alignment of the logical table within the table actor.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of all widgets within the vertical group.
Align - Class in com.badlogic.gdx.utils
Provides bit flag constants for alignment.
Align() - Constructor for class com.badlogic.gdx.utils.Align
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
allocateChannels(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called during initialization to allocate additional particles channels
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
allocRenderable() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
allocRenderable() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
Allow - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Valid actions for a specified resource.
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowIpod - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
whether or not to allow background music from iPod
allowSameAnimation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Whether to allow the same animation to be played while playing that animation.
allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Set this flag to false if this body should never fall asleep.
allowSoftwareMode - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
Allows software OpenGL rendering if hardware acceleration was not available.
alpha - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
whether to include an alpha channel in the color buffer to combine the color buffer with the rest of the webpage effectively allows transparent backgrounds in GWT, at a performance cost.
alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
 
alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's alpha instantly.
alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
AlphaOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
AlphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
alphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
AlphaTestAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
alphaValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
alt() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
alt(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
ambientCube - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.environment
 
AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
AmbientLight - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
AmbientLightAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
and(Bits) - Method in class com.badlogic.gdx.utils.Bits
Performs a logical AND of this target bit set with the argument bit set.
andNot(Bits) - Method in class com.badlogic.gdx.utils.Bits
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
AndroidApplication - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
 
AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
Class defining the configuration of an AndroidApplication.
AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
 
angle - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angle() - Method in class com.badlogic.gdx.math.Vector2
 
angle(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world angle of the body in radians.
angleCos - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angleRad() - Method in class com.badlogic.gdx.math.Vector2
 
angleRad(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
angleSin - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
Angular() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
Angular(DynamicsModifier.Angular) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
angularChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Angular damping is use to reduce the angular velocity.
angularOffset - Variable in class com.badlogic.gdx.physics.box2d.joints.MotorJointDef
The bodyB angle minus bodyA angle in radians.
angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The angular velocity of the body.
AngularVelocity2D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
AngularVelocity3D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
animate(String, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, int, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
Animated() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
Animated(RegionInfluencer.Animated) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
Animated(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
Animated(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
 
AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
Creates an animated tile with the given animation interval and frame tiles.
AnimatedTiledMapTile(IntArray, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
Creates an animated tile with the given animation intervals and frame tiles.
Animation<T> - Class in com.badlogic.gdx.graphics.g2d
An Animation stores a list of objects representing an animated sequence, e.g.
Animation(float, Array<? extends T>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, Array<? extends T>, Animation.PlayMode) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, T...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation - Class in com.badlogic.gdx.graphics.g3d.model
An Animation has an id and a list of NodeAnimation instances.
Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
 
animation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The animation to be applied.
Animation.PlayMode - Enum in com.badlogic.gdx.graphics.g2d
Defines possible playback modes for an Animation.
AnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
Class to control one or more Animations on a ModelInstance.
AnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Construct a new AnimationController.
AnimationController.AnimationDesc - Class in com.badlogic.gdx.graphics.g3d.utils
Class describing how to play and Animation.
AnimationController.AnimationListener - Interface in com.badlogic.gdx.graphics.g3d.utils
Listener that will be informed when an animation is looped or completed.
AnimationDesc() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
 
animationPool - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
animations of the model, modifying node transformations
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
animations of the model, modifying node transformations
animations - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
If false, tooltips will be shown without animations.
Annotation - Class in com.badlogic.gdx.utils.reflect
Provides information about, and access to, an annotation of a field, class or interface.
antialiasing - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
whether to enable antialiasing
ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
 
APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
 
app - Static variable in class com.badlogic.gdx.Gdx
 
append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified boolean value.
append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char value.
append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(int, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(long, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(long, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified float value.
append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified double value.
append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified Object.
append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the contents of the specified string.
append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char[].
append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subset of the char[].
append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified CharSequence.
append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
 
append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subsequence of the CharSequence.
append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
 
appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the encoded Unicode code point.
appendLine(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the contents of the specified string, then create a new line.
appendText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
Application - Interface in com.badlogic.gdx
An Application is the main entry point of your project.
Application.ApplicationType - Enum in com.badlogic.gdx
Enumeration of possible Application types
ApplicationAdapter - Class in com.badlogic.gdx
Convenience implementation of ApplicationListener.
ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
 
ApplicationListener - Interface in com.badlogic.gdx
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
ApplicationLogger - Interface in com.badlogic.gdx
The ApplicationLogger provides an interface for a LibGDX Application to log messages and exceptions.
applicationLogger - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
applicationLogger - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
apply(Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Apply an animation, must be called between {BaseAnimationController.begin() and {BaseAnimationController.end().
apply(float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
 
apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
Returns the size of the source scaled to the target.
apply() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Calls Viewport.apply(boolean) with false.
apply(boolean) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Applies the viewport to the camera and sets the glViewport.
applyAngularImpulse(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an angular impulse.
applyAnimation(Animation, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Apply a single animation to the ModelInstance and update the it to reflect the changes.
applyAnimation(ObjectMap<Node, BaseAnimationController.Transform>, Pool<BaseAnimationController.Transform>, float, Animation, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
applyAnimations(Animation, float, Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Apply two animations, blending the second onto to first using weight.
applyForce(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForce(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForceToCenter(Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyForceToCenter(float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyLinearImpulse(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyLinearImpulse(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyTo(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Applies the affine transformation on a vector.
applyTorque(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a torque.
applyTransform(Batch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Set the batch's transformation matrix, often with the result of Group.computeTransform().
applyTransform(ShapeRenderer, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Set the shape renderer transformation matrix, often with the result of Group.computeTransform().
approximate(T) - Method in class com.badlogic.gdx.math.Bezier
 
approximate(T) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T) - Method in interface com.badlogic.gdx.math.Path
 
approxLength(int) - Method in class com.badlogic.gdx.math.Bezier
 
approxLength(int) - Method in class com.badlogic.gdx.math.BSpline
 
approxLength(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approxLength(int) - Method in interface com.badlogic.gdx.math.Path
 
arc(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.arc(float, float, float, float, float, int) by estimating the number of segments needed for a smooth arc.
arc(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
area() - Method in class com.badlogic.gdx.math.Circle
 
area() - Method in class com.badlogic.gdx.math.Ellipse
 
area() - Method in class com.badlogic.gdx.math.Polygon
Returns the area contained within the polygon.
area() - Method in class com.badlogic.gdx.math.Rectangle
 
argb8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
argb8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
argb8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format ARGB8888.
Array<T> - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered array of objects.
Array() - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with a capacity of 16.
Array(int) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with the specified capacity.
Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
 
Array(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array with Array.items of the specified type.
Array(Class) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with Array.items of the specified type and a capacity of 16.
Array(Array<? extends T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new ordered array containing the elements in the specified array.
Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
array() - Method in class com.badlogic.gdx.utils.JsonWriter
 
array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
array() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Begins a new array container.
array(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Begins a new named array container, having the given name.
Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
 
ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
ArrayIterable(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayIterator(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayMap<K,V> - Class in com.badlogic.gdx.utils
An ordered or unordered map of objects.
ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with a capacity of 16.
ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with the specified capacity.
ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
 
ArrayMap(boolean, int, Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map with ArrayMap.keys and ArrayMap.values of the specified type.
ArrayMap(Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with ArrayMap.keys and ArrayMap.values of the specified type and a capacity of 16.
ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map containing the elements in the specified map.
ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
 
ArrayReflection - Class in com.badlogic.gdx.utils.reflect
Utilities for Array reflection.
ArrayReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ArrayReflection
 
ArraySelection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
A selection that supports range selection by knowing about the array of items being selected.
ArraySelection(Array<T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
 
arrow(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
arrow(float, float, float, float, float, float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use ArrowShapeBuilder.build instead.
ArrowShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build arrow shapes using MeshPartBuilder.
ArrowShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ArrowShapeBuilder
 
asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a boolean.
asBooleanArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated boolean array.
asByte() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a byte.
asByteArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated byte array.
ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from the cap height to the top of the tallest glyph.
asChar() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a char.
asCharArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated char array.
asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a double.
asDoubleArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated double array.
asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a float.
asFloatArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated float array.
asInt() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as an int.
asIntArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated int array.
asLong() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a long.
asLongArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated long array.
AspectTextureRegion() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
AspectTextureRegion(RegionInfluencer.AspectTextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
AspectTextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
AssetData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
AssetData(String, Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
AssetDescriptor<T> - Class in com.badlogic.gdx.assets
Describes an asset to be loaded by its filename, type and AssetLoaderParameters.
AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(FileHandle, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
Creates an AssetDescriptor with an already resolved name.
AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(FileHandle, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
Creates an AssetDescriptor with an already resolved name.
AssetErrorListener - Interface in com.badlogic.gdx.assets
 
AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Abstract base class for asset loaders.
AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
Constructor, sets the FileHandleResolver to use to resolve the file associated with the asset name.
AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
 
AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
 
AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
Callback interface that will be invoked when the AssetManager loaded an asset.
AssetManager - Class in com.badlogic.gdx.assets
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver, boolean) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with optionally all default loaders.
assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
 
AssetManagerImageResolver(AssetManager) - Constructor for class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
 
AssetTextureProvider(AssetManager) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
 
asShort() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a short.
asShortArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated short array.
asString() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a string.
asStringArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated String array.
AsyncExecutor - Class in com.badlogic.gdx.utils.async
Allows asnynchronous execution of AsyncTask instances on a separate thread.
AsyncExecutor(int) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
Creates a new AsynchExecutor that allows maxConcurrent Runnable instances to run in parallel.
AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Base class for asynchronous AssetLoader instances.
AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
AsyncResult<T> - Class in com.badlogic.gdx.utils.async
Returned by AsyncExecutor.submit(AsyncTask), allows to poll for the result of the asynch workload.
AsyncTask<T> - Interface in com.badlogic.gdx.utils.async
Task to be submitted to an AsyncExecutor, returning a result of type T.
AT - Static variable in class com.badlogic.gdx.Input.Keys
 
atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns atan2 in radians, faster but less accurate than Math.atan2.
atlasFile - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
Atlas file name.
atlasName - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
The name of the TextureAtlas to load the BitmapFont itself from.
atlasPrefix - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
Optional prefix to image names
AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
 
AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
 
AtomicQueue<T> - Class in com.badlogic.gdx.utils
A queue that allows one thread to call AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().
AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
 
attachFrameBufferColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
attachFrameBufferColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
 
attachFrameBufferColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Override this method in a derived class to attach the backing texture to the GL framebuffer object.
attachTo(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Adds this node as child to specified parent Node, synonym for: parent.addChild(this)
Attribute - Class in com.badlogic.gdx.graphics.g3d
Extend this class to implement a material attribute.
Attribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.Attribute
 
attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
 
attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Attributes - Class in com.badlogic.gdx.graphics.g3d
 
Attributes() - Constructor for class com.badlogic.gdx.graphics.g3d.Attributes
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
attributesHash() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
attributesMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
The attributes that this shader supports
Audio - Interface in com.badlogic.gdx
This interface encapsulates the creation and management of audio resources.
audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
audio - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
audio - Static variable in class com.badlogic.gdx.Gdx
 
AudioDevice - Interface in com.badlogic.gdx.audio
Encapsulates an audio device in mono or stereo mode.
audioDeviceBufferCount - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
the audio device buffer count
audioDeviceBufferSize - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
the audio device buffer size in samples
audioDeviceSimultaneousSources - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
the maximum number of sources that can be played simultaneously
AudioRecorder - Interface in com.badlogic.gdx.audio
An AudioRecorder allows to record input from an audio device.
Authorization - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Authentication credentials for HTTP authentication.
autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the camera after it has been changed.
average - Variable in class com.badlogic.gdx.math.FloatCounter
The average value (total / count)
avg(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
Averages the given transform with this one and stores the result in this matrix.
avg(Matrix4[]) - Method in class com.badlogic.gdx.math.Matrix4
Averages the given transforms and stores the result in this matrix.
avg(Matrix4[], float[]) - Method in class com.badlogic.gdx.math.Matrix4
Averages the given transforms with the given weights and stores the result in this matrix.
awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this body initially awake or sleeping?

B

b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
b - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
number of bits per color channel
b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
b - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
B - Static variable in class com.badlogic.gdx.Input.Keys
 
b - Variable in class com.badlogic.gdx.math.collision.Segment
the ending position
BACK - Static variable in class com.badlogic.gdx.Input.Buttons
 
BACK - Static variable in class com.badlogic.gdx.Input.Keys
 
back - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
background(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
The progress bar background, stretched only in one direction.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
background(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
background(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
Stretched in both directions.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
Optional.
backgroundBottom - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the bottom padding of the table's background.
backgroundDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backgroundFPS - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
Target framerate when the window is not in the foreground.
backgroundLeft - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the left padding of the table's background.
backgroundOpen - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backgroundRight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the right padding of the table's background.
backgroundTop - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the top padding of the table's background.
backlog - Variable in class com.badlogic.gdx.net.ServerSocketHints
The listen backlog length.
BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
backwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
backwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
barycoordInsideTriangle(Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns true if the barycentric coordinates are inside the triangle.
Base - Class in com.badlogic.gdx.utils.compression.lzma
 
Base() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
 
Base64Coder - Class in com.badlogic.gdx.utils
 
Base64Coder.CharMap - Class in com.badlogic.gdx.utils
 
BaseAnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
Base class for applying one or more Animations to a ModelInstance.
BaseAnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Construct a new BaseAnimationController.
BaseAnimationController.Transform - Class in com.badlogic.gdx.graphics.g3d.utils
 
BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable that stores the size information but doesn't draw anything.
BaseDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
BaseDrawable(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
Creates a new empty drawable with the same sizing information as the specified drawable.
BaseJsonReader - Interface in com.badlogic.gdx.utils
 
BaseLight<T extends BaseLight<T>> - Class in com.badlogic.gdx.graphics.g3d.environment
 
BaseLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.BaseLight
 
baseResolver - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
BaseShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
BaseShader.GlobalSetter - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.LocalSetter - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.Setter - Interface in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.Uniform - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.Validator - Interface in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
BaseShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
BaseShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
This class allows to reduce the static allocation needed for shape builders.
BaseShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
BaseTmxMapLoader<P extends AssetLoaderParameters<TiledMap>> - Class in com.badlogic.gdx.maps.tiled
 
BaseTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
BaseTmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
 
baseUrl - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
Will be added as a prefix to each URL when HttpRequestBuilder.url(String) is called.
basicAuthentication(String, String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Sets the Authorization header via the Base64 encoded username and password.
Batch - Interface in com.badlogic.gdx.graphics.g2d
A Batch is used to draw 2D rectangles that reference a texture (region).
batch - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
batch - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
BatchTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly before rendering the contents of a group
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked before rendering any group
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeSetup() - Method in interface com.badlogic.gdx.backends.gwt.GwtApplication.LoadingListener
Method called before the setup
begin() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets up the Batch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Prepares the OpenGL state for SpriteCache rendering.
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Deprecated.
 
begin(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Deprecated.
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Deprecated.
 
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Start rendering one or more Renderables.
begin() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Begin creating the cache, must be followed by a call to ModelCache.end(), in between these calls one or more calls to one of the add(...) methods can be made.
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Begin creating the cache, must be followed by a call to ModelCache.end(), in between these calls one or more calls to one of the add(...) methods can be made.
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
begin() - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
Must be called once before any drawing operation
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Must be called one time per frame before any particle effect drawing operation will occur.
begin(Camera, RenderContext) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Initializes the context for exclusive rendering by this shader.
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Begin applying multiple animations to the instance, must followed by one or more calls to { BaseAnimationController.apply(Animation, float, float) and finally {BaseAnimationController.end().
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
begin(long) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(VertexAttributes) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(long, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(VertexAttributes, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Begin building a new model
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
Sets up the render context, must be matched with a call to RenderContext.end().
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Initialize ShapeCache for mesh generation with GL_LINES primitive type
begin(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Initialize ShapeCache for mesh generation
begin() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Prepares the binder for operation, must be matched with a call to TextureBinder.end().
begin() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it.
begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Begins a new batch without specifying a shape type.
begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Starts a new batch of shapes.
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the first time TemporalAction.act(float) is called.
begin() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
begin() - Method in class com.badlogic.gdx.utils.SnapshotArray
Returns the backing array, which is guaranteed to not be modified before SnapshotArray.end().
beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the definition of a new cache, allowing the add and SpriteCache.endCache() methods to be called.
beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the redefinition of an existing cache, allowing the add and SpriteCache.endCache() methods to be called.
beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures begin to touch.
beginRender() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
Called before the rendering of all layers starts.
Bezier<T extends Vector<T>> - Class in com.badlogic.gdx.math
Implementation of the Bezier curve.
Bezier() - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(T...) - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(T[], int, int) - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(Array<T>, int, int) - Constructor for class com.badlogic.gdx.math.Bezier
 
BillboardControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
Render data used by billboard particle batches
BillboardControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
BillboardParticleBatch - Class in com.badlogic.gdx.graphics.g3d.particles.batches
This class is used to render billboard particles.
BillboardParticleBatch(ParticleShader.AlignMode, boolean, int, BlendingAttribute, DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
Create a new BillboardParticleBatch
BillboardParticleBatch(ParticleShader.AlignMode, boolean, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BillboardParticleBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BillboardParticleBatch(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BillboardParticleBatch.Config - Class in com.badlogic.gdx.graphics.g3d.particles.batches
 
BillboardRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
A ParticleControllerRenderer which will render particles as billboards to a BillboardParticleBatch .
BillboardRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
BillboardRenderer(BillboardParticleBatch) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
 
BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap.Node - Class in com.badlogic.gdx.utils
 
bind() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Bind the sub systems to the controller Called once during the init phase.
bind(TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
bind(GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
bind(TextureDescriptor) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Binds the texture to an available unit and applies the filters in the descriptor.
bind(GLTexture) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Binds the texture to an available unit.
bind() - Method in class com.badlogic.gdx.graphics.GLTexture
Binds this texture.
bind(int) - Method in class com.badlogic.gdx.graphics.GLTexture
Binds the texture to the given texture unit.
bind() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Makes the frame buffer current so everything gets drawn to it, must be followed by call to either FrameBufferCubemap.nextSide() or FrameBufferCubemap.bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide) to activate the side to render onto.
bind() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Makes the frame buffer current so everything gets drawn to it.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Binds this IndexArray for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Binds this IndexBufferObject for rendering with glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bindLights(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
bindMaterial(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
bindMaterial(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
bindSide(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Bind the side, making it active to render on.
Binormal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
BiNormal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for binormal attribute
BinTree - Class in com.badlogic.gdx.utils.compression.lz
 
BinTree() - Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
 
BitmapFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts.
BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(FileHandle, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and TextureRegion.
BitmapFont(BitmapFont.BitmapFontData, Array<TextureRegion>, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and array of TextureRegion.
BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
Backing data for a BitmapFont.
BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
Represents a single character in a font page.
BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
optional BitmapFont.BitmapFontData to be used instead of loading the Texture directly.
BitmapFontData() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Creates an empty BitmapFontData for configuration before calling BitmapFont.BitmapFontData.load(FileHandle, boolean), to subclass, or to populate yourself, e.g.
BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for BitmapFont instances.
BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
Parameter to be passed to AssetManager.load(String, Class, AssetLoaderParameters) if additional configuration is necessary for the BitmapFont.
BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
 
Bits - Class in com.badlogic.gdx.utils
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
Bits() - Constructor for class com.badlogic.gdx.utils.Bits
 
Bits(int) - Constructor for class com.badlogic.gdx.utils.Bits
Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through nbits-1.
bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
the number of bits per pixel, may exclude alpha
BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeDecoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeEncoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
BLACK - Static variable in class com.badlogic.gdx.graphics.Color
 
blankLineScale - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Multiplier for the line height of blank lines.
blended - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
Whether this material should be considered blended (default: true).
blending - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
BlendingAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(boolean, int, int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(int, int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(boolean, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(BlendingAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
blendingAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BLUE - Static variable in class com.badlogic.gdx.graphics.Color
 
BlueOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
bodies - Variable in class com.badlogic.gdx.physics.box2d.World
all known bodies
Body - Class in com.badlogic.gdx.physics.box2d
A rigid body.
Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
Constructs a new body with the given address
bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The first attached body.
bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The second attached body
BodyDef - Class in com.badlogic.gdx.physics.box2d
A body definition holds all the data needed to construct a rigid body.
BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
 
BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
The body type.
bones - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
The current transformation (relative to the bind pose) of each bone, may be null.
bones - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
The bone transformations used for skinning, or null if not applicable.
bones - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
Bones(int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
 
BoneWeight(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
BoneWeight - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
BONEWEIGHT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for boneweight attribute
bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
 
BooleanArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered boolean array.
BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with a capacity of 16.
BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with the specified capacity.
BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
 
BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specific array.
BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new ordered array containing the elements in the specified array.
BooleanArray(boolean, boolean[], int, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specified array.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Adds Align.bottom and clears Align.top for the alignment of the actor within the cell.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets Align.bottom and clears Align.top for the alignment of the actor within the container.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets Align.bottom and clears Align.top for the alignment of all widgets within the horizontal group.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.bottom and clears Align.top for the alignment of the logical table within the table actor.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets Align.bottom and clears Align.top for the alignment of all widgets within the vertical group.
bottom - Static variable in class com.badlogic.gdx.utils.Align
 
BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
bottomLeft - Static variable in class com.badlogic.gdx.utils.Align
 
bottomRight - Static variable in class com.badlogic.gdx.utils.Align
 
bounce - Static variable in class com.badlogic.gdx.math.Interpolation
 
Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
boundingBox - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Not used by the simulation, it should represent the bounding box containing all the particles
BoundingBox - Class in com.badlogic.gdx.math.collision
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box with the minimum and maximum vector set to zeros.
BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box from the given bounding box.
BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs the new bounding box using the given minimum and maximum vector.
boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given BoundingBox is in the frustum.
boundsInFrustum(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given bounding box is in the frustum.
boundsInFrustum(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given bounding box is in the frustum.
box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Box2D - Class in com.badlogic.gdx.physics.box2d
This class's only purpose is to initialize Box2D by calling its Box2D.init() method.
Box2DBuild - Class in com.badlogic.gdx.physics.box2d.utils
 
Box2DBuild() - Constructor for class com.badlogic.gdx.physics.box2d.utils.Box2DBuild
 
Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
 
Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
BoxShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build box shapes using MeshPartBuilder.
BoxShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
 
breakChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Additional characters besides whitespace where text is wrapped.
Bresenham2 - Class in com.badlogic.gdx.math
Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.
Bresenham2() - Constructor for class com.badlogic.gdx.math.Bresenham2
 
BROWN - Static variable in class com.badlogic.gdx.graphics.Color
 
BrownianAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
BrownianAcceleration(DynamicsModifier.BrownianAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
BSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
 
BSpline() - Constructor for class com.badlogic.gdx.math.BSpline
 
BSpline(T[], int, boolean) - Constructor for class com.badlogic.gdx.math.BSpline
 
BufferedParticleBatch<T extends ParticleControllerRenderData> - Class in com.badlogic.gdx.graphics.g3d.particles.batches
Base class of all the batches requiring to buffer ParticleControllerRenderData
BufferedParticleBatch(Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
bufferedParticlesCount - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
 
buffers - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the frame buffers
BufferUtils - Class in com.badlogic.gdx.utils
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
BufferUtils() - Constructor for class com.badlogic.gdx.utils.BufferUtils
 
build(MeshPartBuilder, float, float, float, float, float, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ArrowShapeBuilder
Build an arrow
build(MeshPartBuilder, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Build a box with the shape of the specified BoundingBox.
build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box.
build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box.
build(MeshPartBuilder, Matrix4) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box given the matrix.
build(MeshPartBuilder, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box with the specified dimensions.
build(MeshPartBuilder, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box at the specified location, with the specified dimensions
build(MeshPartBuilder, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CapsuleShapeBuilder
 
build(MeshPartBuilder, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
build(MeshPartBuilder, float, float, float, int, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
build(MeshPartBuilder, float, float, float, int, float, float, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
build(MeshPartBuilder, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
Build a cylinder
build(MeshPartBuilder, float, float, float, int, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
Build a cylinder
build(MeshPartBuilder, float, float, float, int, float, float, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
Build a cylinder
build(MeshPartBuilder, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, Camera) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
Build camera with default colors
build(MeshPartBuilder, Camera, Color, Color, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
Build Camera with custom colors
build(MeshPartBuilder, Frustum, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
Build Frustum with custom colors
build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
Build a patch shape.
build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
Build a patch shape.
build(MeshPartBuilder, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
Build a patch shape.
build(MeshPartBuilder, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
 
build(MeshPartBuilder, Matrix4, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
Deprecated.
use MeshPartBuilder.setVertexTransform(Matrix4) instead of using the method signature taking a matrix.
build(MeshPartBuilder, float, float, float, int, int, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
 
build(MeshPartBuilder, Matrix4, float, float, float, int, int, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
Deprecated.
use MeshPartBuilder.setVertexTransform(Matrix4) instead of using the method signature taking a matrix.
build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
build() - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Returns the Net.HttpRequest that has been setup by this builder so far.
buildNormals(MeshPartBuilder, RenderableProvider, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).
buildNormals(MeshPartBuilder, RenderableProvider, float, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
Builds normal, tangent and binormal of a RenderableProvider.
buildNormals(MeshPartBuilder, Renderable, float, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
Builds normal, tangent and binormal of a Renderable.
bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies.
Bump - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
BumpAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
button - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The current (first) button being pressed.
Button - Class in com.badlogic.gdx.scenes.scene2d.ui
A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
Creates a button without setting the style or size.
Button(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
button(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object, TextButton.TextButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
button(Button, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a button, see Button.
BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
 
ButtonGroup<T extends Button> - Class in com.badlogic.gdx.scenes.scene2d.ui
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
ButtonGroup(T...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
 
ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
ButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
ByteArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered byte array.
ByteArray() - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates an ordered array with a capacity of 16.
ByteArray(int) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates an ordered array with the specified capacity.
ByteArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ByteArray
 
ByteArray(ByteArray) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates a new array containing the elements in the specific array.
ByteArray(byte[]) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates a new ordered array containing the elements in the specified array.
ByteArray(boolean, byte[], int, int) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates a new array containing the elements in the specified array.

C

C - Static variable in class com.badlogic.gdx.Input.Keys
 
C1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
cacheBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
CacheControl - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Used to specify directives that must be obeyed by all caching mechanisms along the request-response chain.
CacheControl - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Tells all caching mechanisms from server to client whether they may cache this object.
cached - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline value for the given position (t).
calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the catmullrom value for the given position (t).
calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the catmullrom value for the given span (i) at the given position (u).
calculateBoneTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
Calculate the bounding box of this model instance.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculate the bounding box of this Node.
calculateBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculate the bounding box of this Node.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Calculate the bounding box of this model instance.
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Updates the bounding box using the position channel.
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculate the BoundingBox of the specified part.
calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculate the BoundingBox of the specified part.
calculateLength() - Method in class com.badlogic.gdx.math.Polyline
 
calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the local transform based on the translation, scale and rotation
calculateOffsets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
calculateOffsets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
calculateRadius(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the radius of the bounding sphere around the specified center for the specified part.
calculateRadius(Vector3, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(Vector3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(Vector3) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadiusSquared(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
 
calculateScissors(Rectangle, Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Calculates a scissor rectangle using 0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight() as the viewport.
calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Calculates a scissor rectangle in OpenGL ES window coordinates from a Camera, a transformation Matrix4 and an axis aligned Rectangle.
calculateScissors(Matrix4, Rectangle, Rectangle) - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
Calculates the local and world transform of all Node instances in this model, recursively.
calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the local and world transform of this node and optionally all its children.
calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Calculates the local and world transform of all Node instances in this model, recursively.
calculateWeights() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
Calculate the weights of each triangle of the wrapped mesh.
calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the world transform; the product of local transform and the parent's world transform.
CALL - Static variable in class com.badlogic.gdx.Input.Keys
 
call() - Method in interface com.badlogic.gdx.utils.async.AsyncTask
 
calls - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
All calls to any GL function since the last reset.
cam - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Deprecated.
 
Camera - Class in com.badlogic.gdx.graphics
Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The camera.
CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
 
cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
CameraGestureListener() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
 
CameraInputController(CameraInputController.CameraGestureListener, Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
CameraInputController.CameraGestureListener - Class in com.badlogic.gdx.graphics.g3d.utils
 
cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraNearFar - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraNearFar - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
canCacheMoreE - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
canCacheMoreN - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
canCacheMoreS - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
canCacheMoreW - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
cancel() - Method in class com.badlogic.gdx.input.GestureDetector
No further gesture events will be triggered for the current touch, if any.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event cancelled.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
If currently scrolling by tracking a touch down, stop scrolling.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
Cancels the task.
canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
 
cancelHttpRequest(Net.HttpRequest) - Method in interface com.badlogic.gdx.Net
 
cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.net.NetJavaImpl
 
cancelled() - Method in interface com.badlogic.gdx.Net.HttpResponseListener
 
cancelTouchFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Cancels touch focus for the specified actor.
cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their touch focus.
cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.
cancelTouchFocusExcept(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Cancels touch focus for all listeners except the specified listener.
cancelVibrate() - Method in interface com.badlogic.gdx.Input
Stops the vibrator
cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
 
canCheck(T, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Called when a button is checked or unchecked.
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Checks whether this shader is intended to render the Renderable.
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
canvasId - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
the id of a canvas element to be used as the drawing area, can be null in which case a Panel and Canvas are added to the body element of the DOM
capacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
the maximum amount of elements that this array can hold
capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the number of characters that can be held without growing.
capChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from the top of most uppercase characters to the baseline.
capsule(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
capsule(float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CapsuleShapeBuilder.build instead.
CapsuleShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build capsule shapes using MeshPartBuilder.
CapsuleShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CapsuleShapeBuilder
 
categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision category bits.
CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
 
CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
Returns true if any of the exceptions that caused this exception are of the specified type.
ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
Cell() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
Cell<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
A cell for a Table.
Cell() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
center - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The offset to the center of the bounding box of the shape, only valid after the call to MeshPart.update().
CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
center - Variable in class com.badlogic.gdx.math.collision.Sphere
the center of the sphere
center - Variable in class com.badlogic.gdx.physics.box2d.MassData
The position of the shape's centroid relative to the shape's origin.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the alignment of the actor within the cell to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the alignment of the actor within the container to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the alignment of all widgets within the horizontal group to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the alignment of the logical table within the table actor to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of all widgets within the vertical group to Align.center.
center - Static variable in class com.badlogic.gdx.utils.Align
 
CentripetalAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
CentripetalAcceleration(DynamicsModifier.CentripetalAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
ChainShape - Class in com.badlogic.gdx.physics.box2d
 
ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
 
changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
changed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Called after the selection changes.
ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
 
ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when something in an actor has changed.
Channel(int, Object, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
ChannelDescriptor(int, Class<?>, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
 
CharArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered char array.
CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with a capacity of 16.
CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with the specified capacity.
CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
 
CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specific array.
CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new ordered array containing the elements in the specified array.
CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specified array.
charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the character at the index.
CharMap(char, char) - Constructor for class com.badlogic.gdx.utils.Base64Coder.CharMap
 
chars - Variable in class com.badlogic.gdx.utils.StringBuilder
 
CHARTREUSE - Static variable in class com.badlogic.gdx.graphics.Color
 
CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see CheckBox.
checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOffDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
Optional.
checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOnDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
Optional.
checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
Optional.
CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
checkedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
child(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the child with the specified name.
child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
child - Variable in class com.badlogic.gdx.utils.JsonValue
May be null.
child() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the first child for this object or array.
children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Called when actors are added to or removed from the group.
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
 
choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
circle(float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Circle - Class in com.badlogic.gdx.math
A convenient 2D circle class.
Circle() - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle with all values set to zero
Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle with the given X and Y coordinates and the given radius.
Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle using a given Vector2 that contains the desired X and Y coordinates, and a given radius.
Circle(Circle) - Constructor for class com.badlogic.gdx.math.Circle
Copy constructor
Circle(Vector2, Vector2) - Constructor for class com.badlogic.gdx.math.Circle
Creates a new Circle in terms of its center and a point on its edge.
circle - Static variable in class com.badlogic.gdx.math.Interpolation
 
circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleMapObject - Class in com.badlogic.gdx.maps.objects
 
CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
Creates a circle map object at (0,0) with r=1.0
CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
Creates a circle map object
circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleShape - Class in com.badlogic.gdx.physics.box2d
A circle shape.
CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
circumference() - Method in class com.badlogic.gdx.math.Circle
 
circumference() - Method in class com.badlogic.gdx.math.Ellipse
Approximates the circumference of this Ellipse.
clamp() - Method in class com.badlogic.gdx.graphics.Color
Clamps this Color's components to a valid range [0 - 1]
clamp() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(long, long, long) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(double, double, double) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
Clamps this vector's length to given min and max values
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
 
clamp(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Clamps the value to the progress bar's min/max range.
clampSplitAmount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Called during layout to clamp the SplitPane.splitAmount within the set limits.
classpath(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Classpath file handle.
ClasspathFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ClasspathFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ClasspathFileHandleResolver
 
ClassReflection - Class in com.badlogic.gdx.utils.reflect
Utilities for Class reflection.
ClassReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ClassReflection
 
cleansUpBlendFunction() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
clear() - Method in class com.badlogic.gdx.assets.AssetManager
Clears and disposes all assets and the preloading queue.
CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Removes all glyphs in the cache.
clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
clear() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Removes all attributes
clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Remove all decals from batch
clear() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Removes all the channels and sets size to 0
clear() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Clears the data being built up until now, including the vertices, indices and all parts.
CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
 
clear() - Method in class com.badlogic.gdx.InputMultiplexer
 
clear() - Method in class com.badlogic.gdx.maps.MapProperties
Removes all properties
clear() - Method in class com.badlogic.gdx.math.CumulativeDistribution
Removes all the values from the distribution
clear() - Method in class com.badlogic.gdx.math.WindowedMean
clears this WindowedMean.
clear() - Method in interface com.badlogic.gdx.Preferences
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions and listeners on this actor.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all children, actions, and listeners from this group.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the root's children, actions, and listeners.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Removes all targets and sources.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
clear() - Method in class com.badlogic.gdx.utils.Array
 
clear(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.ArrayMap
 
clear() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
clear(int) - Method in class com.badlogic.gdx.utils.Bits
 
clear() - Method in class com.badlogic.gdx.utils.Bits
Clears the entire bitset
clear() - Method in class com.badlogic.gdx.utils.BooleanArray
 
clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Writes the specified number of zeros to the buffer.
clear() - Method in class com.badlogic.gdx.utils.ByteArray
 
clear() - Method in class com.badlogic.gdx.utils.CharArray
 
clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
clear() - Method in class com.badlogic.gdx.utils.FloatArray
 
clear(int) - Method in class com.badlogic.gdx.utils.IdentityMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.IdentityMap
 
clear() - Method in class com.badlogic.gdx.utils.IntArray
 
clear(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
clear(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.IntIntMap
 
clear(int) - Method in class com.badlogic.gdx.utils.IntMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.IntMap
 
clear(int) - Method in class com.badlogic.gdx.utils.IntSet
Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.IntSet
 
clear() - Method in class com.badlogic.gdx.utils.LongArray
 
clear(int) - Method in class com.badlogic.gdx.utils.LongMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.LongMap
 
clear(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
clear(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
clear(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.ObjectMap
 
clear(int) - Method in class com.badlogic.gdx.utils.ObjectSet
Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear() - Method in class com.badlogic.gdx.utils.ObjectSet
 
clear(int) - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear() - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear(int) - Method in class com.badlogic.gdx.utils.OrderedSet
 
clear() - Method in class com.badlogic.gdx.utils.OrderedSet
 
clear() - Method in class com.badlogic.gdx.utils.Pool
Removes all free objects from this pool.
clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
clear() - Method in class com.badlogic.gdx.utils.Queue
Removes all values from this queue.
clear() - Method in class com.badlogic.gdx.utils.ShortArray
 
clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
clear() - Method in class com.badlogic.gdx.utils.SortedIntList
Clears list
clear() - Method in class com.badlogic.gdx.utils.Timer
Cancels all tasks.
clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions on this actor.
clearActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Removes the current actor for the cell, if any.
clearAllCubemaps(Application) - Static method in class com.badlogic.gdx.graphics.Cubemap
Clears all managed cubemaps.
clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Will clear the managed mesh cache.
clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
clearAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.TextureArray
Clears all managed TextureArrays.
clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Clears all managed textures.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all actors from this group.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Removes all actors and cells from the table.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Removes all tree nodes.
clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Manually clear the force buffer on all bodies.
clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all listeners on this actor.
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Create a listener where ClickListener.clicked(InputEvent, float, float) is only called for left clicks.
ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Calls Actor.clipBegin(float, float, float, float) to clip this actor's bounds.
clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
clipboard - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
Clipboard - Interface in com.badlogic.gdx.utils
A very simple clipboard interface for text content.
clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
 
clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
 
close() - Method in class com.badlogic.gdx.utils.JsonWriter
 
close() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Closes the underlying output stream and releases any system resources associated with the stream.
close() - Method in class com.badlogic.gdx.utils.XmlReader
 
close() - Method in class com.badlogic.gdx.utils.XmlWriter
Calls XmlWriter.pop() for each remaining open element, if any, and closes the stream.
closeQuietly(Closeable) - Static method in class com.badlogic.gdx.utils.StreamUtils
Close and ignore all errors.
clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to zeros.
Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value at the index.
codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value that precedes the index.
codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Calculates the number of Unicode code points between beginIndex and endIndex.
colinear(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Collapses all nodes under and including this node.
collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
Set this flag to true if the attached bodies should collide.
COLON - Static variable in class com.badlogic.gdx.Input.Keys
 
Color - Class in com.badlogic.gdx.graphics
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Color() - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new Color with all components set to 0.
Color(int) - Constructor for class com.badlogic.gdx.graphics.Color
 
Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
Constructor, sets the components of the color
Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new color using the given color
color - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
color - Variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
color - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
color - Variable in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
 
Color - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
color(Color) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(Color) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
color(float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's color instantly.
color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for color attributes
ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's color (or a specified color), from the current to the new color.
ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
 
colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
 
colorFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
the color format, RGB565 is the default
ColorInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls particles color and transparency.
ColorInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
 
ColorInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which assigns a random color when a particle is activated.
ColorInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which manages the particle color during its life time.
ColorInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
 
ColorPacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
Colors - Class in com.badlogic.gdx.graphics
A general purpose class containing named colors that can be changed at will.
colorTexture - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the color buffer texture
ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
ColorUnpacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
colorValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
colspan(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
columnAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of widgets within each column of the vertical group.
columnCenter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of widgets within each column to Align.center.
columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Gets the cell values that will be used as the defaults for all cells in the specified column.
columnLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.left and clears Align.right for the alignment of widgets within each column.
columnRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.right and clears Align.left for the alignment of widgets within each column.
com.badlogic.gdx - package com.badlogic.gdx
 
com.badlogic.gdx.assets - package com.badlogic.gdx.assets
 
com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
 
com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
 
com.badlogic.gdx.audio - package com.badlogic.gdx.audio
 
com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
 
com.badlogic.gdx.backends.gwt - package com.badlogic.gdx.backends.gwt
 
com.badlogic.gdx.backends.iosrobovm - package com.badlogic.gdx.backends.iosrobovm
 
com.badlogic.gdx.backends.jglfw - package com.badlogic.gdx.backends.jglfw
 
com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
 
com.badlogic.gdx.files - package com.badlogic.gdx.files
Platform independent wrappers for file handles and file streaming.
com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
 
com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
 
com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
 
com.badlogic.gdx.graphics.g3d.attributes - package com.badlogic.gdx.graphics.g3d.attributes
 
com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
 
com.badlogic.gdx.graphics.g3d.environment - package com.badlogic.gdx.graphics.g3d.environment
 
com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
 
com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
 
com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
 
com.badlogic.gdx.graphics.g3d.particles - package com.badlogic.gdx.graphics.g3d.particles
 
com.badlogic.gdx.graphics.g3d.particles.batches - package com.badlogic.gdx.graphics.g3d.particles.batches
 
com.badlogic.gdx.graphics.g3d.particles.emitters - package com.badlogic.gdx.graphics.g3d.particles.emitters
 
com.badlogic.gdx.graphics.g3d.particles.influencers - package com.badlogic.gdx.graphics.g3d.particles.influencers
 
com.badlogic.gdx.graphics.g3d.particles.renderers - package com.badlogic.gdx.graphics.g3d.particles.renderers
 
com.badlogic.gdx.graphics.g3d.particles.values - package com.badlogic.gdx.graphics.g3d.particles.values
 
com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
 
com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
 
com.badlogic.gdx.graphics.g3d.utils.shapebuilders - package com.badlogic.gdx.graphics.g3d.utils.shapebuilders
 
com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
 
com.badlogic.gdx.graphics.profiling - package com.badlogic.gdx.graphics.profiling
 
com.badlogic.gdx.input - package com.badlogic.gdx.input
 
com.badlogic.gdx.maps - package com.badlogic.gdx.maps
 
com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
 
com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
 
com.badlogic.gdx.maps.tiled.objects - package com.badlogic.gdx.maps.tiled.objects
 
com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
 
com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
 
com.badlogic.gdx.math - package com.badlogic.gdx.math
 
com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
 
com.badlogic.gdx.net - package com.badlogic.gdx.net
 
com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
 
com.badlogic.gdx.physics.box2d.graphics - package com.badlogic.gdx.physics.box2d.graphics
 
com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
 
com.badlogic.gdx.physics.box2d.utils - package com.badlogic.gdx.physics.box2d.utils
 
com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
 
com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
 
com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
 
com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
 
com.badlogic.gdx.utils - package com.badlogic.gdx.utils
 
com.badlogic.gdx.utils.async - package com.badlogic.gdx.utils.async
 
com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
 
com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
 
com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
 
com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
 
com.badlogic.gdx.utils.reflect - package com.badlogic.gdx.utils.reflect
 
com.badlogic.gdx.utils.viewport - package com.badlogic.gdx.utils.viewport
 
combined - Variable in class com.badlogic.gdx.graphics.Camera
the combined projection and view matrix
COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
compare(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Used for sorting attributes by type (not by value)
compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
 
compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
compareTo(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
compareTo(TextureDescriptor<T>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
compareTo(VertexAttributes) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
 
compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Compresses the given InputStream into the given OutputStream.
compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the optional PKM header and compressed image data
computeIndices(FloatArray, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computeIndices(float[], boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computeIndices(float[], int, int, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
Computes a hull the same as ConvexHull.computePolygon(float[], int, int, boolean) but returns indices of the specified points.
computePolygon(FloatArray, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computePolygon(float[], boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computePolygon(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
Returns the convex hull polygon for the given point cloud.
computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the transform for this group's coordinate system.
computeTriangles(FloatArray, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
 
computeTriangles(float[], boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
 
computeTriangles(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
computeTriangles(FloatArray) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
 
computeTriangles(float[]) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
 
computeTriangles(float[], int, int) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cone(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use ConeShapeBuilder.build instead.
cone(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use ConeShapeBuilder.build instead.
cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.cone(float, float, float, float, float, int) by estimating the number of segments needed for a smooth circular base.
cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
ConeShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build cone shapes using MeshPartBuilder.
ConeShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
 
Config(boolean, ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
 
config - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(ParticleShader.AlignMode, ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
config - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
 
Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
conjugate() - Method in class com.badlogic.gdx.math.Quaternion
Conjugate the quaternion.
Connection - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
What type of connection the user-agent would prefer.
Connection - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Options that are desired for the connection.
connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
The connection timeout in milliseconds.
consoleLog(String) - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
Constructor - Class in com.badlogic.gdx.utils.reflect
Provides information about, and access to, a single constructor for a Class.
consumeCubemapData() - Method in interface com.badlogic.gdx.graphics.CubemapData
Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.
consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumeCustomData(int) - Method in interface com.badlogic.gdx.graphics.TextureData
Uploads the pixel data to the OpenGL ES texture.
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
Returns the Pixmap for upload by Texture.
consumeTextureArrayData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
consumeTextureArrayData() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.
Contact - Class in com.badlogic.gdx.physics.box2d
The class manages contact between two shapes.
Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
 
ContactFilter - Interface in com.badlogic.gdx.physics.box2d
Implement this class to provide collision filtering.
contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
Contact filter
contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
ContactImpulse - Class in com.badlogic.gdx.physics.box2d
Contact impulses for reporting.
ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
 
ContactListener - Interface in com.badlogic.gdx.physics.box2d
 
contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
Contact listener
Container<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
A group with a single child that sizes and positions the child using constraints.
Container() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
Creates a container with no actor.
Container(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
 
contains(float, float) - Method in class com.badlogic.gdx.math.Circle
Checks whether or not this circle contains a given point.
contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
Checks whether or not this circle contains a given point.
contains(Circle) - Method in class com.badlogic.gdx.math.Circle
 
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given bounding box is contained in this bounding box.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given vector is contained in this bounding box.
contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
Checks whether or not this ellipse contains the given point.
contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
Checks whether or not this ellipse contains the given point.
contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
Returns whether an x, y pair is contained within the polygon.
contains(Vector2) - Method in class com.badlogic.gdx.math.Polygon
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Polyline
 
contains(float, float) - Method in class com.badlogic.gdx.math.Polyline
 
contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Circle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Vector2) - Method in interface com.badlogic.gdx.math.Shape2D
Returns whether the given point is contained within the shape.
contains(float, float) - Method in interface com.badlogic.gdx.math.Shape2D
Returns whether a point with the given coordinates is contained within the shape.
contains(String) - Method in interface com.badlogic.gdx.Preferences
 
contains(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns if this array contains value.
contains(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
contains(char) - Method in class com.badlogic.gdx.utils.CharArray
 
contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntSet
 
contains(long) - Method in class com.badlogic.gdx.utils.LongArray
 
contains(T) - Method in class com.badlogic.gdx.utils.ObjectSet
 
contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
containsAll(Bits) - Method in class com.badlogic.gdx.utils.Bits
Returns true if this bit set is a super set of the specified set, i.e.
containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
 
containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns true if the specified value is in the map.
containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the specified value is in the map.
containsValue(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the specified value is in the map.
content(String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
content(InputStream, long) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
ContentDisposition - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for dynamic content.
ContentEncoding - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The type of encoding used on the data.
ContentLanguage - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The language the content is in.
ContentLength - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The length of the request body in octets (8-bit bytes).
ContentLength - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The length of the response body in octets (8-bit bytes).
ContentLocation - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
An alternate location for the returned data.
ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
A Base64-encoded binary MD5 sum of the content of the request body.
ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
A Base64-encoded binary MD5 sum of the content of the response.
ContentRange - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Where in a full body message this partial message belongs.
ContentType - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The MIME type of the body of the request (used with POST and PUT requests).
ContentType - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The MIME type of this content.
context - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
continueCursor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
continueCursor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
continuous - Variable in class com.badlogic.gdx.math.BSpline
 
continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
 
controller - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
controlPoints - Variable in class com.badlogic.gdx.math.BSpline
 
controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
convertMaterial(ModelMaterial, TextureProvider) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
convertMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
Whether to convert the objects' pixel position and size to the equivalent in tile space.
ConvexHull - Class in com.badlogic.gdx.math
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
ConvexHull() - Constructor for class com.badlogic.gdx.math.ConvexHull
 
Cookie - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
An HTTP cookie previously sent by the server with Set-Cookie (below).
copy() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.Material
Create a copy of this material
copy() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Creates a nested copy of this Node, any child nodes are copied using this method as well.
copy() - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
 
copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh.
copy() - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the contents of this TextField to the Clipboard implementation set on this TextField.
copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies numFloats floats from src starting at offset to dst.
copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a 4096 byte[] for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, OutputStream, byte[]).
copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a byte[] of the specified size for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, OutputStream, byte[]).
copyStream(InputStream, OutputStream, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to an OutputStream, using the specified byte[] as a temporary buffer.
copyStream(InputStream, ByteBuffer) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a 4096 byte[] for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, OutputStream, byte[]).
copyStream(InputStream, ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a byte[] of the specified size for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, ByteBuffer, byte[]).
copyStream(InputStream, ByteBuffer, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a ByteBuffer, using the specified byte[] as a temporary buffer.
copyStreamToByteArray(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a byte array.
copyStreamToByteArray(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a byte array.
copyStreamToString(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Calls StreamUtils.copyStreamToString(InputStream, int, String) using the input's available size and the platform's default charset.
copyStreamToString(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Calls StreamUtils.copyStreamToString(InputStream, int, String) using the platform's default charset.
copyStreamToString(InputStream, int, String) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a string using the specified charset.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Copies this file or directory to the specified file or directory.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
CORAL - Static variable in class com.badlogic.gdx.graphics.Color
 
corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
correctionFactor - Variable in class com.badlogic.gdx.physics.box2d.joints.MotorJointDef
Position correction factor in the range [0,1].
cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians from a lookup table.
COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians from a lookup table.
CosineOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
count - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
 
count - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
count - Variable in class com.badlogic.gdx.math.FloatCounter
The amount of values added
CountdownEventAction<T extends Event> - Class in com.badlogic.gdx.scenes.scene2d.actions
An EventAction that is complete once it receives X number of events.
CountdownEventAction(Class<? extends T>, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.CountdownEventAction
 
counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
 
coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
whether coverage sampling anti-aliasing is used.
CPU_ATTRIBUTES - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_COLOR_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_POSITION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_REGION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_SIZE_AND_ROTATION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_VERTEX_SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CpuSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
CpuSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Constructs a CpuSpriteBatch with a size of 1000 and the default shader.
CpuSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Constructs a CpuSpriteBatch with the default shader.
CpuSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Constructs a CpuSpriteBatch with a custom shader.
cpy() - Method in class com.badlogic.gdx.graphics.Color
 
cpy() - Method in class com.badlogic.gdx.math.collision.Ray
 
cpy() - Method in class com.badlogic.gdx.math.GridPoint2
 
cpy() - Method in class com.badlogic.gdx.math.GridPoint3
 
cpy() - Method in class com.badlogic.gdx.math.Matrix4
 
cpy() - Method in class com.badlogic.gdx.math.Quaternion
 
cpy() - Method in interface com.badlogic.gdx.math.Vector
 
cpy() - Method in class com.badlogic.gdx.math.Vector2
 
cpy() - Method in class com.badlogic.gdx.math.Vector3
 
CRC - Class in com.badlogic.gdx.utils.compression
 
CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
 
crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Returns a CRC of the remaining bytes in the stream.
create() - Method in class com.badlogic.gdx.ApplicationAdapter
 
create() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is first created.
Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
createAlphaTest(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
createAmbient(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createAmbient(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createAmbient(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createAmbient(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createApplication() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
 
createApplicationListener() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
createArrow(float, float, float, float, float, float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with an arrow.
createArrow(Vector3, Vector3, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with an arrow.
createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a rigid body given a definition.
createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a box shape.
createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a box shape.
createBump(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createBump(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createBundle(FileHandle) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle, the default locale and the default encoding "UTF-8".
createBundle(FileHandle, Locale) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle and locale; the default encoding "UTF-8" is used.
createBundle(FileHandle, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle and encoding; the default locale is used.
createBundle(FileHandle, Locale, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle, locale and encoding.
createCapsule(float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a capsule shape.
createCapsule(float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a capsule shape.
createChain(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
 
createColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
createColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
 
createColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Override this method in a derived class to set up the backing texture as you like.
createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCullFace(int) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createDiffuse(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createDistanceFieldShader() - Static method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
Returns a new instance of the distance field shader, see https://github.com/libgdx/libgdx/wiki/Distance-field-fonts if the u_smoothing uniform > 0.0.
createEmissive(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createEmissive(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture and attach it to this body.
createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture from a shape and attach it to this body.
createInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
createInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a joint to constrain bodies together.
createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
createLineGrid(int, int, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model which represents a grid of lines on the XZ plane.
createLoop(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a loop.
createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a loop.
createNormal(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createNormal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a NinePatch.
createPrefix(Renderable, ParticleShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
createPrefix(Renderable, DefaultShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
createPrefix(Renderable, DepthShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
createPreloader() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
createProgram() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a rectangle shape.
createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a rectangle shape.
createReflection(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createReflection(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createReflection(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createReflection(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createSaveData() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
Creates and adds a new SaveData object to the save data list
createSaveData(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
Creates and adds a new and unique SaveData object to the save data map
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createSpecular(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a sprite.
createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index as a sprite.
createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas as sprites.
createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name as sprites, ordered by smallest to largest index.
createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
createWakeLock(boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
createXYZCoordinates(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with three orthonormal vectors shapes.
createXYZCoordinates(float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
 
crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
ctrl() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
ctrl(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
cubemap - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
The texture to put the TextureData in, optional.
Cubemap - Class in com.badlogic.gdx.graphics
Wraps a standard OpenGL ES Cubemap.
Cubemap(CubemapData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap based on the given CubemapData.
Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified Pixmaps for the sides, does not generate mipmaps.
Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified Pixmaps for the sides, optionally generating mipmaps.
Cubemap(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with Pixmaps for each side of the specified size.
Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified TextureData's for the sides
Cubemap.CubemapSide - Enum in com.badlogic.gdx.graphics
Enum to identify each side of a Cubemap
CubemapAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
CubemapAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
CubemapAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
CubemapAttribute(long, Cubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
CubemapAttribute(CubemapAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
cubemapData - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
CubemapData for textures created on the fly, optional.
CubemapData - Interface in com.badlogic.gdx.graphics
Used by a Cubemap to load the pixel data.
CubemapLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Cubemap instances.
CubemapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader
 
CubemapLoader.CubemapLoaderInfo - Class in com.badlogic.gdx.assets.loaders
 
CubemapLoader.CubemapParameter - Class in com.badlogic.gdx.assets.loaders
 
CubemapLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapLoaderInfo
 
CubemapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
 
cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Cubic Bezier curve
cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline value for the given position (t).
cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline value for the given span (i) at the given position (u).
cubic_derivative(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Cubic Bezier curve derivative
cubic_derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline derivative for the given position (t).
cubic_derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline derivative for the given span (i) at the given position (u).
Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
CullFace - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
CullFaceAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
CumulativeDistribution<T> - Class in com.badlogic.gdx.math
This class represents a cumulative distribution.
CumulativeDistribution() - Constructor for class com.badlogic.gdx.math.CumulativeDistribution
 
CumulativeDistribution.CumulativeValue - Class in com.badlogic.gdx.math
 
CumulativeValue(T, float, float) - Constructor for class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
 
current - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The animation currently playing.
current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The current value in seconds, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to update PerformanceCounter.valid.
currentCapacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
currentLife - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
CurrentLifeOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
Offsets to acess a particular value inside a stride of a given channel
Cursor - Interface in com.badlogic.gdx.graphics
Represents a mouse cursor.
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
Cursor.SystemCursor - Enum in com.badlogic.gdx.graphics
 
cursorX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The amount to add to the glyph X position when drawing a cursor between glyphs.
curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a curve using ShapeRenderer.ShapeType.Line.
cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the selected contents of this TextField to the Clipboard implementation set on this TextField, then removes it.
cutoffAngle - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
CYAN - Static variable in class com.badlogic.gdx.graphics.Color
 
cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cylinder(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cylinder(float, float, float, int, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CylinderShapeBuilder.build instead.
cylinder(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CylinderShapeBuilder.build instead.
cylinder(float, float, float, int, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CylinderShapeBuilder.build instead.
CylinderShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build cylinders shapes using MeshPartBuilder.
CylinderShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
 
CylinderSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a cylinder shape.
CylinderSpawnShapeValue(CylinderSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 
CylinderSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 

D

D - Static variable in class com.badlogic.gdx.Input.Keys
 
d - Variable in class com.badlogic.gdx.math.Plane
 
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension damping ratio, one indicates critical damping
DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
data - Variable in class com.badlogic.gdx.graphics.Cubemap
 
data - Variable in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
data - Variable in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
data - Variable in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
DataBuffer - Class in com.badlogic.gdx.utils
Extends DataOutput that writes bytes to a byte array.
DataBuffer() - Constructor for class com.badlogic.gdx.utils.DataBuffer
 
DataBuffer(int) - Constructor for class com.badlogic.gdx.utils.DataBuffer
 
DataInput - Class in com.badlogic.gdx.utils
Extends DataInputStream with additional convenience methods.
DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
 
dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the offset in bytes to the actual compressed data.
DataOutput - Class in com.badlogic.gdx.utils
Extends DataOutputStream with additional convenience methods.
DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
 
Date - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).
Date - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).
debug(String, String) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs a debug message with a tag
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs a debug message and exception with a tag
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Calls Actor.setDebug(boolean) with true.
debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
debug(Table.Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns debug lines on or off.
DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
 
debug(String) - Method in class com.badlogic.gdx.utils.Logger
 
debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
debugActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on actor debug lines.
debugActorColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
debugAll() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Calls Group.setDebug(boolean, boolean) with true, true.
debugAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on cell debug lines.
debugCellColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
DebugRect() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
 
debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on table debug lines.
debugTableColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
Decal - Class in com.badlogic.gdx.graphics.g3d.decals

Represents a sprite in 3d space.

Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Decal(DecalMaterial) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
Renderer for Decal objects.
DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Creates a new DecalBatch using the given GroupStrategy.
DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
Material used by the Decal class
DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Assigns a group to a decal
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decode(char[], Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], int, int, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decode(char[], int, int, byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Takes ETC1 compressed image data and converts it to a Pixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decodeLines(String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decodeLines(String, byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
Decoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a string from Base64 format.
decodeString(String, boolean) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decodingMap - Variable in class com.badlogic.gdx.utils.Base64Coder.CharMap
 
decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Decompresses the given InputStream into the given OutputStream.
decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
DEFAULT_BUFFER_SIZE - Static variable in class com.badlogic.gdx.utils.StreamUtils
 
DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
 
DEFAULT_TIME_STEP - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
the default time step used to update the simulation
defaultAlphaTest - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
defaultCullFace - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
Set to 0 to disable culling
defaultCullFace - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
Set to 0 to disable culling, -1 to inherit from DefaultShader.defaultCullFace
defaultCullFace - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
Deprecated.
Replaced by DefaultShader.Config.defaultCullFace Set to 0 to disable culling
defaultDepthFunc - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
Set to 0 to disable depth test
defaultDepthFunc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
Set to 0 to disable depth test, -1 to inherit from DefaultShader.defaultDepthFunc
defaultDepthFunc - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
Deprecated.
Replaced by DefaultShader.Config.defaultDepthFunc Set to 0 to disable depth test
defaultEncoding - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
 
defaultFramebufferHandle - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the default framebuffer handle, a.k.a screen.
defaultFramebufferHandleInitialized - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
true if we have polled for the default handle already.
DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
defaultParameters - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader
 
DefaultRenderableSorter - Class in com.badlogic.gdx.graphics.g3d.utils
 
DefaultRenderableSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
defaults() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Returns the defaults to use for all cells.
defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
The cell values that will be used as the defaults for all cells.
DefaultShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Inputs - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Setters - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Setters.ACubemap - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Setters.Bones - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
DefaultShaderProvider(DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
defaultShareKeyframes - Static variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
Whether, by default, NodeKeyframe's are shared amongst Model and ModelInstance.
DefaultTextureBinder - Class in com.badlogic.gdx.graphics.g3d.utils
Class that you assign a range of texture units and binds textures for you within that range.
DefaultTextureBinder(int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses all available texture units and reuse weight of 3
DefaultTextureBinder(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses all remaining texture units and reuse weight of 3
DefaultTextureBinder(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses reuse weight of 10
DefaultTextureBinder(int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
defaultTimeout - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
Will be set for each new HttpRequest.
defaultVertexDataType - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Deprecated.
Do not use, this field is for testing only and is likely to be removed. Sets the Mesh.VertexDataType to be used when gles 3 is not available, defaults to Mesh.VertexDataType.VertexArray.
degRad - Static variable in class com.badlogic.gdx.math.MathUtils
 
degree - Variable in class com.badlogic.gdx.math.BSpline
 
degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
multiply by this to convert from degrees to radians
DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
DelaunayTriangulator - Class in com.badlogic.gdx.math
Delaunay triangulation.
DelaunayTriangulator() - Constructor for class com.badlogic.gdx.math.DelaunayTriangulator
 
delay - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
delay(long) - Method in class com.badlogic.gdx.utils.Timer
Adds the specified delay to all tasks.
DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Delays execution of an action or inserts a pause in a SequenceAction.
DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
DelayAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
Queues any removals done after DelayedRemovalArray.begin() is called to occur once DelayedRemovalArray.end() is called.
DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
delayTimer - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
delayValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
Delegate() - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
 
DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for an action that wraps another action.
DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
delete() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or empty directory and returns success.
delete() - Method in class com.badlogic.gdx.files.FileHandleStream
 
delete() - Method in class com.badlogic.gdx.graphics.GLTexture
Destroys the OpenGL Texture as specified by the glHandle.
DELETE - Static variable in interface com.badlogic.gdx.Net.HttpMethods
 
delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes a sequence of characters specified by start and end.
deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes the character at the specified index.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or directory and all children, recursively.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
deltaTime - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Time step, DO NOT CHANGE MANUALLY
deltaTimeSqr - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Time step, DO NOT CHANGE MANUALLY
density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The density, usually in kg/m^2.
depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
Distance of the translation required for the separation
depthbufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the depthbuffer render object handle
depthBufferOnly - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
depthFormat - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
the depth buffer format, Format16 is default
depthFunc - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL)
depthMask - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
Whether to write to the depth buffer (default: true)
depthRangeFar - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
Mapping of far clipping plane to window coordinates (default: 1)
depthRangeNear - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
Mapping of near clipping plane to window coordinates (default: 0)
DepthShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DepthShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DepthShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
DepthShaderProvider(DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
DepthShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
DepthShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
DepthShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
depthStencilPackedBufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the depth stencil packed render buffer object handle
DepthTestAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
DepthTestAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(long, int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
depthTestAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
derivative(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline derivative for the given position (t).
derivative(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline derivative for the given span (i) at the given position (u).
derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the derivative of the catmullrom spline for the given position (t).
derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the derivative of the catmullrom spline for the given span (i) at the given position (u).
derivativeAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
 
derivativeAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
 
derivativeAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
 
derivativeAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
derivativeAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
derivativeAt(T, float) - Method in interface com.badlogic.gdx.math.Path
 
descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from the bottom of the glyph that extends the lowest to the baseline.
descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
destFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
Specifies how the (existing) red, green, blue, and alpha destination blending factors are computed (default: GL_ONE_MINUS_SRC_ALPHA)
destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a rigid body given a definition.
destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
Destroy a fixture.
destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a joint.
DestructionListener - Interface in com.badlogic.gdx.physics.box2d
 
det() - Method in class com.badlogic.gdx.math.Affine2
Calculates the determinant of the matrix.
det() - Method in class com.badlogic.gdx.math.Matrix3
 
det() - Method in class com.badlogic.gdx.math.Matrix4
 
det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the determinante of the given matrix.
det3x3() - Method in class com.badlogic.gdx.math.Matrix4
 
detach() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Removes this node from its current parent, if any.
Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
didBecomeActive(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
 
didFinishLaunching(UIApplication, UIApplicationLaunchOptions) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSApplication.Delegate
 
Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
diffuse - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
diffuseUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
diffuseUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
DigitsOnlyFilter() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DirectImageResolver(ObjectMap<String, Texture>) - Constructor for class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
 
direction - Variable in class com.badlogic.gdx.graphics.Camera
the unit length direction vector of the camera
direction - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
The direction vector to target the side.
direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
direction - Variable in class com.badlogic.gdx.math.collision.Ray
 
DirectionalLight - Class in com.badlogic.gdx.graphics.g3d.environment
 
DirectionalLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DirectionalLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
An Attribute which can be used to send an Array of DirectionalLight instances to the Shader.
DirectionalLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
DirectionalLightsAttribute(DirectionalLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
DirectionalShadowLight - Class in com.badlogic.gdx.graphics.g3d.environment
Deprecated.
Experimental, likely to change, do not use!
DirectionalShadowLight(int, int, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Deprecated.
Experimental, likely to change, do not use!
directionUsage - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
dirLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
dirLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
 
dirLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirty() - Method in class com.badlogic.gdx.math.Polygon
Sets the polygon's world vertices to be recalculated when calling getTransformedVertices.
dirty() - Method in class com.badlogic.gdx.math.Polyline
 
disable() - Static method in class com.badlogic.gdx.graphics.profiling.GLProfiler
Disables profiling by resetting the GL20 and GL30 instances with the original ones.
Disableable - Interface in com.badlogic.gdx.scenes.scene2d.utils
 
disableAudio - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to disable Android audio support.
disableAudio - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
If true, SoundManager2 will not be used.
disableAudio - Static variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
If true, OpenAL will not be used.
disableBlending() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Disables blending for drawing sprites.
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
Optional.
disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
disabledKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
Optional, centered on the background.
disabledKnobAfter - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
Optional.
disabledKnobBefore - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
Optional.
disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables the vertex attribute with the given name
disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
 
displayScaleLargeScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
Scale factor to use on large screens without retina display, i.e.
displayScaleLargeScreenIfRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
Scale factor to use on large screens with retina display, i.e.
displayScaleSmallScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
Scale factor to use on small screens without retina display, i.e.
displayScaleSmallScreenIfRetina - Variable in class com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
Scale factor to use on small screens with retina display, i.e.
displayText - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
Disposable - Interface in com.badlogic.gdx.utils
Interface for disposable resources.
disposables - Variable in class com.badlogic.gdx.graphics.g3d.Model
Array of disposable resources like textures or meshes the Model is responsible for disposing
dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
 
dispose() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is destroyed.
dispose() - Method in class com.badlogic.gdx.assets.AssetManager
Disposes all assets in the manager and stops all asynchronous loading.
dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
Frees all resources associated with this AudioDevice.
dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
Disposes the AudioRecorder
dispose() - Method in interface com.badlogic.gdx.audio.Music
Needs to be called when the Music is no longer needed.
dispose() - Method in interface com.badlogic.gdx.audio.Sound
Releases all the resources.
dispose() - Method in class com.badlogic.gdx.Game
 
dispose() - Method in class com.badlogic.gdx.graphics.Cubemap
Disposes all resources associated with the cubemap
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Disposes any pixmap pages which don't have a texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Releases all resources held by this SpriteCache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Releases all resources associated with this TextureAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Frees up memory by dropping the buffer and underlying resources.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Deprecated.
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.Model
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
dispose() - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
Disposes all resources created by the provider
dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
 
dispose() - Method in class com.badlogic.gdx.graphics.GLTexture
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Releases the native resources of the ETC1Data instance.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Releases all resources associated with the FrameBuffer.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Disposes this IndexArray and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Disposes this IndexDatat and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disposes all resources associated with this shader.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.Mesh
Frees all resources associated with this Mesh
dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
Releases all resources associated with this Pixmap.
dispose() - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
Disposal will happen automatically in Object.finalize() but can be done explicitly if desired.
dispose() - Method in class com.badlogic.gdx.graphics.Texture
Disposes all resources associated with the texture
dispose() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to be disposed
dispose() - Method in class com.badlogic.gdx.maps.Map
Disposes all resources like Texture instances that the map may own.
dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
dispose() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
 
dispose() - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
dispose() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
Needs to be called when the shape is no longer used, e.g.
dispose() - Method in class com.badlogic.gdx.physics.box2d.World
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Disposes the TextureAtlas and all Disposable resources in the skin.
dispose() - Method in interface com.badlogic.gdx.Screen
Called when this screen should release all resources.
dispose() - Method in class com.badlogic.gdx.ScreenAdapter
 
dispose() - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
Waits for running AsyncTask instances to finish, then destroys any resources like threads.
dispose() - Method in interface com.badlogic.gdx.utils.Disposable
Releases all resources of this object.
disposeColorTexture(Texture) - Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
 
disposeColorTexture(Texture) - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
disposeColorTexture(Cubemap) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
 
disposeColorTexture(T) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Override this method in a derived class to dispose the backing texture as you like.
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
 
disposePreparedData() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
disposeUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
Distance() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.Distance
 
distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
Calculates the shortest signed distance between the plane and the given point.
DistanceFieldFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts using distance field textures, see the Distance Field Fonts wiki article for usage.
DistanceFieldFont(BitmapFont.BitmapFontData, Array<TextureRegion>, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
 
DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Distance joint definition.
DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
 
distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line and point.
distanceSegmentPoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given segment and point.
distanceSegmentPoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given segment and point.
dot(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Quaternion
Get the dot product between the two quaternions (commutative).
dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Get the dot product between this and the other quaternion (commutative).
dot(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Get the dot product between this and the other quaternion (commutative).
dot(T) - Method in interface com.badlogic.gdx.math.Vector
 
dot(float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector2
 
dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dot(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dot(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the dot product between this and the given vector.
doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
down - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance to move down when \n is encountered.
DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
Optional.
downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the payload is dragged over the target.
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
Manages drag and drop operations through registered drag sources and drop targets.
DragAndDrop() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
The payload of a drag and drop operation.
DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
A source where a payload can be dragged from.
DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
A target where a payload can be dropped to.
dragging - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse or finger touch drags on an actor.
DragListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
DragScrollListener(ScrollPane) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
Called when a drag is started on the source.
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int, DragAndDrop.Payload, DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
Called when a drag for the source is stopped.
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
drain() - Method in class com.badlogic.gdx.InputEventQueue
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
draw(Texture, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float[], int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle using the given vertices.
draw(TextureRegion, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
draw(TextureRegion, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the texture coordinates rotated 90 degrees.
draw(TextureRegion, float, float, Affine2) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle transformed by the given matrix.
draw(Batch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(Batch, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, Affine2) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Updates and draws the particles.
draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonSpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
draw(PolygonRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float[], int, int, short[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws the polygon using the given vertices and triangles.
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, Affine2) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, Affine2) - Method in class com.badlogic.gdx.graphics.g2d.