- a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- a - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- A - Static variable in class com.badlogic.gdx.Input.Keys
-
- a - Variable in class com.badlogic.gdx.math.collision.Segment
-
the starting position
- absolute(String) - Method in interface com.badlogic.gdx.Files
-
- ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- accelerometerUpdate - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
-
the update interval to poll the accelerometer with, in seconds
- accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
-
Accepts a new incoming connection from a client
Socket.
- acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Updates the action based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Updates the actor based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Action - Class in com.badlogic.gdx.scenes.scene2d
-
Actions attach to an
Actor and perform some task, often over time.
- Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Returns a new or pooled action of the specified type.
- action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
- activatePressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Indicates if the activateKey is currently being pressed.
- active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Does this body start out active?
- actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
-
The actor this action is attached to, or null if it is not attached.
- Actor - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node.
- Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- add(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color to this color.
- add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
- add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified sprite to the cache.
- add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Add a decal to the batch, marking it for later rendering
- add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
-
- add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
-
- add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
-
- add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- add(T) - Method in interface com.badlogic.gdx.math.Vector
-
Adds the given vector to this vector
- add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given vector to this vector
- add(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given components to this vector
- add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this vector
- add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this component
- add(float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given value to all three components of the vector.
- add(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- add(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a cell without a widget.
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actor.
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- add(T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- add(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an action to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an actor to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately after another child actor.
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, at a specific index.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately before another child actor.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- addAll(Array) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array, int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[]) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(ArrayMap) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- addAll(ArrayMap, int, int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[]) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[]) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[]) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[]) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[]) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[]) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAsset(String, Class<T>, T) - Method in class com.badlogic.gdx.assets.AssetManager
-
Adds an asset to this AssetManager
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a capture listener to the root.
- addChild(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
-
- addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Add a listener to receive events that
hit this actor.
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a listener to the root.
- AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- addMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n).
- addMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n).
- addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addr - Variable in class com.badlogic.gdx.physics.box2d.Body
-
the address of the body
- addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
-
the address
- addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
-
the address of the fixture
- addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
-
the address of the joint
- addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
-
the address of the shape
- addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Adds all named txeture regions from the atlas.
- addSelection(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the the specified text.
- addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- addToTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Called to add the actor to the tree when the node's parent is expanded.
- addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
-
adds a new sample to this mean. in case the window is full the oldest value will be replaced by this new value.
- addWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- addWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes an action only after all other actions on the actor at the time this action was added have finished.
- AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly after rendering of a group has completed
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked after having rendered all groups
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- agentInfo() - Static method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
Contains precomputed information on the user-agent.
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
-
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table widget.
- Align - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Provides bit flag constants for alignment.
- Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Ignores the
continuous setting until the emitter is started again.
- allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Set this flag to false if this body should never fall asleep.
- alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
-
- alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.lights
-
- AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- ambientLight - Variable in class com.badlogic.gdx.graphics.g3d.lights.Lights
-
- AndroidApplication - Class in com.badlogic.gdx.backends.android
-
An implementation of the
Application interface for Android.
- AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
-
- AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
-
- AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
- angle - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angle() - Method in class com.badlogic.gdx.math.Vector2
-
- angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The world angle of the body in radians.
- angleCos - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angleSin - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Angular damping is use to reduce the angular velocity.
- angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
The angular velocity of the body.
- AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- Animation - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of
TextureRegions representing an animated sequence, e.g. for running or jumping.
- Animation(float, Array<? extends TextureRegion>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Array<? extends TextureRegion>, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration, key frames and play type.
- Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation - Class in com.badlogic.gdx.graphics.g3d.model
-
- Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
-
- animationDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
a copy of the animations of the original model
- antialiasing - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
whether to enable antialiasing
- ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
-
- app - Static variable in class com.badlogic.gdx.Gdx
-
- append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified boolean value.
- append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char value.
- append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int value.
- append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long value.
- append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified float value.
- append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified double value.
- append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified Object.
- append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the contents of the specified string.
- append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char[].
- append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subset of the char[].
- append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified CharSequence.
- append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subsequence of the CharSequence.
- append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the encoded Unicode code point.
- Application - Interface in com.badlogic.gdx
-
An Application is the main entry point of your project.
- Application.ApplicationType - Enum in com.badlogic.gdx
-
- ApplicationAdapter - Class in com.badlogic.gdx
-
- ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener is called when the
Application is created, resumed, rendering, paused or destroyed.
- apply(GL10) - Method in class com.badlogic.gdx.graphics.Camera
-
Sets the current projection and model-view matrix of this camera.
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
-
Returns the size of the source scaled to the target.
- applyAngularImpulse(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an angular impulse.
- applyForce(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force at a world point.
- applyForce(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force at a world point.
- applyForceToCenter(Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force to the center of mass.
- applyForceToCenter(float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a force to the center of mass.
- applyLinearImpulse(Vector2, Vector2, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an impulse at a point.
- applyLinearImpulse(float, float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply an impulse at a point.
- applyTorque(float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Apply a torque.
- applyTransform(SpriteBatch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- approximate(T) - Method in class com.badlogic.gdx.math.Bezier
-
- approximate(T) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T) - Method in interface com.badlogic.gdx.math.Path
-
- area() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the area contained within the polygon.
- Array<T> - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered array of objects.
- Array() - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with a capacity of 16.
- Array(int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with the specified capacity.
- Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array with
Array.items of the specified type.
- Array(Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with
Array.items of the specified type and a capacity of 16.
- Array(Array) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- array() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
-
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Entries(ArrayMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
-
- ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Keys(ArrayMap<K, Object>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
-
- ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
-
- asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a boolean.
- ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a double.
- asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a float.
- asInt() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as an int.
- asLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a long.
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
-
- AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver to use to resolve the file associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
-
Callback interface that will be invoked when the
AssetManager loaded an asset.
- AssetManager - Class in com.badlogic.gdx.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- asString() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a string.
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AT - Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns atan2 in radians from a lookup table.
- AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
- AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
-
- AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
-
- attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- Audio - Interface in com.badlogic.gdx
-
This interface encapsulates the creation and management of audio resources.
- audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- audio - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- audio - Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
-
Encapsulates an audio device in 44.1khz mono or stereo mode.
- AudioRecorder - Interface in com.badlogic.gdx.audio
-
An AudioRecorder allows to record input from an audio device.
- autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the camera after it has been changed.
- average - Variable in class com.badlogic.gdx.math.FloatCounter
-
The average value (total / count)
- awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Is this body initially awake or sleeping?
- b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- b - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- B - Static variable in class com.badlogic.gdx.Input.Keys
-
- b - Variable in class com.badlogic.gdx.math.collision.Segment
-
the ending position
- BACK - Static variable in class com.badlogic.gdx.Input.Keys
-
- back - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
Optional.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
The slider background, stretched only in one direction.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
Stretched in both directions.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
Optional.
- background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- backgroundOpen - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
Optional.
- backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
Optional.
- backlog - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The listen backlog length.
- BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
-
- BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
-
- backwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- backwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- Base - Class in com.badlogic.gdx.utils.compression.lzma
-
- Base() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
-
- Base64Coder - Class in com.badlogic.gdx.utils
-
- BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Drawable that stores the size information but doesn't draw anything.
- BaseDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- BaseDrawable(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
Creates a new empty drawable with the same sizing information as the specified drawable.
- BaseJsonReader - Interface in com.badlogic.gdx.utils
-
- BaseLight - Class in com.badlogic.gdx.graphics.g3d.lights
-
- BaseLight() - Constructor for class com.badlogic.gdx.graphics.g3d.lights.BaseLight
-
- baseResolver - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- BaseShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- BaseShader() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- BaseShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- BaseShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- BatchTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- BatchTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer(TiledMap, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- BatchTiledMapRenderer(TiledMap, float, SpriteBatch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly before rendering the contents of a group
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked before rendering any group
- beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- begin() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets up the SpriteBatch for drawing.
- begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Sets up the SpriteBatch for drawing.
- begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Prepares the OpenGL state for SpriteCache rendering.
- begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- begin(Camera, RenderContext) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- begin(long) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh.
- begin(VertexAttributes) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh.
- begin(long, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh.
- begin(VertexAttributes, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Begin building a mesh
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Begin building a new model
- begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- begin() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- begin() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Makes the frame buffer current so everything gets drawn to it.
- begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- begin(int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Starts a new list of primitives.
- begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
- begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Starts a new batch of shapes.
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- begin() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- begin() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Starts the redefinition of an existing cache, allowing the add and
SpriteCache.endCache() methods to be called.
- beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
Called when two fixtures begin to touch.
- Bezier<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
Implementation of the Bezier curve.
- Bezier() - Constructor for class com.badlogic.gdx.math.Bezier
-
- Bezier(T...) - Constructor for class com.badlogic.gdx.math.Bezier
-
- Bezier(T[], int, int) - Constructor for class com.badlogic.gdx.math.Bezier
-
- Bezier(Array<T>, int, int) - Constructor for class com.badlogic.gdx.math.Bezier
-
- BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
-
- BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap.Node - Class in com.badlogic.gdx.utils
-
- BinaryHeap.Node(float) - Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
-
- bind(TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Binds the texture if needed and sets it active, returns the unit
- bind(TextureDescriptor) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Binds the texture to an available unit and applies the
filters in the descriptor.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Binds this IndexArray for rendering with glDrawElements.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Binds this IndexBufferObject for rendering with glDrawElements.
- bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind() - Method in class com.badlogic.gdx.graphics.Mesh
-
- bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
-
- bind() - Method in class com.badlogic.gdx.graphics.Texture
-
Binds this texture.
- bind(int) - Method in class com.badlogic.gdx.graphics.Texture
-
Binds the texture to the given texture unit.
- Binormal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- BiNormal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for binormal attribute
- binormalAttribute - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- BinTree - Class in com.badlogic.gdx.utils.compression.lz
-
- BinTree() - Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
-
- BitmapFont - Class in com.badlogic.gdx.graphics.g2d
-
Renders bitmap fonts.
- BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.BitmapFontData() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Use this if you want to create BitmapFontData yourself, e.g. from stb-truetype of FreeType.
- BitmapFont.BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.Glyph() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.TextBounds() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- BitmapFont.TextBounds(BitmapFont.TextBounds) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
-
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
- BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Creates a new BitmapFontCache
- bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
optional BitmapFontData to be used instead of loading the texture directly.
- BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
-
- BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
-
- BitmapFontLoader.BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- Bits - Class in com.badlogic.gdx.utils
-
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
- Bits() - Constructor for class com.badlogic.gdx.utils.Bits
-
- bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- BitTreeDecoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- BitTreeEncoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- BLACK - Static variable in class com.badlogic.gdx.graphics.Color
-
- blendAttributes - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- BlendingAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- BlendingAttribute(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- BlendingAttribute(BlendingAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- BLUE - Static variable in class com.badlogic.gdx.graphics.Color
-
- bodies - Variable in class com.badlogic.gdx.physics.box2d.World
-
all known bodies
- Body - Class in com.badlogic.gdx.physics.box2d
-
A rigid body.
- Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
-
Constructs a new body with the given address
- bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
The first attached body.
- bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
The second attached body
- BodyDef - Class in com.badlogic.gdx.physics.box2d
-
A body definition holds all the data needed to construct a rigid body.
- BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
-
- BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
-
The body type. static: zero mass, zero velocity, may be manually moved kinematic: zero mass, non-zero velocity set by user,
moved by solver dynamic: positive mass, non-zero velocity determined by forces, moved by solver
- boneId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- bones - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
-
- bones - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
- bones - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
the bones transformations used for skinning, or null if not applicable
- bones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- boneTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
this bone global transform
- BoneWeight(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- BoneWeight - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
-
- BooleanArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered boolean array.
- BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates an ordered array with a capacity of 16.
- BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates an ordered array with the specified capacity.
- BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
- BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates a new array containing the elements in the specific array.
- BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates a new ordered array containing the elements in the specified array.
- BooleanArray(boolean, boolean[], int, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
-
Creates a new array containing the elements in the specified array.
- bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- bottom - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- bounce - Static variable in class com.badlogic.gdx.math.Interpolation
-
- bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- BoundingBox - Class in com.badlogic.gdx.math.collision
-
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
- BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
-
Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
-
Constructs a new bounding box from the given bounding box.
- BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
-
Constructs the new bounding box using the given minimum and maximum vector.
- boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given
BoundingBox is in the frustum.
- box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- box(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- box(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a box.
- box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a box.
- box(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a box given the matrix.
- box(float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a box with the specified dimensions.
- box(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a box at the specified location, with the specified dimensions
- box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a box.
- Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
-
- Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- BSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- BSpline() - Constructor for class com.badlogic.gdx.math.BSpline
-
- BSpline(T[], int, boolean) - Constructor for class com.badlogic.gdx.math.BSpline
-
- BufferUtils - Class in com.badlogic.gdx.utils
-
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
- BufferUtils() - Constructor for class com.badlogic.gdx.utils.BufferUtils
-
- bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Is this a fast moving body that should be prevented from tunneling through other moving bodies?
- Bump - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- BumpAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- button - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The current (first) button being pressed.
- Button - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button is a
Table with a checked state and additional
style fields for pressed, unpressed, and
checked.
- Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- button(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a text button to the button table.
- button(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a text button to the button table.
- button(String, Object, TextButton.TextButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a text button to the button table.
- button(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given button to the button table.
- button(Button, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given button to the button table.
- Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a button, see
Button.
- Button.ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- Button.ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- Button.ButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
-
- ButtonGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
- ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- ButtonGroup(Button...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- C - Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox, Node) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local transform based on the translation, scale and rotation
- calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera, a transformation
Matrix4 and
an axis aligned
Rectangle.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculates the local and world transform of all
Node instances in this model, recursively.
- calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local and world transform of this node and optionally all
its children.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculates the local and world transform of all
Node instances in this model, recursively.
- calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the world transform; the product of local transform and the
parent's world transform.
- CALL - Static variable in class com.badlogic.gdx.Input.Keys
-
- Camera - Class in com.badlogic.gdx.graphics
-
- Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The camera.
- CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- canavsId - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
the id of a canvas element to be used as the drawing area, can be null in which case a Panel and Canvas are added to the
body element of the DOM
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event cancelled.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Cancels the task.
- canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
touch focus.
- cancelTouchFocus(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() - Method in interface com.badlogic.gdx.Input
-
Stops the vibrator
- cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
-
- canCheck(Button, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Called when a button is checked or unchecked.
- canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the number of characters that can be held without growing.
- capChars - Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
-
The collision category bits.
- CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- center - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the center of the sphere
- center - Variable in class com.badlogic.gdx.physics.box2d.MassData
-
The position of the shape's centroid relative to the shape's origin.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table widget to
Align.center.
- center - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- ChainShape - Class in com.badlogic.gdx.physics.box2d
-
- ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
-
- changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Fired when something in an actor has changed.
- ChangeListener.ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
-
- CharArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered char array.
- CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with a capacity of 16.
- CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with the specified capacity.
- CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specific array.
- CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specified array.
- charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the character at the index.
- chars - Variable in class com.badlogic.gdx.utils.StringBuilder
-
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a select box, see
CheckBox.
- CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- child(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the child with the specified name.
- child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- child() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the first child for this object or array.
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
child nodes
- childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Called when actors are added to or removed from the group.
- childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
-
A convenient 2D circle class.
- Circle() - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
-
- Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
-
- circle - Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleMapObject - Class in com.badlogic.gdx.maps.objects
-
- CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object at (0,0) with r=1.0
- CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates circle map object
- circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleShape - Class in com.badlogic.gdx.physics.box2d
-
A circle shape.
- CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- clamp() - Method in class com.badlogic.gdx.graphics.Color
-
- clamp() - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
-
Clamps this vector's length to given value
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Clamps this vector's length to given value
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Clamps this vector's length to given value
- classpath(String) - Method in interface com.badlogic.gdx.Files
-
- clear() - Method in class com.badlogic.gdx.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Removes all glyphs in the cache.
- clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Remove all decals from batch
- clear() - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.lights.Lights
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
Removes all attributes
- CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() - Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() - Method in class com.badlogic.gdx.maps.MapProperties
-
Removes all properties
- clear() - Method in class com.badlogic.gdx.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in interface com.badlogic.gdx.Preferences
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions and listeners on this actor.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the root's children, actions, and listeners.
- clear() - Method in class com.badlogic.gdx.utils.Array
-
- clear() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.Bits
-
- clear() - Method in class com.badlogic.gdx.utils.Bits
-
Clears the entire bitset
- clear() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Writes the specified number of zeros to the buffer.
- clear() - Method in class com.badlogic.gdx.utils.CharArray
-
- clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- clear() - Method in class com.badlogic.gdx.utils.FloatArray
-
- clear() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- clear() - Method in class com.badlogic.gdx.utils.IntArray
-
- clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- clear() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- clear() - Method in class com.badlogic.gdx.utils.IntMap
-
- clear() - Method in class com.badlogic.gdx.utils.LongArray
-
- clear() - Method in class com.badlogic.gdx.utils.LongMap
-
- clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.Pool
-
Removes all free objects from this pool.
- clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() - Method in class com.badlogic.gdx.utils.ShortArray
-
- clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- clear() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Clears list
- clear() - Method in class com.badlogic.gdx.utils.Timer
-
Cancels all tasks.
- clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions on this actor.
- clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Clears all managed textures.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all actors from this group.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Removes all tree nodes.
- clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
-
Manually clear the force buffer on all bodies.
- clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all listeners on this actor.
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
- ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's SpriteBatch.
- Clipboard - Interface in com.badlogic.gdx.utils
-
A very simple clipboard interface for text content.
- clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
-
- clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
-
- close() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() - Method in class com.badlogic.gdx.utils.XmlReader
-
- close() - Method in class com.badlogic.gdx.utils.XmlWriter
-
Calls
XmlWriter.pop() for each remaining open element, if any, and closes the stream.
- clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to zeros
- Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value at the index.
- codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value that precedes the index.
- codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Calculates the number of Unicode code points between beginIndex and endIndex.
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Collapses all nodes under and including this node.
- collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
-
Set this flag to true if the attached bodies should collide.
- COLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructor, sets the components of the color
- Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new color using the given color
- color - Variable in class com.badlogic.gdx.graphics.g3d.lights.BaseLight
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Specifies the color of the current vertex
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Color() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's color instantly.
- color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for color attributes
- ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- colorTexture - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
the color buffer texture
- ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Gets the cell values that will be used as the defaults for all cells in the specified column.
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
-
- com.badlogic.gdx.backends.gwt - package com.badlogic.gdx.backends.gwt
-
- com.badlogic.gdx.backends.ios - package com.badlogic.gdx.backends.ios
-
- com.badlogic.gdx.backends.jglfw - package com.badlogic.gdx.backends.jglfw
-
- com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
Platform independent wrappers for file handles and file streaming.
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.lights - package com.badlogic.gdx.graphics.g3d.lights
-
- com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
-
- com.badlogic.gdx.graphics.g3d.materials - package com.badlogic.gdx.graphics.g3d.materials
-
- com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
-
- com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
-
- com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
-
- com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.maps - package com.badlogic.gdx.maps
-
- com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
-
- com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
-
- com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
-
- com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.net - package com.badlogic.gdx.net
-
- com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
-
- com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
-
- com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
-
- com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
-
- com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
-
- combined - Variable in class com.badlogic.gdx.graphics.Camera
-
the combined projection and view matrix
- COMMA - Static variable in class com.badlogic.gdx.Input.Keys
-
- compare(Material.Attribute, Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
Used for sorting attributes
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
Compresses the given InputStream into the given OutputStream.
- compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the optional PKM header and compressed image data
- computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Computes the glyph advances for the given character sequence and stores them in the provided
FloatArray.
- computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns the transform for this group's coordinate system.
- computeTriangles(List<Vector2>) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
Triangulates the given (concave) polygon to a list of triangles.
- computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the number of glyphs from the substring that can be rendered in the specified width.
- cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- conjugate() - Method in class com.badlogic.gdx.math.Quaternion
-
Conjugate the quaternion.
- connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
The connection timeout in milliseconds.
- consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCompressedData() - Method in interface com.badlogic.gdx.graphics.TextureData
-
Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
Returns the
Pixmap for upload by Texture.
- Contact - Class in com.badlogic.gdx.physics.box2d
-
The class manages contact between two shapes.
- Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
-
- ContactFilter - Interface in com.badlogic.gdx.physics.box2d
-
Implement this class to provide collision filtering.
- contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
-
Contact filter
- contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- ContactImpulse - Class in com.badlogic.gdx.physics.box2d
-
Contact impulses for reporting.
- ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- ContactListener - Interface in com.badlogic.gdx.physics.box2d
-
- contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
-
Contact listener
- contains(float, float) - Method in class com.badlogic.gdx.math.Circle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
- contains(Circle) - Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given vector is contained in this bounding box.
- contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Returns whether an x, y pair is contained within the polygon.
- contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(String) - Method in interface com.badlogic.gdx.Preferences
-
- contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns if this array contains value.
- contains(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- contains(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns true if the specified value is in the map.
- context - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- continuous - Variable in class com.badlogic.gdx.math.BSpline
-
- continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- controlPoints - Variable in class com.badlogic.gdx.math.BSpline
-
- controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
-
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
- copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material.Attribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
Create a copy of this material
- copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh.
- copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the contents of this TextField to the
Clipboard implementation set on this TextField.
- copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream to an OutputStream.
- copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an InputStream to an OutputStream.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
-
Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians.
- COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians.
- count - Variable in class com.badlogic.gdx.math.FloatCounter
-
The amount of values added
- counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
-
- coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
whether coverage sampling anti-aliasing is used. in that case you have to clear the coverage buffer as well!
- cpy() - Method in class com.badlogic.gdx.graphics.Color
-
- cpy() - Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() - Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() - Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() - Method in interface com.badlogic.gdx.math.Vector
-
- cpy() - Method in class com.badlogic.gdx.math.Vector2
-
- cpy() - Method in class com.badlogic.gdx.math.Vector3
-
- CRC - Class in com.badlogic.gdx.utils.compression
-
- CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
-
- crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Returns a CRC of the remaining bytes in the stream.
- create() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() - Method in interface com.badlogic.gdx.ApplicationListener
-
- create(boolean, Mesh, Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of transformations of the supplied base mesh.
- create(boolean, Mesh[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of the supplied meshes.
- create(boolean, Mesh[], Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of the supplied meshes.
- Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
-
Create a rigid body given a definition.
- createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createChain(float[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a chain with isolated end vertices.
- createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Creates a fixture and attach it to this body.
- createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Creates a fixture from a shape and attach it to this body.
- createFromMesh(Mesh, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createFromMesh(Mesh, int, int, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createFromMesh(float[], VertexAttribute[], short[], int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createGLHandle() - Static method in class com.badlogic.gdx.graphics.Texture
-
- createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
-
Create a joint to constrain bodies together.
- createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
Create a loop.
- createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
-
- createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a sprite.
- createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name and index as a sprite.
- createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas as sprites.
- createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions with the specified name as sprites, ordered by smallest to largest
index.
- createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- createWakeLock(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve
- cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given position (t).
- cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given span (i) at the given position (u).
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The current value, you can manually increase this using your own timing mechanism if needed,
if you do so, you also need to update
PerformanceCounter.valid.
- currentAnimation - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- currentAnimTime - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- currentLife - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the selected contents of this TextField to the
Clipboard implementation set on this TextField, then removes
it.
- CYAN - Static variable in class com.badlogic.gdx.graphics.Color
-
- cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- D - Static variable in class com.badlogic.gdx.Input.Keys
-
- d - Variable in class com.badlogic.gdx.math.Plane
-
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
The damping ratio. 0 = no damping, 1 = critical damping.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
The damping ratio. 0 = no damping, 1 = critical damping.
- dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
Suspension damping ratio, one indicates critical damping
- DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
-
- data - Variable in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- DataInput - Class in com.badlogic.gdx.utils
-
Extends DataInputStream with additional convenience methods.
- DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
-
- dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the offset in bytes to the actual compressed data.
- DataOutput - Class in com.badlogic.gdx.utils
-
Extends DataOutputStream with additional convenience methods.
- DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
-
- debug(String, String) - Method in interface com.badlogic.gdx.Application
-
Logs a debug message to the console or logcat
- debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
-
Logs a debug message to the console or logcat
- debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on all debug lines.
- debug(Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on debug lines.
- DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
-
- debug(String) - Method in class com.badlogic.gdx.utils.Logger
-
- debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
-
- debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on cell debug lines.
- debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on table debug lines.
- debugWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Turns on widget debug lines.
- Decal - Class in com.badlogic.gdx.graphics.g3d.decals
-
Represents a sprite in 3d space.
- Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
-
Renderer for
Decal objects.
- DecalBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
-
Material used by the
Decal class
- DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Assigns a group to a decal
- decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- decode(char[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format.
- Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
- Decoder - Class in com.badlogic.gdx.utils.compression.lzma
-
- Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Decodes a string from Base64 format.
- decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
Decompresses the given InputStream into the given OutputStream.
- decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
-
- defaultEncoding - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
-
- DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- DefaultGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- DefaultRenderableSorter - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DefaultRenderableSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
The cell values that will be used as the defaults for all cells.
- DefaultShader - Class in com.badlogic.gdx.graphics.g3d.shaders
-
- DefaultShader(Material, VertexAttributes, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(long, long, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(String, String, Material, VertexAttributes, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShader(String, String, long, long, boolean, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- DefaultShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- DefaultShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- DefaultTextureBinder - Class in com.badlogic.gdx.graphics.g3d.utils
-
Class that you assign a range of texture units and binds textures for you within that range.
- DefaultTextureBinder(int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses all available texture units and reuse weight of 3
- DefaultTextureBinder(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses all remaining texture units and reuse weight of 3
- DefaultTextureBinder(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
Uses reuse weight of 10
- DefaultTextureBinder(int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- degRad - Static variable in class com.badlogic.gdx.math.MathUtils
-
- degree - Variable in class com.badlogic.gdx.math.BSpline
-
- degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
-
- DEL - Static variable in class com.badlogic.gdx.Input.Keys
-
- delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
-
- DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Class<T>) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for an action that wraps another action.
- DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- delete() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes this file or empty directory and returns success.
- delete() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- DELETE - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Deletes a sequence of characters specified by start and end.
- deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Deletes the character at the specified index. shifts any remaining characters to the left.
- deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes this file or directory and all children, recursively.
- deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
The density, usually in kg/m^2.
- depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits for depth and stencil buffer
- depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- destFunction - Variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- destroy() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
-
- destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
-
Destroy a rigid body given a definition.
- destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Destroy a fixture.
- destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
-
Destroy a joint.
- DestructionListener - Interface in com.badlogic.gdx.physics.box2d
-
- det() - Method in class com.badlogic.gdx.math.Matrix3
-
- det() - Method in class com.badlogic.gdx.math.Matrix4
-
- det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Computes the determinante of the given matrix.
- Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
- Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- diffuse - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- direction - Variable in class com.badlogic.gdx.graphics.Camera
-
the unit length direction vector of the camera
- direction - Variable in class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
-
- direction - Variable in class com.badlogic.gdx.math.collision.Ray
-
- DirectionalLight - Class in com.badlogic.gdx.graphics.g3d.lights
-
- DirectionalLight() - Constructor for class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
-
- directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.lights.Lights
-
- directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dirty() - Method in class com.badlogic.gdx.math.Polygon
-
- dirty() - Method in class com.badlogic.gdx.math.Polyline
-
- disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Disables blending for drawing sprites.
- disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Disables blending for drawing sprites.
- disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disables the vertex attribute with the given name
- disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- displayScaleLargeScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
-
Scale factor to use on large screens without retina display, i.e. iPad 1+2 (has no effect on retina screens).
- displayScaleLargeScreenIfRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
-
Scale factor to use on large screens with retina display, i.e. iPad 3+ (has no effect on non-retina screens).
- displayScaleSmallScreenIfNonRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
-
Scale factor to use on small screens without retina display, i.e. iPhone 1-3, iPod 1-3 (has no effect on retina screens).
- displayScaleSmallScreenIfRetina - Variable in class com.badlogic.gdx.backends.ios.IOSApplicationConfiguration
-
Scale factor to use on small screens with retina display, i.e. iPhone 4+, iPod 4+ (has no effect on non-retina screens).
- Disposable - Interface in com.badlogic.gdx.utils
-
Interface for disposable resources.
- disposables - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
List of disposable resources like textures or meshes the Model is responsible for disposing
- dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- dispose() - Method in interface com.badlogic.gdx.ApplicationListener
-
- dispose() - Method in class com.badlogic.gdx.assets.AssetManager
-
Disposes all assets in the manager and stops all asynchronous loading.
- dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
Frees all resources associated with this AudioDevice.
- dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
-
Disposes the AudioRecorder
- dispose() - Method in interface com.badlogic.gdx.audio.Music
-
Needs to be called when the Music is no longer needed.
- dispose() - Method in interface com.badlogic.gdx.audio.Sound
-
Releases all the resources.
- dispose() - Method in class com.badlogic.gdx.Game
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Disposes the texture for each sprite for each ParticleEmitter.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Disposes all resources, including Pixmap instances for the pages created so far.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Disposes all resources associated with this SpriteBatch
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Disposes all resources associated with this SpriteBatch
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Releases all resources held by this SpriteCache.
- dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Releases all resources associated with this TextureAtlas instance.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Frees up memory by dropping the buffer and underlying resources.
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- dispose() - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
-
Disposes all resources created by the provider
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
Releases the native resources of the ETC1Data instance.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Releases all resources associated with the FrameBuffer.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Disposes this IndexArray and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Disposes this IndexDatat and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disposes all resources associated with this shader.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Disposes this VertexData and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Disposes of all resources this VertexBufferObject uses.
- dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Disposes this VertexData and all its associated OpenGL resources.
- dispose() - Method in class com.badlogic.gdx.graphics.Mesh
-
Frees all resources associated with this Mesh
- dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Releases all resources associated with this Pixmap.
- dispose() - Method in class com.badlogic.gdx.graphics.Texture
-
Disposes all resources associated with the texture
- dispose() - Method in interface com.badlogic.gdx.LifecycleListener
-
- dispose() - Method in class com.badlogic.gdx.maps.Map
-
Disposes all resources like
Texture instances that
the map may own.
- dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- dispose() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
- dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Needs to be called when the shape is no longer used, e.g. after a fixture was created based on the shape.
- dispose() - Method in class com.badlogic.gdx.physics.box2d.World
-
- dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- dispose() - Method in interface com.badlogic.gdx.Screen
-
Called when this screen should release all resources.
- dispose() - Method in interface com.badlogic.gdx.utils.Disposable
-
Releases all resources of this object.
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- disposeUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
- distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Calculates the shortest signed distance between the plane and the given point.
- DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
- DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
- DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Distance joint definition.
- DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
- distanceLinePoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the distance between the given line segment and point.
- distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the distance between the given line and point.
- div(float) - Method in class com.badlogic.gdx.math.Vector2
-
- div(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- div(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- div(float) - Method in class com.badlogic.gdx.math.Vector3
-
- div(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- div(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Dot product between this and the other quaternion.
- dot(T) - Method in interface com.badlogic.gdx.math.Vector
-
- dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- dot(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
-
- dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Returns the dot product between this and the given vector.
- doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- down - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
-
- drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
Called when the object is dragged over the target.
- drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Manages drag and drop operations through registered drag sources and drop targets.
- DragAndDrop() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
-
The payload of a drag and drop operation.
- DragAndDrop.Payload() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A target where a payload can be dragged from.
- DragAndDrop.Source(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A target where a payload can be dropped to.
- DragAndDrop.Target(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse or finger touch drags on an actor.
- DragListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
- DragScrollListener(ScrollPane) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- dragStop(InputEvent, float, float, int, DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- drain() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- draw(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string at the specified position.
- draw(SpriteBatch, CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string at the specified position.
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Updates and draws the particles.
- draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- draw(PolygonSpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- draw(PolygonRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
- draw(PolygonRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(PolygonRegion, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Draws the polygon region using the given vertices.
- draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
- draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle using the given vertices.
- draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
- draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Draws a rectangle with the texture coordinates rotated 90 degrees.
- draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Draws all the images defined for the specified cache ID.
- draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Draws a subset of images defined for the specified cache ID.
- draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
-
Draws the given
Pixmap to the texture at position x, y.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Draws the actor.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Draws the group and its children.
- draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
If this method is overridden, the super method or
Widget.validate() should be called to ensure the widget is laid out.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
If this method is overridden, the super method or
WidgetGroup.validate() should be called to ensure the widget group is laid
out.
- draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
Draws this drawable at the specified bounds.
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- Drawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
A drawable knows how to draw itself at a given rectangular size.
- drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Called to draw the background, before clipping is applied (if enabled).
- drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- drawChildren(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Draws all children.
- drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
- drawDebug(Stage) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Draws the debug lines for all tables in the stage.
- drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a line between the given coordinates using the currently set color.
- drawMultiLine(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), at the specified position.
- drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), at the specified position.
- drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a pixel at the given location with the current color.
- drawPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a pixel at the given location with the given color.
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws an area form another Pixmap to this Pixmap.
- drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.
- drawWrapped(SpriteBatch, CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), with the specified position.
- drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Draws a string, which may contain newlines (\n), with the specified position.
- drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- dst(T) - Method in interface com.badlogic.gdx.math.Vector
-
- dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- dst(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
-
- dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- dst2(T) - Method in interface com.badlogic.gdx.math.Vector
-
- dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- dst2(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- dst2(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
-
- dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Returns the squared distance between this point and the given point
- dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Returns the squared distance between this point and the given point
- dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- duplicateBoarder() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- duration - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
the duration in seconds
- durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- E - Static variable in class com.badlogic.gdx.Input.Keys
-
- EarClippingTriangulator - Class in com.badlogic.gdx.math
-
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
- EarClippingTriangulator() - Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
-
- EdgeShape - Class in com.badlogic.gdx.physics.box2d
-
A line segment (edge) shape.
- EdgeShape() - Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
-
- elastic - Static variable in class com.badlogic.gdx.math.Interpolation
-
- elasticIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- elasticOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- element(String) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- element(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- ellipse(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ellipse(float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Ellipse - Class in com.badlogic.gdx.math
-
A convenient 2D ellipse class, based on the circle class
- Ellipse() - Constructor for class com.badlogic.gdx.math.Ellipse
-
Construct a new ellipse with all values set to zero
- Ellipse(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Ellipse
-
- Ellipse(Vector2, float, float) - Constructor for class com.badlogic.gdx.math.Ellipse
-
- EllipseMapObject - Class in com.badlogic.gdx.maps.objects
-
- EllipseMapObject() - Constructor for class com.badlogic.gdx.maps.objects.EllipseMapObject
-
Creates an ellipse object which lower left corner is at (0, 0) with width=1 and height=1
- EllipseMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.EllipseMapObject
-
- EMatchFinderTypeBT2 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- EMatchFinderTypeBT4 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- Emissive - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- emissive - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- EmissiveAlias - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- emptyDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes all children of this directory, recursively.
- emptyDirectory(boolean) - Method in class com.badlogic.gdx.files.FileHandle
-
Deletes all children of this directory, recursively.
- enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Enables blending for sprites
- enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Enables blending for sprites
- enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Enable/disable the joint limit.
- enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
-
Enable/disable the joint limit.
- enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Enable/disable the joint limit.
- enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
A flag to enable joint limits.
- enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Enable/disable the joint motor.
- enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
-
Enable/disable the joint motor.
- enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Enable/disable the joint motor.
- enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
A flag to enable the joint motor.
- enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Enable/disable the joint motor.
- enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
Enable/disable the joint motor.
- enableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Enables the vertex attribute with the given name
- enableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- encode(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Encodes a byte array into Base64 format.
- encode(byte[], int) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Encodes a byte array into Base64 format.
- encode(byte[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Encodes a byte array into Base64 format.
- Encode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- Encode(short[], int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- EncodeDirectBits(int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- encodeImage(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
Encodes the image via the ETC1 compression scheme.
- encodeImagePKM(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
Encodes the image via the ETC1 compression scheme.
- encodeLines(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
- encodeLines(byte[], int, int, int, String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Encodes a byte array into Base 64 format and breaks the output into lines.
- Encoder - Class in com.badlogic.gdx.utils.compression.lzma
-
- Encoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- Encoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- Encoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- encodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
-
Encodes a string into Base64 format.
- end() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
Called when the game loop has exited.
- end() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Finishes off rendering.
- end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Finishes off rendering.
- end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Completes rendering for this SpriteCache.f
- end() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- end() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- end() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- end() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
End building the mesh and returns the mesh
- end() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
End building the model.
- end() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
Resest all changed OpenGL states to their defaults.
- end() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Disables all used texture units and unbinds textures.
- end() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
- end() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
Renders the primitives just defined.
- end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- end() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Disables this shader.
- end() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Finishes the batch of shapes and ensures they get rendered.
- END - Static variable in class com.badlogic.gdx.Input.Keys
-
- end() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- end() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- end - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- end() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- endCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- ENDCALL - Static variable in class com.badlogic.gdx.Input.Keys
-
- endContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
Called when two fixtures cease to touch.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Array
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Increases the size of the backing arrays to acommodate the specified number of additional entries.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Ensures that this object has a minimum capacity available before requiring the internal buffer to be enlarged.
- ENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called any time the mouse cursor or a finger touch is moved over an actor.
- enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- entity(String) - Method in class com.badlogic.gdx.utils.XmlReader
-
- entries() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.IntMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.LongMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns an iterator for the entries in the map.
- entries() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- ENVELOPE - Static variable in class com.badlogic.gdx.Input.Keys
-
- epsilonEquals(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(float, float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- equals(Object) - Method in class com.badlogic.gdx.graphics.Color
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
-
- equals(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.lights.DirectionalLight
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.lights.PointLight
-
- equals(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.lights.PointLight
-
- equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
-
- equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material.Attribute
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material.Attribute
-
- equals(Material) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- equals(Material.Attribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- equals(DefaultShader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- equals(GLES10Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.GLES10Shader
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttribute
-
Tests to determine if the passed object was created with the same parameters
- equals(VertexAttribute) - Method in class com.badlogic.gdx.graphics.VertexAttribute
-
- equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
-
- equals(Object) - Method in class com.badlogic.gdx.math.Quaternion
-
- equals(Object) - Method in class com.badlogic.gdx.math.Vector2
-
- equals(Object) - Method in class com.badlogic.gdx.math.Vector3
-
- equals(Object) - Method in class com.badlogic.gdx.utils.Array
-
- equals(Object) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- equals(Object) - Method in class com.badlogic.gdx.utils.CharArray
-
- equals(Object) - Method in class com.badlogic.gdx.utils.FloatArray
-
- equals(Object) - Method in class com.badlogic.gdx.utils.IntArray
-
- equals(Object) - Method in class com.badlogic.gdx.utils.LongArray
-
- equals(Object) - Method in class com.badlogic.gdx.utils.ShortArray
-
- equals(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- error(String, String) - Method in interface com.badlogic.gdx.Application
-
Logs an error message to the console or logcat
- error(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
-
Logs an error message to the console or logcat
- error(String, Class, Throwable) - Method in interface com.badlogic.gdx.assets.AssetErrorListener
-
- error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- error(String, String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- error(String, String) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- error(String, String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- ERROR - Static variable in class com.badlogic.gdx.utils.Logger
-
- error(String) - Method in class com.badlogic.gdx.utils.Logger
-
- error(String, Throwable) - Method in class com.badlogic.gdx.utils.Logger
-
- ESCAPE - Static variable in class com.badlogic.gdx.Input.Keys
-
- ETC1 - Class in com.badlogic.gdx.graphics.glutils
-
Class for encoding and decoding ETC1 compressed images.
- ETC1() - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
-
- ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
-
Class for storing ETC1 compressed image data.
- ETC1.ETC1Data(int, int, ByteBuffer, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- ETC1.ETC1Data(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- ETC1_RGB8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
-
- ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
-
- ETC1TextureData(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- ETC1TextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- ETC1TextureData(ETC1.ETC1Data, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- evaluate(T) - Method in interface com.badlogic.gdx.utils.Predicate
-
- Event - Class in com.badlogic.gdx.scenes.scene2d
-
The base class for all events.
- Event() - Constructor for class com.badlogic.gdx.scenes.scene2d.Event
-
- EventListener - Interface in com.badlogic.gdx.scenes.scene2d
-
Low level interface for receiving events.
- exception(Throwable) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
Called when an uncaught exception happens in the game loop.
- exception(Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- executedRunnables - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- executedRunnables - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- exists() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns true if the file exists.
- exists() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- exit() - Method in interface com.badlogic.gdx.Application
-
Schedule an exit from the application.
- exit() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- exit() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- exit() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- exit() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called any time the mouse cursor or a finger touch is moved out of an actor.
- exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- exp10 - Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp10In - Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp10Out - Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5 - Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5In - Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5Out - Static variable in class com.badlogic.gdx.math.Interpolation
-
- expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Expands all nodes under and including this node.
- expandTo() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Expands all parent nodes of this node.
- EXPLORER - Static variable in class com.badlogic.gdx.Input.Keys
-
- ext(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Extends the bounding box to incorporate the given
Vector3.
- ext(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Extends this bounding box by the given bounding box.
- ext(float, float, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Extends the bounding box by the given vector.
- extendBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Extends the specified
BoundingBox with the specified part.
- extension() - Method in class com.badlogic.gdx.files.FileHandle
-
- external(String) - Method in interface com.badlogic.gdx.Files
-
- ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ExternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- extractFile(String, String) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Extracts the specified file into the temp directory if it does not already exist or the CRC does not match.
- F - Static variable in class com.badlogic.gdx.Input.Keys
-
- F1 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F10 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F11 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F12 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F2 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F3 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F4 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F5 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F6 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F7 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F8 - Static variable in class com.badlogic.gdx.Input.Keys
-
- F9 - Static variable in class com.badlogic.gdx.Input.Keys
-
- fade - Static variable in class com.badlogic.gdx.math.Interpolation
-
- fadeDuration - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
The time in seconds that dialogs will fade in and out.
- fadeIn(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 1.
- fadeIn(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 1.
- fadeOut(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 0.
- fadeOut(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to an alpha of 0.
- failed(Throwable) - Method in interface com.badlogic.gdx.Net.HttpResponseListener
-
Called if the
Net.HttpRequest failed because an exception when processing the HTTP request, could be a timeout any
other reason (not an HTTP error).
- far - Variable in class com.badlogic.gdx.graphics.Camera
-
the far clipping plane distance, has to be positive
- fetchUniformLocation(String, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- fieldOfView - Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
-
the field of view in degrees
- file - Variable in class com.badlogic.gdx.files.FileHandle
-
- file() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a java.io.File that represents this file handle.
- FileHandle - Class in com.badlogic.gdx.files
-
Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
- FileHandle() - Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandle(String) - Constructor for class com.badlogic.gdx.files.FileHandle
-
Creates a new absolute FileHandle for the file name.
- FileHandle(File) - Constructor for class com.badlogic.gdx.files.FileHandle
-
Creates a new absolute FileHandle for the File.
- FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
-
Interface for classes the can map a file name to a
FileHandle.
- FileHandleStream - Class in com.badlogic.gdx.files
-
- FileHandleStream(String) - Constructor for class com.badlogic.gdx.files.FileHandleStream
-
- fileName - Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- fileName - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
-
- files - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- files - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- Files - Interface in com.badlogic.gdx
-
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
- files - Static variable in class com.badlogic.gdx.Gdx
-
- Files.FileType - Enum in com.badlogic.gdx
-
Indicates how to resolve a path to a file.
- FileTextureData - Class in com.badlogic.gdx.graphics.glutils
-
- FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- fill() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Fills the complete bitmap with the currently set color.
- fillCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Fills a circle with the center at x,y and a radius using the current color.
- fillRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
the current color.
- fillTriangle(int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillTriangle(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.
- Filter - Class in com.badlogic.gdx.physics.box2d
-
This holds contact filtering data.
- Filter() - Constructor for class com.badlogic.gdx.physics.box2d.Filter
-
- filter - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
Contact filtering data.
- find(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the name of the specified style object, or null if it is not in the skin.
- findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns the first actor found with the specified name.
- findByUsage(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
Returns the first VertexAttribute for the given usage.
- findDirectionForIsoView(float, float, int) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- findEmitter(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Returns the emitter with the specified name, or null.
- findExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(float, int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean, int) - Method in class com.badlogic.gdx.utils.IntMap
-
Returns the key for the specified value, or notFound if it is not in the map.
- findKey(Object, boolean, long) - Method in class com.badlogic.gdx.utils.LongMap
-
Returns the key for the specified value, or notFound if it is not in the map.
- findKey(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns the key for the specified value, or null if it is not in the map.
- findNode(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Returns the node with the specified object, or null.
- findNode(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Returns this node or the child node with the specified object, or null.
- findRegion(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name.
- findRegion(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name and index.
- findRegions(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions with the specified name, ordered by smallest to largest
index.
- finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Causes the delay to be complete.
- finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
Causes the action to not repeat again.
- finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Skips to the end of the transition.
- FinishedLaunching(UIApplication, NSDictionary) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- finishedLoading(AssetManager, String, Class) - Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
-
- finishLoading() - Method in class com.badlogic.gdx.assets.AssetManager
-
blocks until all assets are loaded.
- fire(Event) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets this actor as the event
target and propagates the event to this actor and ancestor
actors as necessary.
- first() - Method in class com.badlogic.gdx.utils.Array
-
Returns the first item.
- first() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Returns the first item.
- first() - Method in class com.badlogic.gdx.utils.CharArray
-
Returns the first item.
- first() - Method in class com.badlogic.gdx.utils.FloatArray
-
Returns the first item.
- first() - Method in class com.badlogic.gdx.utils.IntArray
-
Returns the first item.
- first() - Method in class com.badlogic.gdx.utils.LongArray
-
Returns the first item.
- first() - Method in class com.badlogic.gdx.utils.ShortArray
-
Returns the first item.
- firstKey() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- firstResume - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- firstValue() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- fixedRotation - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
-
Should this body be prevented from rotating?
- Fixture - Class in com.badlogic.gdx.physics.box2d
-
- Fixture(Body, long) - Constructor for class com.badlogic.gdx.physics.box2d.Fixture
-
Constructs a new fixture
- FixtureDef - Class in com.badlogic.gdx.physics.box2d
-
A fixture definition is used to create a fixture.
- FixtureDef() - Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
-
- fixtures - Variable in class com.badlogic.gdx.physics.box2d.World
-
all known fixtures
- FLAG_FLIP_DIAGONALLY - Static variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- FLAG_FLIP_DIAGONALLY - Static variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- FLAG_FLIP_HORIZONTALLY - Static variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- FLAG_FLIP_HORIZONTALLY - Static variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- FLAG_FLIP_VERTICALLY - Static variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- FLAG_FLIP_VERTICALLY - Static variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- fling(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- fling(float, float, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when the user dragged a finger over the screen and lifted it.
- fling(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- flip - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
whether to flipY the font or not
- flip - Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
whether to flip the texture atlas vertically
- flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
- flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- flip - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- flip(int) - Method in class com.badlogic.gdx.utils.Bits
-
- flipped - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- flipV - Variable in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader.ObjLoaderParameters
-
- flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- FloatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An action that has a float, whose value is transitioned over time.
- FloatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Creates a FloatAction that transitions from 0 to 1.
- FloatAction(float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Creates a FloatAction that transitions from start to end.
- FloatArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered float array.
- FloatArray() - Constructor for class com.badlogic.gdx.utils.FloatArray
-
Creates an ordered array with a capacity of 16.
- FloatArray(int) - Constructor for class com.badlogic.gdx.utils.FloatArray
-
Creates an ordered array with the specified capacity.
- FloatArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
-
- FloatArray(FloatArray) - Constructor for class com.badlogic.gdx.utils.FloatArray
-
Creates a new array containing the elements in the specific array.
- FloatArray(float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
-
Creates a new ordered array containing the elements in the specified array.
- FloatArray(boolean, float[], int, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
-
Creates a new array containing the elements in the specified array.
- FloatAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- FloatAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
-
- FloatAttribute(long, float) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.FloatAttribute
-
- FloatCounter - Class in com.badlogic.gdx.math
-
Track properties of a stream of float values.
- FloatCounter(int) - Constructor for class com.badlogic.gdx.math.FloatCounter
-
Construct a new FloatCounter
- FloatFrameBuffer - Class in com.badlogic.gdx.graphics.glutils
-
This is a
FrameBuffer variant backed by a float texture.
- FloatFrameBuffer(int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
-
Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
- FloatTextureData - Class in com.badlogic.gdx.graphics.glutils
-
A
TextureData implementation which should be used to create float textures.
- FloatTextureData(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- floatToIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floatToIntColor(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floatToRawIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floor(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the largest integer less than or equal to the specified float.
- floorPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the largest integer less than or equal to the specified float.
- flush() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Causes any pending sprites to be rendered, without ending the PolygonSpriteBatch.
- flush() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Causes any pending sprites to be rendered, without ending the SpriteBatch.
- flush() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Flush this batch sending all contained decals to GL.
- flush(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
- flush() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- flush() - Method in interface com.badlogic.gdx.Preferences
-
Makes sure the preferences are persisted.
- Flush() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- flush() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- flush() - Method in class com.badlogic.gdx.utils.XmlWriter
-
- FlushData() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- FlushStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- FOCUS - Static variable in class com.badlogic.gdx.Input.Keys
-
- focusedBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- focusedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- FocusListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- FocusListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- FocusListener.FocusEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Fired when an actor gains or loses keyboard or scroll focus.
- FocusListener.FocusEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- FocusListener.FocusEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d.utils
-
- font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
Optional.
- fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- fontColorSelected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- fontColorUnselected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- fontFile - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- forceTextureFilters - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
force texture filters?
- forceVBO - Static variable in class com.badlogic.gdx.graphics.Mesh
-
used for benchmarking
- forever(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- FOREVER - Static variable in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- format - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
the format of the final Texture.
- format - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- format - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
format
- formatHeader(ByteBuffer, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
Writes a PKM header to the ByteBuffer.
- FORWARD_DEL - Static variable in class com.badlogic.gdx.Input.Keys
-
- forwardButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for translating the camera along the direction axis
- forwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- forwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- forwardTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on forward
- fps - Variable in class com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration
-
the framerate to run the game at
- FPSLogger - Class in com.badlogic.gdx.graphics
-
A simple helper class to log the frames per seconds achieved.
- FPSLogger() - Constructor for class com.badlogic.gdx.graphics.FPSLogger
-
- frame() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
Handles posted runnables, input, and rendering for each frame.
- FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- frameDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- free() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- free(T) - Method in class com.badlogic.gdx.utils.Pool
-
Puts the specified object in the pool, making it eligible to be returned by
Pool.obtain().
- free(Object) - Static method in class com.badlogic.gdx.utils.Pools
-
Frees an object from the
pool.
- freeAll(Array<T>) - Method in class com.badlogic.gdx.utils.Pool
-
Puts the specified objects in the pool.
- freeAll(Array) - Static method in class com.badlogic.gdx.utils.Pools
-
Frees the specified objects from the
pool.
- freeBodies - Variable in class com.badlogic.gdx.physics.box2d.World
-
pool for bodies
- freeFixtures - Variable in class com.badlogic.gdx.physics.box2d.World
-
pool for fixtures
- frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
The mass-spring-damper frequency in Hertz.
- frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
The response speed.
- frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
Suspension frequency, zero indicates no suspension
- friction - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
-
The friction coefficient, usually in the range [0,1].
- FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
Friction joint.
- FrictionJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
- FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Friction joint definition.
- FrictionJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
-
- fromGdx2DPixmapFormat(int) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- fromJson(Class<T>, Reader) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, Reader) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, InputStream) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, InputStream) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, String) - Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, String) - Method in class com.badlogic.gdx.utils.Json
-
- front - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- frustum - Variable in class com.badlogic.gdx.graphics.Camera
-
the frustum
- Frustum - Class in com.badlogic.gdx.math
-
A truncated rectangular pyramid.
- Frustum() - Constructor for class com.badlogic.gdx.math.Frustum
-
- g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
number of bits per color channel
- g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- g - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- G - Static variable in class com.badlogic.gdx.Input.Keys
-
- G3dModelLoader - Class in com.badlogic.gdx.graphics.g3d.loader
-
- G3dModelLoader(BaseJsonReader) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- G3dModelLoader(BaseJsonReader, FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- Game - Class in com.badlogic.gdx
-
- Game() - Constructor for class com.badlogic.gdx.Game
-
- Gdx - Class in com.badlogic.gdx
-
- Gdx() - Constructor for class com.badlogic.gdx.Gdx
-
- GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
-
- Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GdxBuild - Class in com.badlogic.gdx.utils
-
Builds the JNI wrappers via gdx-jnigen.
- GdxBuild() - Constructor for class com.badlogic.gdx.utils.GdxBuild
-
- GdxNativesLoader - Class in com.badlogic.gdx.utils
-
- GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
-
- GdxRuntimeException - Exception in com.badlogic.gdx.utils
-
Typed runtime exception used throughout libgdx
- GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
-
A gear joint is used to connect two joints together.
- GearJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
- GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
Gear joint definition.
- GearJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
-
- generateMipMap(Pixmap, int, int, boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMaps - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
generate mipmaps?
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
whether to generate mipmaps
- GestureDetector - Class in com.badlogic.gdx.input
-
- GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.
- GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
-
- GestureDetector.GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
-
Register an instance of this class with a
GestureDetector to receive gestures such as taps, long presses, flings,
panning or pinch zooming.
- get(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(long) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Array<Material.Attribute>, long) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
Get multiple attributes at once.
- get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- get(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(String) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- get(String, T, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- get() - Method in interface com.badlogic.gdx.Preferences
-
Returns a read only Map with all the key, objects of the preferences.
- get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(int) - Method in class com.badlogic.gdx.utils.Array
-
- get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the value for the specified key.
- get(int) - Method in class com.badlogic.gdx.utils.Bits
-
- get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- get(int) - Method in class com.badlogic.gdx.utils.CharArray
-
- get(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- get(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- get(int) - Method in class com.badlogic.gdx.utils.LongArray
-
- get(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns the value for the specified key, or the default value if the key is not in the map.
- get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
-
Returns a new or existing pool for the specified type, stored in a a Class to
ReflectionPool map.
- get(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Retrieves an element at a given index
- get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getAccelerometerX() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerY() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root's child actors.
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
- getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
-
- getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAnchorA() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAnchorB() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns the key's current value and increments the stored value.
- getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getAngle() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the angle in radians.
- getAngularDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the angular damping of the body.
- getAngularVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the angular velocity.
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getApplicationListener() - Method in interface com.badlogic.gdx.Application
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the
TextureAtlas that resources in this skin reference, or null.
- getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeAlias(long) - Static method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getAttributes() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributesMask(VertexAttributes) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getAttributeType(String) - Static method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAudio() - Method in interface com.badlogic.gdx.Application
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getAutoClearForces() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the flag that controls automatic clearing of forces after each time step.
- getAxis() - Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- getAzimuth() - Method in interface com.badlogic.gdx.Input
-
The azimuth is the angle of the device's orientation around the z-axis.
- getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getBaseUrl() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getBindCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getBindCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- getBlendMode() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getBodies() - Method in class com.badlogic.gdx.physics.box2d.World
-
- getBody() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the parent body of this fixture.
- getBodyA() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the first body attached to this joint.
- getBodyB() - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the second body attached to this joint.
- getBodyCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of bodies.
- getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the bounding axis aligned
Rectangle that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the bounding axis aligned
Rectangle that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
-
Returns an axis-aligned bounding box of this polygon.
- getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, int, int, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the size of the specified string.
- getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the size of the cached string.
- getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Returns the underlying FloatBuffer.
- getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
-
- getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the VBO handle
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The index for the mouse button pressed.
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCallbacks() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getCanvas() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getCell(int, int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getCell(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cell for the specified widget in this table, or null.
- getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cells for this table.
- getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The character for the key that was type.
- getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Copies the requested sequence of characters to the char[] passed starting at destStart.
- getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns its first child.
- getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildCount() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Get the number of child primitives.
- getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildIndexA() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the child primitive index for fixture A.
- getChildIndexB() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the child primitive index for fixture B.
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns an ordered list of child actors in this group.
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getCircle() - Method in class com.badlogic.gdx.maps.objects.CircleMapObject
-
- getClass(String) - Method in class com.badlogic.gdx.utils.Json
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Returns the click listener the tree uses for clicking on nodes and the over node.
- getClipboard() - Method in interface com.badlogic.gdx.Application
-
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the color of this font.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getColor(Color, int) - Method in class com.badlogic.gdx.graphics.g3d.lights.AmbientCubemap
-
- getColor() - Method in class com.badlogic.gdx.maps.MapObject
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the color the actor will be tinted when drawn.
- getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- getConfig() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getContactCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of contacts (each may have 0 or more contact points).
- getContactList() - Method in class com.badlogic.gdx.physics.box2d.World
-
- getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content string to be used for the HTTP request.
- getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content length in case content is a stream.
- getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
-
gets the current content of the clipboard if it contains text
- getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content stream.
- getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCount() - Method in class com.badlogic.gdx.maps.MapLayers
-
- getCount() - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCount() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getD() - Method in class com.badlogic.gdx.math.Plane
-
- getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get damping ratio.
- getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the damping ratio (dimensionless).
- getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getDeltaX() - Method in interface com.badlogic.gdx.Input
-
- getDeltaX(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the x axis that the touch has been dragged since the last drag event.
- getDeltaY() - Method in interface com.badlogic.gdx.Input
-
- getDeltaY(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the y axis that the touch has been dragged since the last drag event.
- getDensity() - Method in interface com.badlogic.gdx.Graphics
-
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDensity() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the density of this fixture.
- getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- getDependencies(String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
-
- getDependencies(String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- getDependencies(String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- getDependencies(String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- getDependencies(String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- getDependencies(String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- getDependencies(String, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getDependencies(String, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- getDependencies(String, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Retrieves TiledMap resource dependencies
- getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
-
- getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
-
- GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
-
- getDouble(String, double) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a double.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Returns the current drag actor, or null.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered drawable.
- getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getEllipse() - Method in class com.badlogic.gdx.maps.objects.EllipseMapObject
-
- getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
-
- getEndPoint(Vector3, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Returns the endpoint given the distance.
- getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the external storage path directory.
- getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
-
Returns a handle representing a file or directory.
- getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFiles() - Method in interface com.badlogic.gdx.Application
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getFilterData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFixtureA() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the first fixture in this contact.
- getFixtureB() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the second fixture in this contact.
- getFixtureList() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the list of all fixtures attached to this body.
- getFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFloat(String) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.
- getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a
TextureRegion with a width and height equal to the current screen
size.
- getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion with
the same dimensions.
- getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
-
- getFree() - Method in class com.badlogic.gdx.utils.Pool
-
The number of objects available to be obtained.
- getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get frequency in Hz.
- getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the frequency in Hertz.
- getFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
-
Get the friction.
- getFriction() - Method in class com.badlogic.gdx.physics.box2d.Fixture
-
Get the coefficient of friction.
- getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getGL10() - Method in interface com.badlogic.gdx.Graphics
-
- getGL11() - Method in interface com.badlogic.gdx.Graphics
-
- getGL20() - Method in interface com.badlogic.gdx.Graphics
-
- getGLCommon() - Method in interface com.badlogic.gdx.Graphics
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
- getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES type of this Pixmap.
- getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getGraphics() - Method in interface com.badlogic.gdx.Application
-
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getGravity() - Method in class com.badlogic.gdx.physics.box2d.World
-
- getGravityScale() - Method in class com.badlogic.gdx.physics.box2d.Body
-
- getGroundAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroundAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Returns the shader to be used for the group.
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- getGutterHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Half the amount in the y direction that the stage's viewport was lengthened to fill the screen.
- getGutterWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Half the amount in the x direction that the stage's viewport was lengthened to fill the screen.
- getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns a Map with the headers of the HTTP request.
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getHeight() - Method in interface com.badlogic.gdx.Graphics
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Texture
-
- getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getHeight() - Method in class com.badlogic.gdx.math.Rectangle
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The height of the stage's viewport.
- getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getId() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- getImage(String) - Method in interface com.badlogic.gdx.maps.ImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getInertia() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the rotational inertia of the body about the local origin.
- getInput() - Method in interface com.badlogic.gdx.Application
-
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getInputProcessor() - Method in interface com.badlogic.gdx.Input
-
- getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getInputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getInt(String, int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getInteger(String) - Method in interface com.badlogic.gdx.Preferences
-
- getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
-
- getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getJavaHeap() - Method in interface com.badlogic.gdx.Application
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getJointAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current joint angle in radians.
- getJointCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of joints.
- getJointList() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the list of all joints attached to this body.
- getJoints() - Method in class com.badlogic.gdx.physics.box2d.World
-
- getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the current joint translation speed, usually in meters per second.
- getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current joint angle speed in radians per second.
- getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the current joint translation speed, usually in meters per second.
- getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the current joint translation, usually in meters.
- getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the current joint translation, usually in meters.
- getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the key for the specified value.
- getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive key events.
- getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The key code of the key that was pressed.
- getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the current frame number.
- getKeys() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob relative to the center of the widget.
- getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob relative to the center of the widget.
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getLayers() - Method in class com.badlogic.gdx.maps.Map
-
- getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidian length of the polyline without scaling
- getLength() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
Set/get the natural length.
- getLength1() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
Get the current length of the segment attached to body1.
- getLength2() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
Get the current length of the segment attached to body2.
- GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- getLevel() - Method in class com.badlogic.gdx.utils.Logger
-
- getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLinearDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the linear damping of the body.
- getLinearVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the linear velocity of the center of mass.
- getLinearVelocityFromLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world velocity of a local point.
- getLinearVelocityFromWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world linear velocity of a world point attached to this body.
- getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the line height, which is the distance from one line of text to the next.
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that this listener is attached to.
- getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLoader(Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the default loader for the given type
- getLoader(Class<T>, String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the loader for the given type and the specified filename.
- getLocalCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the local position of the center of mass.
- getLocalNormal() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Gets a local point relative to the body's origin given a world point.
- getLocalPoint() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the local storage path directory.
- getLocalVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
-
Gets a local vector given a world vector.
- getLocalVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLong(String) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a long.
- getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the lower joint limit, usually in meters.
- getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the lower joint limit in radians.
- getLowestPositiveRoot(float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
- getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getMagFilter() - Method in class com.badlogic.gdx.graphics.Texture
-
- getManagedDisposables() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getMap() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getMask() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getMass() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the total mass of the body.
- getMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the mass data of the body.
- GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
Get the maximum friction force in N.
- getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
Set/get the maximum force in Newtons.
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxLength() - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
-
Get the maximum length of the rope.
- getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMaxTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
Get the maximum friction torque in N*m.
- getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the x direction.
- getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the y direction.
- getMean() - Method in class com.badlogic.gdx.math.WindowedMean
-
returns the mean of the samples added to this instance. only returns meaningfull results when at least window_size samples
as specified in the constructor have been added.
- getMeshPart() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getMeshPart() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
-
- getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the HTTP method of the HttpRequest.
- getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMinFilter() - Method in class com.badlogic.gdx.graphics.Texture
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the current motor force given the inverse time step, usually in N.
- getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
Get the motor speed, usually in meters per second.
- getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the motor speed in radians per second.
- getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the motor speed, usually in radians per second.
- getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
Get the current motor torque, usually in N-m.
- getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
Get the current motor torque given the inverse time step, usually in N-m.
- getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines.
- getMultiLineBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines.
- getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getName() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getName() - Method in class com.badlogic.gdx.maps.MapObject
-
- getName() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getNativeHeap() - Method in interface com.badlogic.gdx.Application
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNativeOrientation() - Method in interface com.badlogic.gdx.Input
-
- getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getNet() - Method in interface com.badlogic.gdx.Application
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, Iterable<Node>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNormal() - Method in class com.badlogic.gdx.math.Plane
-
- getNormal() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
Returns the normal of this manifold
- getNormalImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getNumberOfContactPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getObjects() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
Returns the offset for the first VertexAttribute with the specified usage.
- getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapObject
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's origin point.
- getOriginX() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's origin point.
- getOriginY() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the parent actor, or null if not in a stage.
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered ninepatch.
- getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray from the coordinates given in window coordinates.
- getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray from the coordinates given in window coordinates.
- getPitch() - Method in interface com.badlogic.gdx.Input
-
The pitch is the angle of the device's orientation around the x-axis.
- getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the 32-bit RGBA8888 value of the pixel at x, y.
- getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the direct ByteBuffer holding the pixel data.
- getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
-
System dependent method to input a string of text.
- getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPointCount() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The pointer index for the event.
- getPoints() - Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
Returns the contact points of this manifold.
- getPolygon() - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- getPolyline() - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getPosition() - Method in interface com.badlogic.gdx.audio.Music
-
Returns the playback position in milliseconds.
- getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the position of this decal.
- getPosition() - Method in class com.badlogic.gdx.physics.box2d.Body
-
Get the world body origin position.
- getPosition() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
-
- getPosition() - Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getPpcX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpcY() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiY() - Method in interface com.badlogic.gdx.Graphics
-
- getPreferences(String) - Method in interface com.badlogic.gdx.Application
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.ios.IOSApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.jglfw.JglfwApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPreloader() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- getPreloaderCallback() - Method in class com.badlogic.gdx.backends.gwt.GwtApplication
-
- GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- getProcessor() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
-
- getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getProperties() - Method in class com.badlogic.gdx.maps.Map
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapObject
-
- getProperties() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
-
- getProxyCount() - Method in class com.badlogic.gdx.physics.box2d.World
-
Get the number of broad-phase proxies.
- getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getRadius() - Method in class com.badlogic.gdx.physics.box2d.Shape
-
Returns the radius of this shape
- getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
Set/Get the gear ratio.
- getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
Get the pulley ratio.
- getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getReactionForce(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getReactionTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
-
Get the reaction torque on body2 in N*m.
- getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getRectangle() - Method in class com.badlogic.gdx.maps.objects.RectangleMapObject
-
- getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getReferenceAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJoint
-
- getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the reference count of an asset.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered texture region.
- getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's height.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's width.
- getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The actor related to the event.
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
The actor related to the event.
- getRelativeFileHandle(FileHandle, String) - Static method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getRelativeFileHandle(FileHandle, String)