| Interface | Description |
|---|---|
| GL10 |
Interface wrapping all standard OpenGL ES 1.0 methods.
|
| GL11 |
Interface wrapping all OpenGL ES 1.1 methods.
|
| GL20 |
Interface wrapping all the methods of OpenGL ES 2.0
|
| GLCommon |
This interface defines methods common to GL10, GL11 and GL20.
|
| TextureData |
Used by a
Texture to load the pixel data. |
| Class | Description |
|---|---|
| Camera |
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color |
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| FPSLogger |
A simple helper class to log the frames per seconds achieved.
|
| Mesh |
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| OrthographicCamera |
A camera with orthographic projection.
|
| PerspectiveCamera |
A Camera with perspective projection.
|
| Pixmap |
A Pixmap represents an image in memory.
|
| PixmapIO |
Writes Pixmaps to various formats.
|
| Texture |
A Texture wraps a standard OpenGL ES texture.
|
| VertexAttribute |
A single vertex attribute defined by its
VertexAttributes.Usage, its number of components and its shader alias. |
| VertexAttributes |
Instances of this class specify the vertex attributes of a mesh.
|
| VertexAttributes.Usage |
The usage of a vertex attribute.
|
| Enum | Description |
|---|---|
| Mesh.VertexDataType | |
| Pixmap.Blending |
Blending functions to be set with
Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending). |
| Pixmap.Filter |
Filters to be used with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int). |
| Pixmap.Format |
Different pixel formats.
|
| Texture.TextureFilter | |
| Texture.TextureWrap | |
| TextureData.TextureDataType |
The type of this
TextureData. |