| Interface | Description |
|---|---|
| ImmediateModeRenderer | |
| IndexData |
An IndexData instance holds index data.
|
| VertexData |
A VertexData instance holds vertices for rendering with OpenGL.
|
| Class | Description |
|---|---|
| ETC1 |
Class for encoding and decoding ETC1 compressed images.
|
| ETC1.ETC1Data |
Class for storing ETC1 compressed image data.
|
| ETC1TextureData | |
| FileTextureData | |
| FloatFrameBuffer |
This is a
FrameBuffer variant backed by a float texture. |
| FloatTextureData |
A
TextureData implementation which should be used to create float textures. |
| FrameBuffer |
Encapsulates OpenGL ES 2.0 frame buffer objects.
|
| ImmediateModeRenderer10 |
An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
environment.
|
| ImmediateModeRenderer20 |
Immediate mode rendering class for GLES 2.0.
|
| IndexArray | |
| IndexBufferObject |
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
| IndexBufferObjectSubData |
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
| MipMapGenerator | |
| PixmapTextureData | |
| ShaderProgram |
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
|
| ShapeRenderer |
Renders points, lines, rectangles, filled rectangles and boxes.
|
| VertexArray |
Convenience class for working with OpenGL vertex arrays.
|
| VertexBufferObject |
A
VertexData implementation based on OpenGL vertex buffer objects. |
| VertexBufferObjectSubData |
A
VertexData implementation based on OpenGL vertex buffer objects. |
| Enum | Description |
|---|---|
| ShapeRenderer.ShapeType |
Shape types to be used with
ShapeRenderer.begin(ShapeType). |