public class ShapeRenderer
extends java.lang.Object
setProjectionMatrix(Matrix4) method. Usually the Camera.combined
matrix is set via this method. If the screen orientation or resolution changes, the projection matrix might have to be adapted
as well.
Shapes are rendered in batches to increase performance. The standard use-pattern looks as follows:
camera.update();
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.begin(ShapeType.Line);
shapeRenderer.color(1, 1, 0, 1);
shapeRenderer.line(x, y, x2, y2);
shapeRenderer.rect(x, y, width, height);
shapeRenderer.circle(x, y, radius);
shapeRenderer.end();
shapeRenderer.begin(ShapeType.Filled);
shapeRenderer.color(0, 1, 0, 1);
shapeRenderer.rect(x, y, width, height);
shapeRenderer.circle(x, y, radius);
shapeRenderer.end();
The class has a second matrix called the transformation matrix which is used to rotate, scale and translate shapes in a more
flexible manner. This mechanism works much like matrix operations in OpenGL ES 1.x. The following example shows how to rotate a
rectangle around its center using the z-axis as the rotation axis and placing it's center at (20, 12, 2):
shapeRenderer.begin(ShapeType.Line); shapeRenderer.identity(); shapeRenderer.translate(20, 12, 2); shapeRenderer.rotate(0, 0, 1, 90); shapeRenderer.rect(-width / 2, -height / 2, width, height); shapeRenderer.end();Matrix operations all use postmultiplication and work just like glTranslate, glScale and glRotate. The last transformation specified will be the first that is applied to a shape (rotate then translate in the above example). The projection and transformation matrices are a state of the ShapeRenderer, just like the color and will be applied to all shapes until they are changed.
| Modifier and Type | Class and Description |
|---|---|
static class |
ShapeRenderer.ShapeType
Shape types to be used with
begin(ShapeType). |
| Constructor and Description |
|---|
ShapeRenderer() |
ShapeRenderer(int maxVertices) |
| Modifier and Type | Method and Description |
|---|---|
void |
begin(ShapeRenderer.ShapeType type)
Starts a new batch of shapes.
|
void |
box(float x,
float y,
float z,
float width,
float height,
float depth)
Draws a box.
|
void |
circle(float x,
float y,
float radius)
Calls
circle(float, float, float, int) by estimating the number of segments needed for a smooth circle. |
void |
circle(float x,
float y,
float radius,
int segments) |
void |
cone(float x,
float y,
float z,
float radius,
float height)
Calls
cone(float, float, float, float, float, int) by estimating the number of segments needed for a smooth
circular base. |
void |
cone(float x,
float y,
float z,
float radius,
float height,
int segments) |
void |
curve(float x1,
float y1,
float cx1,
float cy1,
float cx2,
float cy2,
float x2,
float y2,
int segments) |
void |
dispose() |
void |
ellipse(float x,
float y,
float width,
float height)
Calls
ellipse(float, float, float, float, int) by estimating the number of segments needed for a smooth ellipse. |
void |
ellipse(float x,
float y,
float width,
float height,
int segments) |
void |
end()
Finishes the batch of shapes and ensures they get rendered.
|
void |
flush() |
ShapeRenderer.ShapeType |
getCurrentType()
Returns the current
ShapeRenderer.ShapeType used |
Matrix4 |
getProjectionMatrix() |
Matrix4 |
getTransformMatrix() |
void |
identity()
Sets the transformation matrix to identity.
|
void |
line(float x,
float y,
float x2,
float y2)
Draws a line in the x/y plane.
|
void |
line(float x,
float y,
float x2,
float y2,
Color c1,
Color c2)
Draws a line in the x/y plane.
|
void |
line(float x,
float y,
float z,
float x2,
float y2,
float z2)
Draws a line.
|
void |
point(float x,
float y,
float z)
Draws a point.
|
void |
polygon(float[] vertices) |
void |
polygon(float[] vertices,
int offset,
int count)
Draws a polygon in the x/y plane.
|
void |
polyline(float[] vertices) |
void |
polyline(float[] vertices,
int offset,
int count)
Draws a polyline in the x/y plane.
|
void |
rect(float x,
float y,
float width,
float height)
Draws a rectangle in the x/y plane.
|
void |
rect(float x,
float y,
float width,
float height,
Color col1,
Color col2,
Color col3,
Color col4)
Draws a rectangle in the x/y plane.
|
void |
rotate(float axisX,
float axisY,
float axisZ,
float angle)
Multiplies the current transformation matrix by a rotation matrix.
|
void |
scale(float scaleX,
float scaleY,
float scaleZ)
Multiplies the current transformation matrix by a scale matrix.
|
void |
setColor(Color color)
Sets the
Color to be used by shapes. |
void |
setColor(float r,
float g,
float b,
float a)
Sets the
Color to be used by shapes. |
void |
setProjectionMatrix(Matrix4 matrix)
Sets the projection matrix to be used for rendering.
|
void |
setTransformMatrix(Matrix4 matrix) |
void |
translate(float x,
float y,
float z)
Multiplies the current transformation matrix by a translation matrix.
|
void |
triangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3) |
void |
x(float x,
float y,
float radius)
Draws two crossed lines.
|
public ShapeRenderer()
public ShapeRenderer(int maxVertices)
public void setColor(float r,
float g,
float b,
float a)
Color to be used by shapes.public void setProjectionMatrix(Matrix4 matrix)
Camera.combined.matrix - public Matrix4 getProjectionMatrix()
public void setTransformMatrix(Matrix4 matrix)
public Matrix4 getTransformMatrix()
public void identity()
public void translate(float x,
float y,
float z)
public void rotate(float axisX,
float axisY,
float axisZ,
float angle)
angle - angle in degreespublic void scale(float scaleX,
float scaleY,
float scaleZ)
public void begin(ShapeRenderer.ShapeType type)
ShapeRenderer.ShapeType.Point
is specified, only call #point().
The call to this method must be paired with a call to end().
In case OpenGL ES 1.x is used, the projection and modelview matrix will be modified.type - the ShapeRenderer.ShapeType.public void point(float x,
float y,
float z)
ShapeRenderer.ShapeType passed to begin has to be ShapeRenderer.ShapeType.Point.x - y - z - public void line(float x,
float y,
float z,
float x2,
float y2,
float z2)
ShapeRenderer.ShapeType passed to begin has to be ShapeRenderer.ShapeType.Line.public void line(float x,
float y,
float x2,
float y2)
ShapeRenderer.ShapeType passed to begin has to be ShapeRenderer.ShapeType.Line.public void line(float x,
float y,
float x2,
float y2,
Color c1,
Color c2)
ShapeRenderer.ShapeType passed to begin has to be ShapeRenderer.ShapeType.Line. The line is drawn
with 2 colors interpolated between start & end point.c1 - Color at start of the linec2 - Color at end of the linepublic void curve(float x1,
float y1,
float cx1,
float cy1,
float cx2,
float cy2,
float x2,
float y2,
int segments)
public void triangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
public void rect(float x,
float y,
float width,
float height)
ShapeRenderer.ShapeType passed to begin has to be ShapeRenderer.ShapeType.Filled or ShapeRenderer.ShapeType.Line.public void rect(float x,
float y,
float width,
float height,
Color col1,
Color col2,
Color col3,
Color col4)
ShapeRenderer.ShapeType passed to begin has to be ShapeRenderer.ShapeType.Filled or ShapeRenderer.ShapeType.Line.col1 - The color at (x, y)col2 - The color at (x + width, y)col3 - The color at (x + width, y + height)col4 - The color at (x, y + height)public void box(float x,
float y,
float z,
float width,
float height,
float depth)
ShapeRenderer.ShapeType passed
to begin has to be ShapeRenderer.ShapeType.Line.public void x(float x,
float y,
float radius)
public void circle(float x,
float y,
float radius)
circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.public void circle(float x,
float y,
float radius,
int segments)
public void ellipse(float x,
float y,
float width,
float height)
ellipse(float, float, float, float, int) by estimating the number of segments needed for a smooth ellipse.public void ellipse(float x,
float y,
float width,
float height,
int segments)
public void cone(float x,
float y,
float z,
float radius,
float height)
cone(float, float, float, float, float, int) by estimating the number of segments needed for a smooth
circular base.public void cone(float x,
float y,
float z,
float radius,
float height,
int segments)
public void polygon(float[] vertices)
polygon(float[], int, int)public void polygon(float[] vertices,
int offset,
int count)
ShapeRenderer.ShapeType passed
to begin has to be ShapeRenderer.ShapeType.Line.vertices - public void polyline(float[] vertices)
polyline(float[], int, int)public void polyline(float[] vertices,
int offset,
int count)
ShapeRenderer.ShapeType passed
to begin has to be ShapeRenderer.ShapeType.Line.vertices - public void end()
public void flush()
public ShapeRenderer.ShapeType getCurrentType()
ShapeRenderer.ShapeType usedpublic void dispose()