| Class | Description |
|---|---|
| Animation |
An Animation stores a list of
TextureRegions representing an animated sequence, e.g. for running or jumping. |
| BitmapFont |
Renders bitmap fonts.
|
| BitmapFont.BitmapFontData | |
| BitmapFont.Glyph | |
| BitmapFont.TextBounds | |
| BitmapFontCache |
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
| Gdx2DPixmap | |
| NinePatch |
A 3x3 grid of texture regions.
|
| ParticleEffect | |
| ParticleEmitter | |
| ParticleEmitter.GradientColorValue | |
| ParticleEmitter.NumericValue | |
| ParticleEmitter.Particle | |
| ParticleEmitter.ParticleValue | |
| ParticleEmitter.RangedNumericValue | |
| ParticleEmitter.ScaledNumericValue | |
| ParticleEmitter.SpawnShapeValue | |
| ParticleEmitterBox2D | |
| PixmapPacker |
Packs
Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
| PolygonRegion |
Defines a polygon shape on top of a #TextureRegion for minimising pixel drawing.
|
| PolygonSprite | |
| PolygonSpriteBatch |
A PolyongSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
| Sprite |
Holds the geometry, color, and texture information for drawing 2D sprites using
SpriteBatch. |
| SpriteBatch |
A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
|
| SpriteCache |
Draws 2D images, optimized for geometry that does not change.
|
| TextureAtlas |
Loads images from texture atlases created by TexturePacker.
|
| TextureAtlas.AtlasRegion |
Describes the region of a packed image and provides information about the original image before it was packed.
|
| TextureAtlas.AtlasSprite |
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
|
| TextureAtlas.TextureAtlasData | |
| TextureAtlas.TextureAtlasData.Page | |
| TextureAtlas.TextureAtlasData.Region | |
| TextureRegion |
Defines a rectangular area of a texture.
|
| Enum | Description |
|---|---|
| BitmapFont.HAlignment | |
| ParticleEmitter.SpawnEllipseSide | |
| ParticleEmitter.SpawnShape |